26 - 05 - 2013

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Turn off/on Sound Smileys History FAQ Kide Chat
Roadrunner: KX closed at 3 AM. Time for some zeds! Goodnight all.
arabianights: More to the point - for the lazy reader - KX connecting now at ten to midnight :)
Roadrunner: Apologies-please reconnect to KX.
arabianights: erm I suppose that goes back to 1st world problems
arabianights: if the meals were from COOK or something I would unequivocally have them, but alas they are from not waitrose, not even M&S, heck not even Tesco - but from the CO OP!!!
Roadrunner: KX 1985 open.
arabianights: still, the even greater simplicity of just sticking something in the microwave an piercing it a little bit shouldn't be understimated
arabianights: (ok sausages and chips is not haute cuisine but these are greate sausages and great chips)
arabianights: the sausage/chip thing is much better quality but also marginally more effort
arabianights: I will decide in about half an hour
Roadrunner: Option B!
arabianights: (not exactly culinary challenges)
arabianights: (for those keeping score, option A is microwave a curry ready meal. option B is cook some sausages and deep fry some chips, then add ketchup to taste...)
arabianights: I still need to work out what I will have for supper but that may take me more than an hour - don't worry though cause the two options both require very little "cooking"
arabianights: okliy dokily
Roadrunner: Give me 10 mins to set-up.
Roadrunner: People have been discouraged in the past from using the chat box.
Temple Meads: There's 28 people online, a KX game should work
arabianights: (heck if you relied on chat probably no game wouold ever start :D )
jishmondo: Maybe tomorrow if anything's going on
arabianights: worth starting a game and seieng if anyone turns up no?
arabianights: a lot of players don't seem to say anything in chat
Roadrunner: I would need more players, DJ.
Roadrunner: Pity, JM. Never mind-hope to see you next time.
arabianights: that said I'm cool with starting the game with any other panel :)
arabianights: sure but I didn't really know what was going on, I think the only way I can get that is to do it from zero time
jishmondo: Would love to play but I have work early tomorrow :(
Roadrunner: You did fine last time. Remember, 3 platforms were closed!
arabianights: I screwed it up big time last time but I reckon I can do it if I start from scratch...
arabianights: how about starting 1985 from beginning with me working cross
arabianights: actually, if it's just you and me in chat
arabianights: uh oh
Roadrunner: I have the saves from 1985.
arabianights: (my upload would probably struggle with it amongst other reasons)
arabianights: in *theory* I could do it but believe me I am not a sensible first choice
Roadrunner: haha. Hosty wosty. Nice new word.

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TOPIC: Train terminates at Royston platform 1. What to do?

Train terminates at Royston platform 1. What to do? 31 Oct 2010 16:52 #1

  • EHAM747
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Hi all,

I'm new to simsig and trying Royston as advised for beginners.
What must I do when a train terminates at Royston platform 1?
What to do next with it? I have to free the platform for another approaching train.

Greetings,
Alex Aartsen
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Train terminates at Royston platform 1. What to do? 31 Oct 2010 16:52 #2

  • EHAM747
  • EHAM747's Avatar
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  • Tea Boy/Girl
  • Posts: 2
Hi all,

I'm new to simsig and trying Royston as advised for beginners.
What must I do when a train terminates at Royston platform 1?
What to do next with it? I have to free the platform for another approaching train.

Greetings,
Alex Aartsen
The administrator has disabled public write access.

Train terminates at Royston platform 1. What to do? 31 Oct 2010 17:19 #3

  • Sacro
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There should be an activity in the rightmost row, something like "N:....", the 4 characters show what the next working is which will probably be an outbound working back towards King's Cross. You'll need to interpose the outbound working to see what it says. Simply press I, type in the 4 characters for the next working and click on the signal in front of the train and it should display the headcode in the berth for you.
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Train terminates at Royston platform 1. What to do? 31 Oct 2010 17:25 #4

  • postal
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Welcome, EHAM747

If you scroll down the Index Page of the Forum, you will see a specific section for questions about the Royston sim and also a section for questions and comments about timetables for the sim. The timetable sections includes some notes about a "tutorial" timetable that Andyg has put together so that people new to SimSig can start to understand how it works. The timetable itself is available in the Downloads section of the site, and there are some notes about how the Tutorial TT works here on the Wiki.

Have a look at the Wiki notes and see if that helps your problem.

JG
"If the gods had intended for people to vote, they would have given us candidates."

Howard Zinn, Political Scientist, 24/08/1922 - 27/01/2010
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Train terminates at Royston platform 1. What to do? 13 Nov 2010 13:24 #5

Hello

This is my first post and also my first attempt at using SimSig. As recommended I am using Royston to gain some experience of how SimSig works. I have run into a problem with the reversing of 6R02 into Sherriff's Siding. I pulled the freight into Platform 2 and set K246 into the siding and 6R02 routed correctly. However, I noticed that there was a duplicate 6R02 waiting at signal 975, which I could only remove from the sim by repeating the routing into Sherrif's Siding. Is this a known problem with Royston in paticular or any sim or is it something that I can correct myself? I am running Windows7.

Many thanks

Tim
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Train terminates at Royston platform 1. What to do? 13 Nov 2010 13:31 #6

Hello

Please accept my apologies. My earlier post on a problem with Royston was incorrectly placed into the wrong thread which I have hopefully know corrected.

Regards

Tim
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