The train's headcode. This is the train's unique identity, and as such no two trains should have the same one. However, in real life the same headcode can be used several times a day, so a prefix should be added to the end. The two most common ways to do this are: 1A00-1, 1A00-2 etc. or 1A001, 1A002. Don't worry about using more than 4 characters: only the first 4 are displayed in signal berths. Headcodes for trains in the current timetable can be found for free from Open Train Times or Traveline North East.
The location the train enters the Simulation at. If the train originates at a station that is in the Simulation, leave the entry point as '(none)'. The entry time is obvious, although if the train enters at a half minute, add the letter H after the time, e.g. '13:45H'.
Enter a description here, e.g. 13:40 London- Holyhead.
Runs as required or as special- Tick this box and and the train will appear x% of the times the TT is run. This can be used for freight trains that don't run every day, for example engineer's trains. See also Timetable Rules. Note that if the train runs 100% of the time, you don't have to change the '% run' box from the default 50%- just don't tick the box, and it will run 100% of the time.
Special Timing Pattern- Only used on ARS Simulations, this will cause the TT to be recognised as a Special Timing Pattern, which can be applied to a train so that ARS will route it differently.
Pullman/Bonus Scoring Train- Tick this box if you want the train to have a heavier weight in the Performance Analysis.
Enter On Time- Tick to force the train to enter on time.
Only included in later simulations, this can be used to force the train to enter, be delayed or have a loss of power. Note that these options will only apply to trains that have not entered the simulation, and that the settings only apply to the current game- re-load the TT, and they will NOT be saved.
Select from a drop-down menu all the types of train you have made in the Train Types tab. If this TT is for a type of train that will only appear once, select 'custom'.
See the Train Types page for details on how to fill this in.
The location list will become the train's schedule: the locations it will pass through during its journey and the times at which it should stop at, or pass through, each. This timetable is also displayed when you click on a train's description in its berth in the View window. For an example of a completed timetable, see Edit train timetable or Show Timetable window.
You should also be familiar with the code formats used to indicate whether a train stops at a particular timing point (waypoint) or passes straight through. See Timing Codes.
Add above- Add a location above the one currently highlighted.
Add below- Add a location below the one currently highlighted.
Move Up- Move the highlighted location up in the list.
Move Down- Move the highlighted location down in the list.
Edit- Edit the selected location.
Delete- Delete the selcted location.
Clear autoinsert- Some simulations will add locations, and calculate times for them, automatically. Click this to remove them from the list during editing (they will re-appear when the editor is closed).
Adjust times- Add x minutes to every time in the list (enter a negative number to make the times earlier).
This will open if the Add (above/below) or Edit commands are clicked from within the Location List window, after a particular waypoint is selected.
Select the location from the list, and enter the arrival (if relevant) and departue/pass time. A train will stop if a departure time is specified (and the 'passing time' box is not selected), however at larger stations it is helpful if and Arrival time is also specified. Half-minutes can be used, by inserting the letter H after the time (e.g. 13:45H). This will be displayed as a fraction outside the Trip Editor.
Passing Time- Select this if the train does not stop at this location. The time will be displayed as 'xx/xx'.
Set Down Only- Select this if the train stops only to set down passengers- if this is selcted, the train will not wait for departure time if running early. The time will be displayed as 'xxdxx'.
Thru Line stop- Select this if the train is booked to stop at a location that does NOT have a platform, e.g. a junction, or if the train is due to stop on a none-platform line at a station location. The time will be displayed as 'xxtxx'.
Used more on ARS simulations.
Path- The track the train is on when arriving at the location, e.g. FL. See here for common abbreviations.
Plat- The platform the train is due to stop at. Note that this can also be a track at the location, e.g. 'TL' for 'Through Line'. See the abbreviations page for more details.
Line- The track the train should leave the location on (see Path).
If the time allowed for a train between this location and the previous is more than is necessary for this type of train, highlight it to the user by entering the number of minutes here. Note that any numbers entered here will NOT affect the times in the 'times' boxes.
Adjust where the train stops (usually in a platform).
Add Activity- Add an activity for the train at this location.
Edit Activity- Edit an activity for the train at this location.
Delete Activity- Delete an activity for the train at this location.
Move Up- Move the highlighted activity up the list, so that the train does it earlier relative to other activities.
Move Down- Move the highlighted activity down the list, so that the train does it later relative to other activities.
Next Train- The train terminates at this location and forms a new service. Displayed as 'N:'
Divides (new rear)- Powered carriages are detached from the train at this location, and form a new service. Displayd as 'DR:'
Divided (new front)- Powered carriages are detached from the front of the train at this location, and form a new service. Displayed as 'DF:'.
Joins- The train joins another train at this location. Displayed as 'J:'
Newer simulations also include the following:
Detach engine (new rear)- The engine is detached at the rear of the train at this location, leaving the the train unpowered. Displayed as 'DER:'
Detach engine (new front)- The engine is detached at the front of the train at this location, leaving the the train unpowered. Displayed as 'DEF:'
Drop carriages (at rear)- None-powered carriages are detached at the rear of the train.
Drop carriages (at front)- None-powered carriages are detached at the front of the train.
There are then boxes for the identity of the train formed/detached/joined to be entered or picked from a list.
—- Created by AndyG 8/12/09