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Extra timetable activities 18/03/2021 at 13:06 #137933
Stephen Fulcher
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I don’t tend to delve into timetable writing much, certainly not the deep intricacies of rules etc. Meld will confirm this by the number of questions I’ve asked him that a lot of people would think qualified as stupid ones.

However, I think we are entering into the realms of excesses now. SimSig is essentially a signalling simulation not a traffic control one, and all these options to add features to cover relatively niche scenarios take time away from Geoff primarily which he could do other things towards SimSig with.

Then we have other added complications:

1. Users will then begin to expect that every bundled timetable is updated to include these new features, which takes Meld, MarkC and others a lot of time, and testers a lot of time to rerun each timetable, often multiple times, before release.

2. Where do these things end? For instance, whilst trains can depart early and are doing so slightly more at the moment due to being less passenger traffic around with Covid, each instance will need to be authorised by both the TOC/FOC and NR control. Someone is sure to ask then for a feature to call the control for permission, which then leads to......... and so on, none of which enhances SimSig as a signalling simulation.

3. Some users will then start complaining the timetable doesn’t work because they’ve let something out early not understanding they still have to regulate it.

Last edited: 18/03/2021 at 13:11 by Stephen Fulcher
Reason: Spelling error

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Extra timetable activities 18/03/2021 at 13:26 #137934
DavidSplett
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Stephen Fulcher in post 137933 said:
I don’t tend to delve into timetable writing much, certainly not the deep intricacies of rules etc. Meld will confirm this by the number of questions I’ve asked him that a lot of people would think qualified as stupid ones.

However, I think we are entering into the realms of excesses now. SimSig is essentially a signalling simulation not a traffic control one, and all these options to add features to cover relatively niche scenarios take time away from Geoff primarily which he could do other things towards SimSig with.

Then we have other added complications:

1. Users will then begin to expect that every bundled timetable is updated to include these new features, which takes Meld, MarkC and others a lot of time, and testers a lot of time to rerun each timetable, often multiple times, before release.

2. Where do these things end? For instance, whilst trains can depart early and are doing so slightly more at the moment due to being less passenger traffic around with Covid, each instance will need to be authorised by both the TOC/FOC and NR control. Someone is sure to ask then for a feature to call the control for permission, which then leads to......... and so on, none of which enhances SimSig as a signalling simulation.

3. Some users will then start complaining the timetable doesn’t work because they’ve let something out early not understanding they still have to regulate it.

Whilst I agree about going too far, I don’t think reflecting the real WTT is overstepping the mark. The list of notes in the front page of the WTT are there primarily to inform signallers, so I don’t think it’s delving into “control” territory for them to be reflected in sims. We already have stuff like allowances shown in SimSig, which again inform the signaller when making a regulating decision, so stuff like “stops for operational purposes” is no different.

If it might be possible to use it to resolve a bit of a long-standing issue with ECS moves then all the better.

As I posted earlier in the thread, this does of course depend on how easily this can be incorporated, and of course being “backwards compatible”. I’m presuming that any additional activity options could be done in a way which wouldn’t affect the functioning of an existing timetable if the writer didn’t want to change it?

My main thought is realism - getting closer to the actual WTT, which is after all what real signallers use.

Last edited: 18/03/2021 at 13:27 by DavidSplett
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Extra timetable activities 18/03/2021 at 13:51 #137936
postal
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Stephen Fulcher in post 137933 said:
SimSig is essentially a signalling simulation not a traffic control one, and all these options to add features to cover relatively niche scenarios take time away from Geoff primarily which he could do other things towards SimSig with.
I think that perhaps things are a little more nuanced than that. As far as I am concerned one of the big plus points to SimSig is the way that it strives to create as technically accurate a simulation as possible as compared with the real world. But then most people spending money to buy the technically accurate simulations are buying them to try and experience something of the demands laid on the real world signaller in working a panel when faced with the day-to-day operation. Those demands will include some things which are not related to the technology of railway signalling but are related to the operational side of the house. While some of the operational information held within the likes of the WTTs may only be be of relevance comparatively infrequently it is perhaps devaluing them to call them niche scenarios.

