Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

MS1-2

You are here: Home > Forum > Simulations > Released > Bristol > MS1-2

Page 1 of 1

MS1-2 27/11/2018 at 18:54 #113646
Ungi
Avatar
6 posts
From these two tracks how can you get the long train?
Status: Awaiting authority to move to Bristol Temple Meads.
(5M67, 5T50)


Post has attachments. Log in to view them.
Log in to reply
MS1-2 27/11/2018 at 19:53 #113647
pedroathome
Avatar
887 posts
Online
Ungi in post 113646 said:
From these two tracks how can you get the long train?
Status: Awaiting authority to move to Bristol Temple Meads.
(5M67, 5T50)

In the 2 middle sidings, you'd get away with fitting a 153 or a loco, but not much more. I think a 153 when fully in the siding, so to speak, is standing basically just clear of the signal

Log in to reply
MS1-2 27/11/2018 at 19:56 #113648
y10g9
Avatar
895 posts
From looking at your picture, both trains look like they are sat beyond the shunt signals. If you set the points manually (left or right click on the points to swing normal or reverse) you should find that they are phoning up for permission to move. If not, you should be able to get them to move in the F2 window telling them to shunt forwards (they need to be facing in the up direction to leave the sidings)
Log in to reply
MS1-2 27/11/2018 at 21:04 #113650
postal
Avatar
5190 posts
Online
Ungi in post 113646 said:
From these two tracks how can you get the long train?
Status: Awaiting authority to move to Bristol Temple Meads.
(5M67, 5T50)

If you get a query like this in the future you would make things easier for people who are trying to find out what is wrong and then to work out how to help you if you could post a saved game as well as a screenshot. For example it is impossible to tell from the screenshot whether the two problem trains are fully in the 2 bays (pulled forward to the buffer stops) or stopped short of the buffers with the rear of the trains hanging off the ends of the bays. Those two situations could well require different methods to solve the problem.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 27/11/2018 at 21:05 by postal
Reason: None given

Log in to reply
MS1-2 27/11/2018 at 22:34 #113653
AlexRail575
Avatar
136 posts
If a train is standing beyond a signal and it thus cannot be cleared (and this is not just some form of timetabling/sim error or such), then the proper steps to be taken are (quote: Module S5, Section 2.1):
Quote:
You must make sure:
• the portion of line concerned is clear and safe for the movement
as required by the train signalling regulations [comment: for Simsig purposes, if there is no other train which would block it]
• all points are in the required position and are locked by facing
point locks, where provided [comment: in real life, there would be a route card provided, listing which points must be normal and which ones reverse, however since that is usually not available for Simsig (the only sim I know there is one is Swindon), you may simply key the points to the position required for the move you intend]
Once that is done, you can answer the phone call and authorise the driver to move.

Last edited: 27/11/2018 at 22:38 by AlexRail575
Reason: None given

Log in to reply
MS1-2 27/11/2018 at 22:49 #113654
KymriskaDraken
Avatar
963 posts
AlexRail575 in post 113653 said:
If a train is standing beyond a signal and it thus cannot be cleared (and this is not just some form of timetabling/sim error or such), then the proper steps to be taken are (quote: Module S5, Section 2.1):
Quote:
You must make sure:
• the portion of line concerned is clear and safe for the movement
as required by the train signalling regulations [comment: for Simsig purposes, if there is no other train which would block it]
• all points are in the required position and are locked by facing
point locks, where provided [comment: in real life, there would be a route card provided, listing which points must be normal and which ones reverse, however since that is usually not available for Simsig (the only sim I know there is one is Swindon), you may simply key the points to the position required for the move you intend]
Once that is done, you can answer the phone call and authorise the driver to move.
In real life you should ask a colleague, if available, to check the route before you talk to the Driver.

Kev

Log in to reply
MS1-2 27/11/2018 at 23:08 #113655
AlexRail575
Avatar
136 posts
@Kevin Yes, but that's not going to happen here and I tried to quote only sections of the rulebook which seemed relevant to Simsig...

Of course, for completeness, the full quote is:
Quote:
2.2 Setting the route correctly on a panel or workstation
a) Operating individual point controls
You must:
• operate the points to the position shown on the route card
• check that you have the correct ‘normal’ or ‘reverse’ indications
• ask a competent person, if present, to check the route setting.

Last edited: 27/11/2018 at 23:11 by AlexRail575
Reason: None given

Log in to reply