Turn off level crossings...

You are here: Home > Forum > Wishlist > Features wish list > Turn off level crossings...

Page 1 of 1

Turn off level crossings... 15/02/2010 at 02:17 #717
TylerE
Avatar
149 posts
Realsie this is probably not going to happen since it goes against realism....but:

It would be really nice to have an option to make all managed (either via explicit clearing or of the lowering via route setting variety) LC either disappear or be managed by the sim. This would make single player on some of the more complex sims (Really thinking mainly of Trent here, but Cambridge would also be a candidate) much more doable for those of us that are mere mortals...

Log in to reply
Turn off level crossings... 15/02/2010 at 02:17 #6704
TylerE
Avatar
149 posts
Realsie this is probably not going to happen since it goes against realism....but:

It would be really nice to have an option to make all managed (either via explicit clearing or of the lowering via route setting variety) LC either disappear or be managed by the sim. This would make single player on some of the more complex sims (Really thinking mainly of Trent here, but Cambridge would also be a candidate) much more doable for those of us that are mere mortals...

Log in to reply
Turn off level crossings... 15/02/2010 at 06:37 #6705
bossman
Avatar
93 posts
Westbury has a feature where the LC's are automatic as long as the route is set over the crossing. Of course this could be because all the crossings are operated locally. I may be wrong as i don't know the area.
cliff cook
Log in to reply
Turn off level crossings... 15/02/2010 at 11:23 #6710
Osprey
Avatar
35 posts
Think thats a great idea.I only want to play "One Player" and Trent did my nut with the LCs so much so that I gave up!!
Log in to reply
Turn off level crossings... 15/02/2010 at 13:39 #6716
Peter Bennet
Avatar
5354 posts
Westbury Sim's LCs are for the most part operated by local gate boxes not the panel. So as I understand it the route is set by the box (you), the gate box (the sim) is notified and they do their thing before clearing the signals.

It's possible for the way the crossings work to be subject to a user option but it's for the developer to provide the option if they feel so inclined.

Peter

I identify as half man half biscuit - crumbs!
Log in to reply