Let us retain the core ethic of accuracy held by SimSig. However, Geoff has already indicated in this thread that the whole subject of stops and their conditions may be due for review. Hopefully that review will try and find some sort of ground which supports the core ethic but also satisfies those who spend their money in order to run an operational simulation,

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Extra timetable activities 18/03/2021 at 14:05 #137937
DavidSplett
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postal in post 137936 said:
Stephen Fulcher in post 137933 said:
SimSig is essentially a signalling simulation not a traffic control one, and all these options to add features to cover relatively niche scenarios take time away from Geoff primarily which he could do other things towards SimSig with.
I think that perhaps things are a little more nuanced than that. As far as I am concerned one of the big plus points to SimSig is the way that it strives to create as technically accurate a simulation as possible as compared with the real world. But then most people spending money to buy the technically accurate simulations are buying them to try and experience something of the demands laid on the real world signaller in working a panel when faced with the day-to-day operation. Those demands will include some things which are not related to the technology of railway signalling but are related to the operational side of the house. While some of the operational information held within the likes of the WTTs may only be be of relevance comparatively infrequently it is perhaps devaluing them to call them niche scenarios.

Let us retain the core ethic of accuracy held by SimSig. However, Geoff has already indicated in this thread that the whole subject of stops and their conditions may be due for review. Hopefully that review will try and find some sort of ground which supports the core ethic but also satisfies those who spend their money in order to run an operational simulation,
The issue of "control" is certainly an interesting one. There's for sure one or two sims which are particularly good for those who like to run it more as a controller sim - generally those where the trains are captive, Merseyrail probably the best example, however King's Cross is good to some extent as well.

I think generally SimSig gets the balance fairly spot on already. Anyone who really wants to play a proper "control" game simply needs to get themselves a copy of the crew diagrams which go with the relevant timetable, print it out and have it on the desk to inform their decisions!

However I agree with what you've said above - the suggestions made aren't really "control" stuff, they're (for me) more about getting the signalling experience more accurate, by ensuring the (SimSig) signaller has a slightly fuller suite of WTT information on hand to inform their regulating decisions, and perhaps being able to take the opportunity to build in a tweak to the sim behaviour again to slightly better reflect what happens in real life.

Last edited: 18/03/2021 at 14:08 by DavidSplett
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Extra timetable activities 18/03/2021 at 16:58 #137944
Meld
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DavidSplett in post 137932 said:


However none of this, as I see it, precludes is having the option of something which guarantees a train will leave a location early. Having it as an option is an extra tool for timetable writers attempting to make something perform as realistically as we can get it. There would of course be no compulsion to use it.
How can you guarantee a train will depart a location early? Theres absolutely none of that realism you strive for, you might as well just scrap the TT and save the TOC's £millions.

Quote:
Meld will confirm this by the number of questions I’ve asked him that a lot of people would think qualified as stupid ones.
Always willing to help Stephen

Quote:
My main thought is realism - getting closer to the actual WTT, which is after all what real signallers use.
Exactly, they cant guarantee an early departure and often have trains waiting time.

Quote:
I think generally SimSig gets the balance fairly spot on already. Anyone who really wants to play a proper "control" game simply needs to get themselves a copy of the crew diagrams which go with the relevant timetable, print it out and have it on the desk to inform their decisions!

However I agree with what you've said above - the suggestions made aren't really "control" stuff, they're (for me) more about getting the signalling experience more accurate, by ensuring the (SimSig) signaller has a slightly fuller suite of WTT information on hand to inform their regulating decisions, and perhaps being able to take the opportunity to build in a tweak to the sim behaviour again to slightly better reflect what happens in real life.
So if SimSig has got everything spot-on, why the need for any change ?

Simsig represents the WTT as professional signallers see on TRUST. On a single line there isnt the luxury of of having 2Z01 show as 12X34, they are expected to know that 2Z01 has another service crossing it

Each to their own about how they play a timetable, but a SimSig signaller should expect to have to hold trains to time pretty much the same way the professionals do.

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Extra timetable activities 18/03/2021 at 17:54 #137945
postal
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Meld in post 137944 said:
Each to their own about how they play a timetable, but a SimSig signaller should expect to have to hold trains to time pretty much the same way the professionals do.
Maybe that is how the railway has to work now but it was not necessarily the way things worked in earlier days. I expect Keith Barber could write a book about that!

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Extra timetable activities 18/03/2021 at 18:10 #137946
Meld
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postal in post 137945 said:
Meld in post 137944 said:
Each to their own about how they play a timetable, but a SimSig signaller should expect to have to hold trains to time pretty much the same way the professionals do.
Maybe that is how the railway has to work now but it was not necessarily the way things worked in earlier days. I expect Keith Barber could write a book about that!
True, Keiths book would be like Encyclopaedia Britannica.

I remember the good old days too when trains were trains

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Last edited: 18/03/2021 at 18:10 by Meld
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Extra timetable activities 18/03/2021 at 18:37 #137947
Late Turn
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Meld in post 137944 said:
How can you guarantee a train will depart a location early? Theres absolutely none of that realism you strive for, you might as well just scrap the TT and save the TOC's £millions.

