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AndyG: in a sec
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Roadrunner: KX 1985 has closed. Goodnight all.
Roadrunner: KX 1985 is OPEN. Join the extra challenge now!
vontrapp: Ended
vontrapp: 1 more player for Swindid
arabianights: yep that's working fine now
vontrapp: DMZ has changed. LOL It works now!
arabianights: (I'm managing to connect to KX fine btw)
Roadrunner: KX 1985 open. Join now.
arabianights: I shall for obv reasons then be joining the KX...
arabianights: it could be a load of things let's sort it tomorrow if it's still buggered then I guess?
arabianights: Pinging 82.17.73.48 with 32 bytes of data:
Request timed out.
Request timed out.
Request timed out.
Request timed out.

Ping statistics for 82.17.73.48:
Packets: Sent = 4, Received = 0, Lost = 4 (100% loss),
vontrapp: Forget it.
arabianights: ping doesn't work form where I am
vontrapp: Ping does work
Roadrunner: KX 1985 is OPEN! Log-in now to join the game. The challenge is getting tougher!
Roadrunner: VonT-download the free portchecker tool from portforward dot com to test whether your port is open!
arabianights: let's get ambitious, since you're in a DMZ, and see if I can see your hard drive on windows networking...
arabianights: that said I have no idea what happens if you ping a normal "consumer" PC these days wouldn't be surprised if no pings work
arabianights: requests timing out
vontrapp: Can you ping my ipa?
vontrapp: very
arabianights: do you want me to ping you?
arabianights: oh ok in that case it's very odd
vontrapp: I use DMZ
arabianights: also are you running another simisg?
arabianights: does simsig support uPnP and if not have you manually forwarded ports?
vontrapp: Forget it; too much time wasted.
vontrapp: N-one else. I have never had trouble with players connecting.
arabianights: given I was playing earlier today
arabianights: it's reasonably unlikely to be a problem on my end
arabianights: no idea what is going wrong have you had others connect?
arabianights: yep
vontrapp: are you joining as a client?

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TOPIC: Hi All

Hi All 29 Apr 2010 15:17 #11

  • y10g9
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Firefly wrote:
Hi

Just had a look at this and it looks like a timetable error. Either 6S55 shouldn't be made to stop at Dawlish Warren or it's too long. It doesn't really need to stop at Dawlish Warren. It comfortably gets to Riverside Yard before 1S67 even passes Dawlish Warren (and that's with stopping to report a wrong route set).

Incidently putting it into the Down Loop and making it reverse is very unrealistic and would never be done in reality.

FF
Ahh cheers mate.
Might there also be a timetabling problem of 2 trains being required both to got into exeter platform 1, one from each end, and then magically pass each other on the same line so they can leave at the oposite end to where they came out?
Also i'm told in the timetable that a down train which stops at totnes stops at platform 1 except when i tell it to stop at platform 1 and it does, it then tells me that it has stoped at the incorrect platform?
Nath
(sorry for souple posting, thought i had posted my previous post but hadn't)
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Hi All 29 Apr 2010 15:39 #12

  • Firefly
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In your scenario both sets of Up direction route locking were preventing you setting a route.

You could have cancelled the direction of flow arrows by cancelling the routes from E15, E17 and E19 signals. Doing this allows a Down route to be set over the Up Main line.

However there is absolutely nothing that you can do about the piece of route locking that is hiding underneath the rear end of your train. That route locking will only release once the train has moved.

So you are faced with talking it past the signal and instructing it to change direction.

FF
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Hi All 29 Apr 2010 15:51 #13

  • y10g9
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Ahh kl cheers mate. I'll give it a go when iu next get that problem.
Nath
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Hi All 29 Apr 2010 16:18 #14

  • Aaron
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Hi Y10G9,

Thanks for the pic.

In that position there is two things you could have tried. Before I ramble on, there is one aspect of SimSig that is useful in such situations. Trains can be moved along lines and across points WITHOUT any routes cleared between signals (the white lines). Firstly, remove routes around the area (no routes set). Secondly, points can be changed with a left or right click on the points themselves - usually left-click to go straight-ahead (normal position), or right-click to turn-off the main route (reverse position).

In your situation above, the points cannot be changed as the train is already over them. So it is a simple matter of reversing the train to travel the wrong way along the Up Line until the train has cleared the points. If you needed to clear the Up Line (to allow a following train to go forward), train 6S55 could have moved forward along the down line, but in the wrong direction, provided that the points ahead were set reverse to allow the train to rejoin the down line.

I wouldn't recommend travelling in the wrong direction along any line. In your situation reversing back onto the Up Line would have been the better option. Even if an express train is travelling behind a slow goods train, only safe procedures should be considered that would allow the express train to move in front of the goods train. I am sure that running trains in the wrong direction or reversing of trains would not be considered safe to achieve that.

Anyway, learning from our mistakes is all part of the fun. I have made some whoppers in my time. Good Luck.

Aaron.
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Hi All 01 May 2010 16:11 #15

  • y10g9
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Hi Guys. I've got another problem. its to do with routing trains into platforms. heres a pic to help with my explaination.

Why can i not have 1 train coming from weston milton running into platform 1 and at the same time have a train from uphill junction pulling into platform 2? They do it in real life so why would i have to wait for the trian to stop at platform 2 and be declared stoped before i can allow the train to run into platform 1?
Its not just Weston super mare that i have the problem with. Its all stations which have points at the end of the platform which the signal protecting them is the platform starter signal. had this esp on exeter route at all the main stations.
Regards
Nath
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Hi All 01 May 2010 16:38 #16

  • Sacro
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If you lock the points reverse then it'll do a shorter overlap and approach control from red.
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Hi All 01 May 2010 17:25 #17

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kk. That works for newton abbot and weston, but it doesn't work for exeter st davids like having a train pull into platfom five from the south and a train from platform 6 departing to the north (or what i found in my scenario on exeter that i was playing train going south into 1 and another one going north into 3) should be fine in real life cause of the signal at the end of the platform protecting the junction but doesn't work in sim.
Regards
Nath
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Hi All 01 May 2010 19:42 #18

  • Peter Bennet
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y10g9 wrote:
Also i'm told in the timetable that a down train which stops at totnes stops at platform 1 except when i tell it to stop at platform 1 and it does, it then tells me that it has stoped at the incorrect platform?
Nath

Just had a look, it appears that the ability to insert platform numbers has been provided but the TCs have not been allocated so when it arrives at Plat 1 it does not know it- hence the report.

Peter
"The fruitcakes were right. I am for the fruitcakes. I am proud to be a fruitcake. Long may fruitcakes continue."
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Hi All 01 May 2010 19:59 #19

  • y10g9
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kk cheers peter
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Hi All 01 May 2010 21:21 #20

  • Firefly
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kk. That works for newton abbot and weston, but it doesn't work for exeter st davids like having a train pull into platfom five from the south and a train from platform 6 departing to the north (or what i found in my scenario on exeter that i was playing train going south into 1 and another one going north into 3) should be fine in real life cause of the signal at the end of the platform protecting the junction but doesn't work in sim.
Regards
Nath

Nath, it's called an overlap. A standard overlap is 200yds or 183m. The overlap distance can be reduced if the line speed is slow or if the signal controlling entry to the section is Approach Controlled (held at red for an amount of time causing the train to slow down).

If you fancy a little light reading full details can be found here. GK/RT 0064

Never the less I would think that Exeter St Davids does not have a Reduced or Restricted overlap facility in real life and therefore it doesn't have one in the sim.

FF
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