Rhymney Sidings

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Rhymney Sidings 18/03/2017 at 20:47 #93748
KymriskaDraken
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Mod note - No bug was found and Mantis 17017 was closed "no change required"

This seems to be a solo-player only bug.

Trains entering at Rhymney Sdgs don't request the token. Without the token it's not possible to release the GF and the train is stuck.

Mantis 17017 refers.


Kev

Last edited: 19/03/2017 at 00:38 by headshot119
Reason: Adding mod note

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Rhymney Sidings 18/03/2017 at 21:05 #93751
kaiwhara
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You don't need the token to get trains from Rhymney sidings to the Platform. The points are normal from the sidings to the backshunt. You will need to swing the points to reverse after the train gets to the backshunt.
Sorry guys, I am in the business of making people wait!
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Rhymney Sidings 18/03/2017 at 21:09 #93752
headshot119
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kaiwhara in post 93751 said:
You don't need the token to get trains from Rhymney sidings to the Platform. The points are normal from the sidings to the backshunt. You will need to swing the points to reverse after the train gets to the backshunt.
+1

"CHECK Do you stop at Capenhurst?" - Opinions are my own and not those of my employer
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Rhymney Sidings 18/03/2017 at 21:11 #93753
KymriskaDraken
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I misread the diagram. Time for new contact lenses!
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Rhymney Sidings 18/03/2017 at 22:03 #93759
KymriskaDraken
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I'm still not getting this to behave.

A train enters at the DMU sidings so I pull the handsignal 4 (Handsignal from Sidings). The train approaches it (Debug text: 15 MOV 94/200 URH23AB occ=14s RHYMNEY NORTH GF cursig=RN4 nxtsig=RN4 Up), and stops 20m short of the signal complaining that it's at Danger (0 RED 180/200 URH23AB occ=83s RHYMNEY NORTH GF cursig=RN4 nxtsig=RN4 Up). I tell it to shunt forward, which it does (still in the Up direction) for 18m before complaining that the points are incorrectly set. (0 TRK 198/200 URH23AB occ=174s RHYMNEY NORTH GF cursig=nil nxtsig=nil Up)

If HS4 is off, points 3 must be Normal (set from the sidings to the headshunt) so why is the train not running into the headshunt? What is the correct sequence of moves to get a train from the DMU sidings into the platform?


Kev

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Rhymney Sidings 18/03/2017 at 22:49 #93770
Steamer
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KymriskaDraken in post 93759 said:
What is the correct sequence of moves to get a train from the DMU sidings into the platform?
When the train enters, Lever 4 reverse (handsignal). Replace lever 4. Train will phone shortly afterwards, asking to release token. Allow driver to take token. Release the frame on the panel, click the 'Token Lock' tick box, reverse the FPL, reverse Points 2, re-engage FPL, give handsignal 5.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following users said thank you: KymriskaDraken, Coolah
Rhymney Sidings 18/03/2017 at 23:14 #93772
KymriskaDraken
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Steamer in post 93770 said:
KymriskaDraken in post 93759 said:
What is the correct sequence of moves to get a train from the DMU sidings into the platform?
When the train enters, Lever 4 reverse (handsignal). Replace lever 4. Train will phone shortly afterwards, asking to release token. Allow driver to take token. Release the frame on the panel, click the 'Token Lock' tick box, reverse the FPL, reverse Points 2, re-engage FPL, give handsignal 5.
Very odd. I restarted the sim and it worked perfectly. Something must have got corrupted with the SSG file.

Kev

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Rhymney Sidings 18/03/2017 at 23:14 #93773
KymriskaDraken
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* deleted - double post *
Last edited: 18/03/2017 at 23:15 by KymriskaDraken
Reason: Deleted

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