...

Each to their own about how they play a timetable, but a SimSig signaller should expect to have to hold trains to time pretty much the same way the professionals do.

You can't guarantee that a train won't be delayed by technical difficulties, but that's not relevant here. You can guarantee that an early-running non-passenger train won't stubbornly and randomly wait for booked time at an inconvenient location unless there's a crew change or some other reason, e.g. a loco running round its train an hour earlier than planned isn't going to sit down in the station throat and refuse to move for an hour (which is a distinct possibility in Simsig?), or a freight train running two hours early isn't going to unexpectedly wait to time at a loop in the middle of nowhere.

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Extra timetable activities 18/03/2021 at 19:38 #137950
Stephen Fulcher
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You can get around that though by just telling the train that it’s next location is the one after he’s stopped at inconveniently, which is essentially the equivalent of phoning up on the GSMR in reality and asking the driver to get going.

Waiting time in a loop I can sort of agree with your point, but waiting at a junction where it is booked to stop but being mega early is a signallers error as it should never have been allowed to a point where it would get in the way.

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Extra timetable activities 18/03/2021 at 23:13 #137956
DavidSplett
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Meld in post 137944 said:
DavidSplett in post 137932 said:


However none of this, as I see it, precludes is having the option of something which guarantees a train will leave a location early. Having it as an option is an extra tool for timetable writers attempting to make something perform as realistically as we can get it. There would of course be no compulsion to use it.
How can you guarantee a train will depart a location early? Theres absolutely none of that realism you strive for, you might as well just scrap the TT and save the TOC's £millions.

Quote:
Meld will confirm this by the number of questions I’ve asked him that a lot of people would think qualified as stupid ones.
Always willing to help Stephen

Quote:
My main thought is realism - getting closer to the actual WTT, which is after all what real signallers use.
Exactly, they cant guarantee an early departure and often have trains waiting time.

Quote:
I think generally SimSig gets the balance fairly spot on already. Anyone who really wants to play a proper "control" game simply needs to get themselves a copy of the crew diagrams which go with the relevant timetable, print it out and have it on the desk to inform their decisions!

However I agree with what you've said above - the suggestions made aren't really "control" stuff, they're (for me) more about getting the signalling experience more accurate, by ensuring the (SimSig) signaller has a slightly fuller suite of WTT information on hand to inform their regulating decisions, and perhaps being able to take the opportunity to build in a tweak to the sim behaviour again to slightly better reflect what happens in real life.
So if SimSig has got everything spot-on, why the need for any change ?

Simsig represents the WTT as professional signallers see on TRUST. On a single line there isnt the luxury of of having 2Z01 show as 12X34, they are expected to know that 2Z01 has another service crossing it

Each to their own about how they play a timetable, but a SimSig signaller should expect to have to hold trains to time pretty much the same way the professionals do.
For me, I view the timetable pop up as being akin to a flick through the working timetable. The simplifier I would see as being more akin to TRUST.

As I timetable writer I would say it’s appropriate to have an equivalent of the WTT on hand, especially as anyone playing the timetable wouldn’t necessarily have the real thing (definitely if the timetable was fictitious!). Perhaps it’s the case that once upon a time the timetable data was more about telling the sim how to handle the train (hence features like “set down” could have some mission creep applied!), however with the advent of CSS such mission creep is now a lot more obvious, hence personally I’d be keen to see some tweaking. As I said earlier, there would hopefully be no compulsion to use anything new if the developers choose to provide it, but I for one would find it preferable to have some extra options. And personally I feel I’m doing a bit of a dis-service to others as a timetable writer sharing a timetable where a user without local knowledge might not know what a particular trip is (a staff train, for example).

My comments about being spot-on referred to the trade off between controller and signaller. In truth I’d love to play Merseyrail without having to signal a single train, but instead doing everything via F2 trip edits, and with a set of crew diagrams on the desk, to simulate being a controller - however the saying goes don’t let the perfect be the enemy of the good (or in SimSig’s case the very good!). This is how even signallers now work on metro applications like LUL.

Last edited: 18/03/2021 at 23:20 by DavidSplett
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Extra timetable activities 18/03/2021 at 23:17 #137957
DavidSplett
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Late Turn in post 137947 said:
Meld in post 137944 said:
How can you guarantee a train will depart a location early? Theres absolutely none of that realism you strive for, you might as well just scrap the TT and save the TOC's £millions.

...

Each to their own about how they play a timetable, but a SimSig signaller should expect to have to hold trains to time pretty much the same way the professionals do.

