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CALEDONIA YARD

You are here: Home > Forum > Simulations > Released > Saltley > CALEDONIA YARD

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CALEDONIA YARD 30/11/2011 at 17:25 #24141
John 23
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173 posts
Is there some unusual feature with the Caledonia Yard slot?
Doesn't seem to work as expected.

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Re: CALEDONIA YARD 30/11/2011 at 17:43 #24142
postal
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5190 posts
Online
Are you then using the Ground Frame to get the train in?
“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Re: CALEDONIA YARD 30/11/2011 at 17:52 #24143
jc92
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3629 posts
ive added some details to the manual in the wiki. would it be of use to everyone if i complete the manual? or is someone else already going there?
"We don't stop camborne wednesdays"
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Re: CALEDONIA YARD 14/12/2011 at 16:28 #25487
daza7789
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59 posts
JC92

Your offer to compleate the manual . . I will quite happily bite your arm off on that offerNever been a wiki expert, and I aknowledge that the manual so far is rather sparce

Ta
Daz

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Re: CALEDONIA YARD 14/12/2011 at 17:26 #25489
jc92
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3629 posts
ill take a look at it then
"We don't stop camborne wednesdays"
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Re: CALEDONIA YARD 14/12/2011 at 17:32 #25490
daza7789
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59 posts
Thank you very much. any further questions regarding this i am at daza7789@SimSig.co.uk
Ta
daz

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Re: CALEDONIA YARD 29/12/2011 at 17:55 #26424
John 23
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173 posts
Still no joy.
I don't know how to operate the GF correctly.

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Re: CALEDONIA YARD 29/12/2011 at 18:06 #26427
jc92
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3629 posts
king lever, points, slot
"We don't stop camborne wednesdays"
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Re: CALEDONIA YARD 29/12/2011 at 18:15 #26430
AndyG
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1834 posts
Try this from manual, courtesy of "steamer".
I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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The following user said thank you: John 23
Re: CALEDONIA YARD 30/12/2011 at 13:53 #26459
TimB2010
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77 posts
" said:
ill take a look at it then
If you need any assistance, please let me know and I will help if I can.

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Re: CALEDONIA YARD 04/01/2012 at 22:17 #26824
daza7789
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59 posts
Tim. I never refuse help with a manuali am not exactly a wiki expert lol, see e-mail in this thread

As for the GFs (small heath, bordesly and met cam all work like this)

the shunter has to pull a lever on the GF to allow Saltleys protecting signal to clear. this is replicated in SimSig, and the manual explains how. basicly the GF works like any other, except in order to clear the SY signal, the lever on the GF labled 'slot on SYxx' must be pulled to illuminate the slot light and release the SY signal. However this lever will not unlock until you have obtained verbal permission from the shunter to send the train in

Ta
Daz

Last edited: 05/01/2012 at 17:30 by daza7789
Reason: Misstype!

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Re: CALEDONIA YARD 05/01/2012 at 09:19 #26833
derbybest
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274 posts
A wili expert? - can't say a lot to that lol
Last edited: 05/01/2012 at 09:19 by derbybest
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The following users said thank you: mfloyd, daza7789
Re: CALEDONIA YARD 05/01/2012 at 17:31 #26845
daza7789
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59 posts
OOps :blush:

Ta

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Re: CALEDONIA YARD 11/02/2012 at 18:13 #29298
Signalhunter
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177 posts
" said:
Are you then using the Ground Frame to get the train in?
It is just a little confusing that the GF for Caledonia Yard are called Small Heath GF and Bordesley GF. I spent some time looking for a "SHOW LEVER FRAMES/Caledonia Yard" before realising what I was supposed to be doing. :blush:

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