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Blocking Lines

You are here: Home > Forum > Simulations > Released > Peterborough > Blocking Lines

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Blocking Lines 24/01/2011 at 17:06 #2290
2W34
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58 posts
Hi all can anyone tell me how to block AI traffic coming in from other boxes? I know there are codes such as BLOK (that's all I know actually) can anyone tell me the codes, their relevance and whether they work on Peterborough? Typed on a iPhone so sorry for poor punctuation
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Blocking Lines 24/01/2011 at 17:06 #13330
2W34
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58 posts
Hi all can anyone tell me how to block AI traffic coming in from other boxes? I know there are codes such as BLOK (that's all I know actually) can anyone tell me the codes, their relevance and whether they work on Peterborough? Typed on a iPhone so sorry for poor punctuation
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Blocking Lines 24/01/2011 at 23:53 #13336
AndyG
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1835 posts
This WIKI page (usertrack:ssterms:lineblock) has details of the codes to be inserted into the berths at the sim entrance points.

I'm not sure (yet!) whether these are enabled in the Peterborough sim.

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Blocking Lines 25/01/2011 at 09:45 #13337
Albert
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1313 posts
Other sims have a detailed manual which describes, but Peterborough hasn't. You may try yourself if interposing BLOK at the first non-grey signal on VW1 works, to let trains enter on the other line.
AJP in games
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Re: Blocking Lines 26/02/2012 at 01:00 #30020
maxand
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1637 posts
I became aware of Line Blocking after reading Jan's post here.

I think its Wiki page could be expanded a bit more - none of the terms are actually defined. I can guess that BLOK means to block off a particular line in a sim (prevent trains proceeding further?), and SHUT probably means "prevent trains from entering at that point", but what does POSS stand for and mean? Also what is *T used for, what does it stand for and what do its number suffixes signify?

Are these berth terms really specific to SimSig (the page is in the ssterms section of the Wiki) or are they also used by professional signallers?

Can any of these terms be used in all sims or only if explicitly stated in the manual? As a programmer might put it, what is the scope of each term?

Thanks for throwing further light on this.

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Re: Blocking Lines 26/02/2012 at 01:19 #30022
UKTrainMan
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1803 posts
POSS = POSSession. Generally oompa loompas ( B) ) taking a possession of the line for works, etc.

I'd hazard a guess that the T's relate to the rule book modules. Searching on Google along the lines of 'T# possession' (where # is the number, i.e: 1, 2, 3, 4, 12, etc. (some potentially randomly select numbers there)) seems to confirm that.

I don't think either are SimSig specific, since SimSig is simulating the real thing very very well. No doubt it's under the ssterms section of the Wiki to cover SimSig's backside - basically a way of reminding people they're terms for SimSig and may not always be real life terms.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
Last edited: 26/02/2012 at 01:23 by UKTrainMan
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The following user said thank you: maxand
Re: Blocking Lines 26/02/2012 at 05:59 #30026
maxand
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1637 posts
Ah, those Oompa Loompas again! They seem to be everywhere.
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Re: Blocking Lines 26/02/2012 at 08:56 #30030
Steamer
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3924 posts
According to Clive's Euston manual:

BLOK is a temporary blockage (trains will be held off-sim and will enter when the BLOK code is removed).

SHUT, POSS and *T1*, *T2* and *T3* are longer closures and trains will be turned around off-sim and will never enter the area.

The Tx numbers and their meanings can be found here.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 26/02/2012 at 09:02 by Steamer
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