You can't guarantee that a train won't be delayed by technical difficulties, but that's not relevant here. You can guarantee that an early-running non-passenger train won't stubbornly and randomly wait for booked time at an inconvenient location unless there's a crew change or some other reason, e.g. a loco running round its train an hour earlier than planned isn't going to sit down in the station throat and refuse to move for an hour (which is a distinct possibility in Simsig?), or a freight train running two hours early isn't going to unexpectedly wait to time at a loop in the middle of nowhere.
This is the scenario I was thinking of, at Drayton Park an ECS train has an arrival and departure in the WTT, however there’s zero reason for any such train to wait time once the power changeover is complete, and it isn’t realistic for the signaller to have to call the driver and ask him to run early, they would simply accept the signal.

I think the same applies on the West Hampstead sim, in this case for the power change at City Thameslink. Here there are trains which are actually in service, but have to come to a stand in the platform when the station is otherwise closed to passengers, for the power changeover. Same would apply at Drayton Park on a match day timetable when the station is closed. Checking the set down box won’t cover this scenario if it’s random, and checking the passing box would mean the train would run through without stopping which isn’t realistic either.

Hence it seems a specific option is the solution.

Last edited: 18/03/2021 at 23:21 by DavidSplett
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Extra timetable activities 18/03/2021 at 23:31 #137959
Albert
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I think the set down option is also important for reversals, for instance to propel freight trains into sidings. Early trains shouldn't await time if they are reversing on a main line, and a typical train driver will fully understand that signallers won't like that at all. TT editors use set down for this in the absence of a better option.

I have the impression that they never waited for scheduled time until something like last year - is this a recent change in the loader?

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Extra timetable activities 19/03/2021 at 07:15 #137963
Meld
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Albert in post 137959 said:
I think the set down option is also important for reversals, for instance to propel freight trains into sidings. Early trains shouldn't await time if they are reversing on a main line, and a typical train driver will fully understand that signallers won't like that at all. TT editors use set down for this in the absence of a better option.

I have the impression that they never waited for scheduled time until something like last year - is this a recent change in the loader?
Agreed Set down is important for run rounds and mainline propels, however there has to be a minimum dwell time for these to take place at the reversal location. Timetable planners normally allow 20 mins for a run round. Where I have to add a R/R I dont give them any times at all which removes any timing restrictions. The loco can then depart as soon as a route is available to the reversing point where theres a set 2 minute dwell to allow changing cabs, which is repeated at the next reversal point before rejoining the train. (In theory a run round can be completed in 10-12 minutes)

If I have a timed departure for a mainline propelling move then that should have the 2 minutes set dwell as well as a set down instruction to cover for early running, allowing the main to be cleared. I think this can be achieved by the rule that X must not depart from Z until n Mins after Y arrives at Z. Its much quicker to just add the custom dwell and setdown to the schedule tho.

I can't say I noticed any difference with waiting for time over recent years I think its more about how the instructions are executed within the schedule.

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Extra timetable activities 19/03/2021 at 08:57 #137964
kbarber
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Meld in post 137963 said:
Albert in post 137959 said:
I think the set down option is also important for reversals, for instance to propel freight trains into sidings. Early trains shouldn't await time if they are reversing on a main line, and a typical train driver will fully understand that signallers won't like that at all. TT editors use set down for this in the absence of a better option.

I have the impression that they never waited for scheduled time until something like last year - is this a recent change in the loader?
Agreed Set down is important for run rounds and mainline propels, however there has to be a minimum dwell time for these to take place at the reversal location. Timetable planners normally allow 20 mins for a run round. Where I have to add a R/R I dont give them any times at all which removes any timing restrictions. The loco can then depart as soon as a route is available to the reversing point where theres a set 2 minute dwell to allow changing cabs, which is repeated at the next reversal point before rejoining the train. (In theory a run round can be completed in 10-12 minutes)

<snip>

(my italics)

Of course the changing cabs time wasn't always needed in the real world; that would be done either while hooking off or while hooking on and half the manoeuvre would take place with the driver 'wrong end'. Yes, I do know what the rules say, but I also know how 'twas really done. And usually all was OK. But sometimes someone missed a signal or somesuch; my husband used to do a bit of local newspaper photography in his youth and has a lovely picture of the underside of a 47 that thought he had the road off Holyhead depot... :-)

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Extra timetable activities 19/03/2021 at 15:55 #137974
GeoffM
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Albert in post 137959 said:
I have the impression that they never waited for scheduled time until something like last year - is this a recent change in the loader?
That hasn't changed in years.

