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NE Scot Fictional Loco-hauled WTT

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NE Scot Fictional Loco-hauled WTT 10/06/2018 at 17:37 #108547
Steamer
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Some 4 years after I first had the idea, a fictional loco-hauled TT for NEScot is now available to download. This WTT gives the layout a much more thorough work-out than modern TTs! I've attached a pdf 'printed version' of the timetable to this post.

Please read the description before playing, and leave any questions, comments or bug reports below. Enjoy!

Description

This is a fictional timetable for the North East Scotland simulation, based around loco-hauled workings, and with significantly more freight than the present day. The scenario assumes that all local yards receive a daily stopping freight, and that the major towns handle large freight volumes.

A PDF copy of the timetable is provided, which may assist regulating decisions.

You are strongly advised to read the accompanying TT notes, and to run the timetable in 'Beginner' mode when you first play it, due to the potential knock-on effect of delays.

Passenger traffic consists of a train every two hours from Glasgow and Edinburgh to Aberdeen (giving an hourly service north of Dundee), an hourly DMU service from Edinburgh to Dundee via Cupar, and a service every two hours between Edinburgh and Peth, and between Dundee and Arbroath. Additional services work to Aberdeen, and to Inverness, but these do not follow a clockface pattern. Some services combine/split at Perth. In addition, sleeper, parcel, motorail, milk and fish traffic is present.

Freight traffic is based on the assumption that Perth North, Dundee East Reception and Craiginches Up as the main yards in those towns, and almost all long-distance freight services work to these yards. Trip workings serve Perth South, Camperdown, Craiginches Down, Craiginches North, Guild St and Waterloo. Stopping freight services call at intermediate sidings, which in some cases are assumed to be larger than simulated. Montrose receives additional aggregate and fish services, while a fuel train serves Tay Bridge and Leuchars RAF. Leuchars RAF is also served by MOD trains.

Location Specific Notes

Perth: Trains booked to join in Perth P4 must be signalled on shunt aspects through the platform; otherwise, the intermediate shunt signals can get stuck in preset shunt mode, making it impossible to signal a joining train in- I've found that it's possible to crash the simulation attempting to cancel and re-set a preset shunt signal.
Motorail flats being loaded/unloaded must use platform 5, as this platform has the ramp!

Montrose: The HS is extremely short; unless specifically timetabled to use this siding, any trains reversing at Montrose South must use the main line.

Laurencekirk: The DRS is too short to loop freight trains.

Aberdeen: The station pilot is used to shunt stock around the station; these workings have the description AP followed by the movement number.
There is a regular shunt move (0S03) that runs from the Up Yard, into the HS and back again. No phone call is required when routing the train back in. Although A13 and A14 can be cleared at the same time, you MUST NOT do this in version 4.2.2 of the simulation (the version in use when this timetable was released); the route from A14 will prevent trains entering from the Up Yard.
The Up Goods has a 5mph speed limit; it's faster to send trains via the Up Main. In particular, the morning motorail shunts with the Aberdeen station pilot should use the Up Main, as they're tightly timed.

Trip Freight Descriptions

Class 6 is used for movements with a main line loco, shunt moves and local trips have Class 9 descriptions.

6T22 Thornton- Dundee
9T23 Perth South
6T25 Stirling- Perth
6T26 Perth- Inverness
6T27 Inverness- Perth
6T28 Perth- Stirling
6T31 Perth- Dundee
6T41 Aberdeen- Inverness
6T42 Inverness- Aberdeen
9T43 Camperdown
9T44 Waterloo
9T45 Guild Street
6T47 Aberdeen- Dundee
6T48 Dundee- Aberdeen

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Let the challenge... Begin!
Last edited: 10/06/2018 at 19:38 by Steamer
Reason: download link added

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The following users said thank you: VInce, sloppyjag, BarryM, peterb
NE Scot Fictional Loco-hauled WTT 11/06/2018 at 05:28 #108568
BarryM
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2019 posts
Now 2 pdf files with the same name?

Barry

Barry, Sydney, New South Wales, Australia
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NE Scot Fictional Loco-hauled WTT 11/06/2018 at 12:05 #108576
Steamer
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BarryM in post 108568 said:
Now 2 pdf files with the same name?

Barry
Where? The pdf attached to the first post is included in the download file, along with the .WTT file.

Let the challenge... Begin!
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NE Scot Fictional Loco-hauled WTT 13/06/2018 at 07:32 #108624
BarryM
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2019 posts
Steamer in post 108576 said:
BarryM in post 108568 said:
Now 2 pdf files with the same name?

Barry
Where? The pdf attached to the first post is included in the download file, along with the .WTT file.
Was this pdf supposed to update an original dated 21/9/2017?

Barry

Barry, Sydney, New South Wales, Australia
Last edited: 13/06/2018 at 07:37 by BarryM
Reason: None given

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NE Scot Fictional Loco-hauled WTT 15/06/2018 at 12:09 #109682
Ray
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Great timetable which is very absorbing. I really do prefer timetables which are challenging like this one. Well done.
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The following user said thank you: Steamer
NE Scot Fictional Loco-hauled WTT 17/06/2018 at 21:53 #109739
peterb
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Thanks Steamer, I look forward to sinking my teeth into this.
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NE Scot Fictional Loco-hauled WTT 18/06/2018 at 20:39 #109758
Ray
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I seem to have hit a snag with a train wishing to go from Stonehaven station to Stonehaven Sidings 1. I cant figure out how you can reverse the points to achieve this movement as there is no backing signal at the location. Anyone know how this is done ?
Last edited: 18/06/2018 at 20:39 by Ray
Reason: None given

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NE Scot Fictional Loco-hauled WTT 18/06/2018 at 20:59 #109761
Steamer
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Per this page in the manual- click the green circle, then the relevant exit arrow/signal- this represents the signaller waving a green flag for the train, as there is no signal to control the move in reality.

(Same applies at Carmont for the overnight test run)

Let the challenge... Begin!
Last edited: 18/06/2018 at 21:00 by Steamer
Reason: None given

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NE Scot Fictional Loco-hauled WTT 19/06/2018 at 10:21 #109766
Ray
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Many thanks Steamer. I did look at the manual but didn't notice that note and I did click on the circle with no effect. But I did not think to click the circle and the entrance signal of the sidings. Having great fun with this TT and still hours to go. Just shows that there is plenty of potential in simsig without the need to devise more and more new simulations with repetitive and tedious trains that simply move one way across the sim.
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