Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Faults

You are here: Home > Forum > Hosting and Events > Hosting General Topics > Faults

Page 1 of 1

Faults 26/04/2011 at 19:39 #2937
Stephen Fulcher
Avatar
2023 posts
Online
If a host of a multiplayer game were to insert a fault into the scenario via the F11 screen, would the player whos panel is affected get an indication that the fault has occurred in the same way as for a computer-generated fault?

Also, is there a diagram anywhere, of exactly which track circuits, points and signals are where on the ground? Signals can of course be found out easily, but tracks and points cannot.

Log in to reply
Faults 26/04/2011 at 19:48 #15381
Jan
Avatar
889 posts
No, you don't get any special indication.
As for the track circuit and points locations, you can use that mouse symbol button to find out which designation belongs to which piece of track.

Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
Log in to reply
Faults 26/04/2011 at 19:50 #15382
y10g9
Avatar
895 posts
no the player does not get any info saying that a fault has occured or when its fixed
as to the locating of track circuit and points, there a button that has a mouse on it. this button when pressed allows you to click on the relavent track circuit, signal or points which will then bring it up in the list for you.
for further infor look at this
http://www.SimSig.co.uk/dokuwiki/doku.php?id=usertrack:ssrun:func:f11

Log in to reply
Faults 26/04/2011 at 20:12 #15383
Stephen Fulcher
Avatar
2023 posts
Online
So in reality if the host plays those sort of "games" its more like reality than the computer telling you something has failed.

Thanks for the advice about the mouse icon, never knew about that.

Log in to reply