00:00 as a departure time will work the way MELD says (departs when ready, no waiting beyond dwell and other factors), and I intend it to stay like that. That's separate from any other improvements, of course.

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Extra timetable activities 19/03/2021 at 16:23 #137975
jc92
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Meld in post 137963 said:
Albert in post 137959 said:
I think the set down option is also important for reversals, for instance to propel freight trains into sidings. Early trains shouldn't await time if they are reversing on a main line, and a typical train driver will fully understand that signallers won't like that at all. TT editors use set down for this in the absence of a better option.

I have the impression that they never waited for scheduled time until something like last year - is this a recent change in the loader?
Agreed Set down is important for run rounds and mainline propels, however there has to be a minimum dwell time for these to take place at the reversal location. Timetable planners normally allow 20 mins for a run round. Where I have to add a R/R I dont give them any times at all which removes any timing restrictions. The loco can then depart as soon as a route is available to the reversing point where theres a set 2 minute dwell to allow changing cabs, which is repeated at the next reversal point before rejoining the train. (In theory a run round can be completed in 10-12 minutes)

If I have a timed departure for a mainline propelling move then that should have the 2 minutes set dwell as well as a set down instruction to cover for early running, allowing the main to be cleared. I think this can be achieved by the rule that X must not depart from Z until n Mins after Y arrives at Z. Its much quicker to just add the custom dwell and setdown to the schedule tho.

I can't say I noticed any difference with waiting for time over recent years I think its more about how the instructions are executed within the schedule.
An example of where set down causes a somewhat unrealistic delay are the handful of workings on Sheffield which stop in one of the rec sidings at Barrow hill, then propel out onto the mainline, then go into the off panel part of barrow hill yard.

sometimes the driver will call for an early departure at the rec sidings, only to then sit for 20 odd minutes waiting time at the GPL on the down main. While the "should've held to time argument" covers this, albeit thinly, it would help if movements like this that don't have 00:00 timings, could be forced to depart early.

I can imagine the driver calling and asking for an early departure, only to ring back on the main "I never said anything about the mainline though" and puts the phone down

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Extra timetable activities 19/03/2021 at 22:18 #137988
bill_gensheet
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I now believe that most if not all these issues can be sorted by hard setting a 'Class of Service' option at the train level if the TD does not yield a suitable outcome.

https://www.SimSig.co.uk/Wiki/Show?page=:usertrack:ttuse:class_of_service

Having tested the options for set down only behaviour I can add:
LE, Pass & ECS all perform SDO as expected, and so always depart after the dwell time even if early.

'Goods' with SDO will either depart early or wait time, maybe around 50:50. I did not see anything in between, give or take a couple of seconds either way.

Also to confirm:
ECS do not depart early without SDO (wiki query)
Loco and goods do depart early without SDO ticked (as wiki)

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Extra timetable activities 20/03/2021 at 00:13 #137992
DonRiver
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So a train is scheduled to wait at point A, in a loop or bay or yard, reverse on the main line at signal S, then proceed towards point B, the timing point at signal S should be 00/00, and the train characteristics can determine the minimum dwell time for the driver to change ends, right?
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Extra timetable activities 20/03/2021 at 09:15 #137993
Meld
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DonRiver in post 137992 said:
So a train is scheduled to wait at point A, in a loop or bay or yard, reverse on the main line at signal S, then proceed towards point B, the timing point at signal S should be 00/00, and the train characteristics can determine the minimum dwell time for the driver to change ends, right?
Not quite, 00/00 will sometimes move the location out of sequence as that is seen as a physical time as opposed to having the blank time field with a custom dwell.

So if the reverse is untimed in the schedule (ie JC's Barrow Hill situation mentioned above)

Point A Dep 00:01
Signal S rev Arr --:-- Dep --w-- (Where w = custom dwell of 2 mins)
Point B Pass 00/15

For a timed schedule

Point A Dep 00:01
Signal S rev Arr 00:04 Dep 00w09 (Where w = custom dwell of 2 minutes with a set down instruction added)
Point B Pass 00/15

Either way works, my personal preference is to use the first option wherever possible, especially for run rounds as they can be completed much quicker

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Extra timetable activities 20/03/2021 at 13:01 #137996
Soton_Speed
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Meld in post 137993 said:
00/00 will sometimes move the location out of sequence...
Apologies for O/T and this is not aimed at Meld, but have noticed that when editing TTs (of entered trains) on the fly that some trains will also fail to reverse (if appropriate) when no time is included for a location - this is on Carlisle sim...

Is this likely to be a sim or loader issue, or just user error?

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