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Bell Codes

You are here: Home > Forum > Simulations > Released > Central Scotland > Bell Codes

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Bell Codes 10/02/2011 at 16:46 #13542
Zoe
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Late Turn said:
Aye, it would be now. 2-1 to us on the GC (and most heritage lines?) though.

I thought you worked to the exact NR rule book.

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Bell Codes 10/02/2011 at 16:49 #13543
Late Turn
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The first issue of the NR Rule Book; amendments since have been GCR-specific rather than following the RSSB's amendments and reissues. Obstruction removed was 2-1 in the first issue, so that's what (quite sensibly, in my opinion) we work to.
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Bell Codes 10/02/2011 at 16:55 #13545
Zoe
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Here's a question for you. If you were working to the current NR rule book and you had a train arrive at Rothley from Quorn and then immediately after it had departed to Loughborough train was to leave the down refuge siding to run into the platform. Would you have to knock out and then immediately block back inside? If so there would seem little point in putting ht e block back to normal unless the rules actually require you to.
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Bell Codes 10/02/2011 at 17:24 #13547
Late Turn
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Personally I'd argue that the Rule Book doesn't require you to knock out and block back again (I'd have to check the exact wording), though you could argue it either way I suppose. I don't see the point myself.
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Bell Codes 10/02/2011 at 17:50 #13548
pilotman
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I guess what you don't do is shunt a pass onto the wrong road and then give OOS and accept and pull off for an express a la Quintinshill. Not recommended. Any of the foregoing would have been good.
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Bell Codes 11/02/2011 at 01:10 #13569
BoxBoyKit
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Are the shunting into section bell codes really necessary for SimSig? And more specifically for C-Scot? There don't appear to be any shunting signals to shunt the train back out of section, so they are surely not needed? Also, if using Andys method, there isn't really a way of sending them?
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Bell Codes 11/02/2011 at 09:04 #13575
Late Turn
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There's at least one location where you might like to shunt into forward section (from memory!) - a running-round move at Larbert North would need to shunt forward towards Larbert Junction to get back onto its train in the loop, if I'm not mistaken. Whether it's worth trying to implement that into multi-player sessions, I don't know.
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Bell Codes 11/02/2011 at 14:06 #13581
Danny252
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BoxBoyKit said:
Are the shunting into section bell codes really necessary for SimSig?
I could imagine them being used at Stirling for moving ECS onto the Mains/S&D lines, with the train departing at the end it came in.

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Bell Codes 11/02/2011 at 14:30 #13583
agilchrist
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At Larbert North we used to give 3-3-2 to Larbert Jn to shunt onto the Up Main from both the up and down sidings or between the two., then 8 when it was clear and Larbert Jn used to spin the wheel forever to reset it.
Stirling Middle used to offer train to North and then give 3-2-3 when train was drawn back departing towards Larbert again.

Blessed are the true believers, for only they shall walk the Path, and they shall be welcomed unto the realm of the Ori and made as one with Them.
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Bell Codes 11/02/2011 at 15:09 #13585
Zoe
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Wouldn't 3 2 3 only be used after a run-round? I would have though cancelling would have been used if it was a DMU.
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Bell Codes 11/02/2011 at 21:32 #13605
TRC666
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Would the codes 2-2-3 (Is line clear? Train required to stop in section) and 2-3-3 (Is line clear? Working in wrong direction) also need to be used for a run round move?
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Bell Codes 11/02/2011 at 21:54 #13608
Zoe
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You'd only need working in the wrong direction if you were going to send the loco along the line in the wrong direction. If not you'd just signal it as a 2-3. 2-2-3 is not in the current rule book but only applied when a train was to call at an intermediate siding or an engineer's train or officers special was required to stop in section, to quote the old rule book. As always, the box special instructions may give detail on the exact circumstances at the box.
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Bell Codes 11/02/2011 at 22:02 #13609
TRC666
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But if the loco shunts forward, changes direction and then runs into the loop, surely that would count as running in the wrong direction, as it would be running up on the down line or vice versa?
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Bell Codes 11/02/2011 at 22:10 #13610
Zoe
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Which loop are you talking about? In the case of Stirling Middle, if you have a train arriving in platform 2 you would signal it normally. The locomotive could then proceed on the down line to Stirling North and Stirling North will offer the locomotive back to Stirling Middle on the up line. The locomotive is to proceed to in the correct direction on the up line. When the locomotive has been sent back to Stirling Middle and Stirling North's clearing point is again clear, Stirling North will send 2-1-3 locomotive arrived and keep the block instrument for the down line at train on line. The locomotive will then run back into the platform 2 and couple to the train. When the train finally leaves and is clear of the block section, Stirling Middle will send 3-2-3 train drawn back clear of section on the down line. As I said above there may be some additional instructions in the special instructions for the box.
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Bell Codes 11/02/2011 at 23:43 #13612
Danny252
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TRC666 said:
But if the loco shunts forward, changes direction and then runs into the loop, surely that would count as running in the wrong direction, as it would be running up on the down line or vice versa?
It's only counted as working in the wrong direction if he passes through the entire section the wrong way - it'd be a bit hard to shunt into forward section if you couldn't reverse back out, and blocking back would be quite hard to get started if you couldn't reverse into the section in rear!

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Bell Codes 11/02/2011 at 23:47 #13613
Zoe
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Danny252 said:
It's only counted as working in the wrong direction if he passes through the entire section the wrong way

I believe you actually do that at Exeter West.

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