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Detroit Shunt City 12/07/2014 at 07:03 #62687
flabberdacks
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296 posts
Hey everyone!

Euston's easily my favourite of the 'small' sims. Especially so when everything's in chaos and there's all sorts of delays.

Every timetable seems to ask for some truly painful moves that block everything if there's even a hint of delays around. Shunt from P15 all the way across the station throat? Nightmare fuel!

So, I've decided to play around a bit with placement of the standby light engines.

0M11 here, in the attached .PNG image, has to shunt from the sidings all the way across to join a train on P1 right in the middle of morning peak. It's tabled pretty well, to go via the down departure and engine lines, but I've decided to shunt it behind signal 53 and let it sit there (the carriage shed isn't used before 1300) just for the sake of doing it.

However, I've forgotten one SimSig-specific thing - is there any way for me to get 0M11 to stop reminding me he's there every 15 minutes?


Last edited: 12/07/2014 at 07:04 by flabberdacks
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Detroit Shunt City 12/07/2014 at 07:51 #62689
Steamer
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Edit the timetable to include a suitable location- I think 'Up Carriage Shed' will work here, and enter a departure time. When the train next rings in, you'll have the option of selecting "Wait for xx:xx signal to clear before calling back".
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Detroit Shunt City 12/07/2014 at 10:43 #62692
welshdragon
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315 posts
As Euston is one of the older sims, I don't think it comes on the core code that supports that feature. I'm happy to stand corrected though!
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Detroit Shunt City 12/07/2014 at 13:33 #62697
flabberdacks
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296 posts
" said:
Edit the timetable to include a suitable location- I think 'Up Carriage Shed' will work here, and enter a departure time. When the train next rings in, you'll have the option of selecting "Wait for xx:xx signal to clear before calling back".
This didn't work, but I'll keep playing around with it and see if anything helps. Thanks!

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Detroit Shunt City 12/07/2014 at 16:42 #62704
Jan
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725 posts
Pausing the train via the Incident Control Panel will silence the driver - just don't forget to unpause the loco again when you need it.
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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Detroit Shunt City 12/07/2014 at 19:10 #62718
Danny252
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1461 posts
" said:
As Euston is one of the older sims, I don't think it comes on the core code that supports that feature. I'm happy to stand corrected though!
It was always possible to ask a driver to "Wait until departure time at xx:xx before phoning back" (or similar wording), but that does require a suitable location for the driver to consider himself stopped at.

The pausing option sounds fairly realistic, actually - the driver would likely leave his locomotive to return to the mess room until required. More advanced options for (de)crewing are probably a bit much to ask, although perhaps they're in the (very distant) pipeline for things such as crew changes.

Last edited: 12/07/2014 at 19:11 by Danny252
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Detroit Shunt City 12/07/2014 at 20:09 #62721
jc92
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its unlikely the driver would leave the loco sat there in the first place. it would go all the way into the Carriage sidings, so if anything needed to go in or come out (hot spare EMU for instance) theres nothing in the way. you could always run the train off sim into the UCS, and then add an additional working out to represent the loco returning?
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Detroit Shunt City 13/07/2014 at 12:00 #62733
flabberdacks
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296 posts
Got him to wait without even calling in the Down Through Siding, will experiment with other spots.

Just gotta pick a timing point where the driver is expecting to wait and they will do it without protest.

Thanks all!

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