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usertrack:mans:cscotmech [2010/07/14 21:18]
peter-test
usertrack:mans:cscotmech [2010/07/26 16:08] (current)
uktrainman til/till replaced with until plus a few other minor changes
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A distant will not change from Yellow to Green until all the section signals are off, except where a train has already passed it before the section is fully cleared.  Distant will be replaced when a train reaches a trigger point, which will normally be the first (normally) displayed track circuit. A distant will not change from Yellow to Green until all the section signals are off, except where a train has already passed it before the section is fully cleared.  Distant will be replaced when a train reaches a trigger point, which will normally be the first (normally) displayed track circuit.
-Home signals must be pulled off in the correct order, which is generally the direction of travel.  Shunt routes pulling order may vary- see individual boxes.  You will not be able to pull off a home if the next one is already off- in other words you must replace all the signals once a train has passed to be able to start the sequence again (as above signals will not [[usertrack:glossary:torr|TORR]]).+Home signals must be pulled off in the correct order, which is generally the direction of travel.  Shunt routes pulling order may vary - see individual boxes.  You will not be able to pull off a home if the next one is already off - in other words you must replace all the signals once a train has passed to be able to start the sequence again (as above signals will not [[usertrack:glossary:torr|TORR]]).
__Train dynamics__\\ __Train dynamics__\\
-In order to maintain the correct train dynamics some of the ‘home’ signals are in reality 3 aspect with a hidden Yellow.  If a train passes a Distant at Yellow then any intermediate home will be read as a Yellow too and the train will travel at the appropriate speed (max 40mph) till the end of the section and there is a Green.+In order to maintain the correct train dynamics some of the ‘home’ signals are in reality 3 aspect with a hidden Yellow.  If a train passes a Distant at Yellow then any intermediate home will be read as a Yellow too and the train will travel at the appropriate speed (max 40mph) until the end of the section and there is a Green.
-In a number of areas (Larbert Jn especially) you will see what looks like 4 aspect signalling- this is where the Distant signal of one box shares a post with a home signal of another.  The train dynamics read the signal as being the most restrictive aspect displayed, which ever that is.+In a number of areas (especially Larbert Jn) you will see what looks like 4 aspect signalling - this is where the Distant signal of one box shares a post with a home signal of another.  The train dynamics read the signal as being the most restrictive aspect displayed, which ever that is.
__Clearing points__\\ __Clearing points__\\
-Clearing points are essentially an overlap but not interlocked to the signalling and it is possible to violate them for which there will be a penalty.  In most cases the clearing point is the TC immediately beyond the first Home signal.  There are two clearing point set-ups available to set at sim launch using ‘[[usertrack:mans:cscotlaunch|Easy Mode]]’. +Clearing points are essentially an overlap but not interlocked to the signalling and it is possible to violate them for which there will be a penalty.  In most cases the clearing point is the TC immediately beyond the first Home signal.  There are two clearing point set-ups available to set at sim launch using ‘[[usertrack:mans:cscotlaunch|Easy Mode]]’.
At Stirling station it does get a bit more involved; to the South of the station the clearing point extends across several track circuits and the pointwork.  However, once an UP train has come to a halt at a platform you may signal a train across the clearing point for no penalty. At Stirling station it does get a bit more involved; to the South of the station the clearing point extends across several track circuits and the pointwork.  However, once an UP train has come to a halt at a platform you may signal a train across the clearing point for no penalty.
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__Other matters__\\ __Other matters__\\
-A couple of signals can’t be pulled off till track circuits are occupied for a length of time; you will receive a message “route not ready to release” if early pulling off is attempted.  Details are in the sections dealing with specific locations.+A couple of signals can’t be pulled off until track circuits are occupied for a length of time; you will receive a message “route not ready to release” if early pulling off is attempted.  Details are in the sections dealing with specific locations.
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