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Is this simulation difficult for single player use?

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Is this simulation difficult for single player use? 17/10/2017 at 19:15 #102353
stighetl
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Hello!

I randomly found this simulation in my SimSig Loader, and it looks pretty nice.
I'm thinking about buying it, but there's something that concern me; It looks rather difficult.

I'm mostly going to play single player. It looks like a big area, and a lot of level crossings without automation (I'm not a big fan of level crossings in the first place (Is it possible to disable them?)).
It looks like there's a lot to keep track of.

Is it difficult to play this by myself? What do you think?

Thank you!

- Stig

- Stig
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Is this simulation difficult for single player use? 17/10/2017 at 20:51 #102359
Steamer
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The number of level crossings adds a challenge, as does all of the mechanical signalling. However, in the supplied timetable, there's only 2tph (with a few extras through the day) between Dundee and Aberdeen, so that makes things easier.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Is this simulation difficult for single player use? 17/10/2017 at 21:01 #102360
stighetl
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Steamer in post 102359 said:
The number of level crossings adds a challenge, as does all of the mechanical signalling. However, in the supplied timetable, there's only 2tph (with a few extras through the day) between Dundee and Aberdeen, so that makes things easier.
Thanks for your answer!

It looks like you can either play with mechanical signalling enabled or not. How is mechanical signalling represented in the simulation, and how do it differ from regular signalling in the simulation?

- Stig
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Is this simulation difficult for single player use? 17/10/2017 at 21:44 #102361
Steamer
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stighetl in post 102360 said:
Steamer in post 102359 said:
The number of level crossings adds a challenge, as does all of the mechanical signalling. However, in the supplied timetable, there's only 2tph (with a few extras through the day) between Dundee and Aberdeen, so that makes things easier.
Thanks for your answer!

It looks like you can either play with mechanical signalling enabled or not. How is mechanical signalling represented in the simulation, and how do it differ from regular signalling in the simulation?
The option is for mechanical interlocking, which requires you to set points manually before setting a route in mechanical areas, as you obviously have to on a lever frame.

A general guide to semaphore signalling in SimSig can be found here: https://www.SimSig.co.uk/Wiki/Show?page=usertrack:semaphores and there will be sim-specific details in the NEScot manual.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following user said thank you: stighetl