Re-sizeable Sticky Note Edit Window

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Re-sizeable Sticky Note Edit Window 20/08/2013 at 16:05 #48654
lazzer
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There has been lots of chat about sticky notes, but I've never seen anyone mention this annoying constraint before, so here goes.

When one creates a new sticky note, or right-clicks on an existing one, the sticky note edit box comes up, giving you five visible lines of text and a scroll bar to the right of this.

I invariably find myself typing a long list into this box when playing a large sim, for example: Euston. My system is to list the platform numbers in order, one on each line, and then update the note with departure times as they change. So with the Euston 1980 TT, I would have a sticky note 15 lines long (one for each platform).

When I edit the sticky note (which is all the time with this sim), the window pops up, and shows me the first five lines of the note (platforms 15 to 11 inclusive). So if I want to edit any information for platforms 1 to 10, I have to scroll down the edit box, which is time-consuming and annoying. So my question is this:

Can we please have a re-sizeable window when editing sticky notes, so one can see all the lines in any particular note without having to scroll down EVERY time? Also, the sim would need to remember the size one last re-sized to when one saves it, otherwise you'd just have to re-size it every time you opened it.

I can't be the only person who has sticky notes that are more than 5 lines long, can I? And no, I am NOT changing my system.

Last edited: 20/08/2013 at 16:05 by lazzer
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 17:11 #48655
GeoffM
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" said:
I can't be the only person who has sticky notes that are more than 5 lines long, can I?
Probably not, but it demonstrates how people will use things in ways that the developer hadn't envisioned! It's an easy enough fix so I've put it into our issue tracking system.

When it gets released, expect it to apply to all simulations released using the Loader. If anybody is still doubting the advantages of switching to such a system, well, here's a good example!

SimSig Boss
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 17:31 #48656
KymriskaDraken
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Is it as easy to allow sticky notes created by the Host to be visible to Clients in multiplayer games (not all of them obviously)?
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 18:07 #48660
GeoffM
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Is it as easy to allow sticky notes created by the Host to be visible to Clients in multiplayer games (not all of them obviously)?
That one is more tricky - not necessarily from a technology point of view but simply that of whether clients want notes dumped on them from the server, and/or vice versa. Who owns the notes, who can edit them, who can see them, who wants to see them.

SimSig Boss
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 18:21 #48662
AndyG
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" said:
" said:
Is it as easy to allow sticky notes created by the Host to be visible to Clients in multiplayer games (not all of them obviously)?
That one is more tricky - not necessarily from a technology point of view but simply that of whether clients want notes dumped on them from the server, and/or vice versa. Who owns the notes, who can edit them, who can see them, who wants to see them.
Is it possible to have a public/private option (eg a tick box for public, defaults to private)when creating the note (I presume a public note would be held on the server).

Then in multi-player a client will have make a conscious decision for a public note, eg when it's for another client's benefit. Would other clients be able to delete said note anyway?

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 21:23 #48674
Kage
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Can the sticky note window remember its position when closed as well?
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 21:36 #48675
BarryM
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" said:
I invariably find myself typing a long list into this box when playing a large sim, for example: Euston. My system is to list the platform numbers in order, one on each line, and then update the note with departure times as they change. So with the Euston 1980 TT, I would have a sticky note 15 lines long (one for each platform).
Have you tried putting a sticky at the left of each of Euston's platform's buffer stop showing the departure time. Makes the sim nice and neat.

Barry

Barry, Sydney, New South Wales, Australia
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Re-sizeable Sticky Note Edit Window 20/08/2013 at 22:04 #48677
GeoffM
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" said:
" said:
" said:
Is it as easy to allow sticky notes created by the Host to be visible to Clients in multiplayer games (not all of them obviously)?
That one is more tricky - not necessarily from a technology point of view but simply that of whether clients want notes dumped on them from the server, and/or vice versa. Who owns the notes, who can edit them, who can see them, who wants to see them.
Is it possible to have a public/private option (eg a tick box for public, defaults to private)when creating the note (I presume a public note would be held on the server).

Then in multi-player a client will have make a conscious decision for a public note, eg when it's for another client's benefit. Would other clients be able to delete said note anyway?
It's not so much whether the poster of the note wants to share: it's whether the other people in the multiplayer want to see the poster's notes! Now, there could be a way of rejecting such, but that leads to the question of what happens if the note changes - do the recipients get an annoying nag to say it's changed, or nothing at all? If a client shares, do all other clients get it, or just the server - who might then be offered to distribute or not. What happens if the client disconnects while a note is shared? Do client's notes get saved when the server saves a game?

All I'm saying is that there is a lot to consider, not that it's too difficult. Once we've had the time to go through it and sort out all the decision trees, then it may make an appearance.

SimSig Boss
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Re-sizeable Sticky Note Edit Window 21/08/2013 at 08:42 #48697
Hawk777
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Do we really need to spend so much time discussing whether the recipients want to see the sticky notes, whether they’ll be nagged when they get changed, whatever? And discussing who’s allowed to edit notes? Just put a public/private option when creating/editing the note, and after that, for public notes, let anyone edit or delete them. This is Simsig we’re talking about. It’s supposed to be a simulation of signalling, which means we’re all supposed to be acting like professionals. People creating pointless spammy public post-it notes, or maliciously deleting each other’s notes, isn’t exactly professional, and should probably best be solved with a quick kick by the host, not a complicated access control system!
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Re-sizeable Sticky Note Edit Window 21/08/2013 at 12:12 #48707
lazzer
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605 posts
" said:
" said:
I invariably find myself typing a long list into this box when playing a large sim, for example: Euston. My system is to list the platform numbers in order, one on each line, and then update the note with departure times as they change. So with the Euston 1980 TT, I would have a sticky note 15 lines long (one for each platform).
Have you tried putting a sticky at the left of each of Euston's platform's buffer stop showing the departure time. Makes the sim nice and neat.

Barry

I have, but I don't find it aesthetically pleasing. Plus, I've been using the other system for so long now that I can't get used to doing it any other way.

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Re-sizeable Sticky Note Edit Window 21/08/2013 at 15:56 #48715
KymriskaDraken
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963 posts
" said:
" said:
" said:
" said:
Is it as easy to allow sticky notes created by the Host to be visible to Clients in multiplayer games (not all of them obviously)?
That one is more tricky - not necessarily from a technology point of view but simply that of whether clients want notes dumped on them from the server, and/or vice versa. Who owns the notes, who can edit them, who can see them, who wants to see them.
Is it possible to have a public/private option (eg a tick box for public, defaults to private)when creating the note (I presume a public note would be held on the server).

Then in multi-player a client will have make a conscious decision for a public note, eg when it's for another client's benefit. Would other clients be able to delete said note anyway?
It's not so much whether the poster of the note wants to share: it's whether the other people in the multiplayer want to see the poster's notes! Now, there could be a way of rejecting such, but that leads to the question of what happens if the note changes - do the recipients get an annoying nag to say it's changed, or nothing at all? If a client shares, do all other clients get it, or just the server - who might then be offered to distribute or not. What happens if the client disconnects while a note is shared? Do client's notes get saved when the server saves a game?

All I'm saying is that there is a lot to consider, not that it's too difficult. Once we've had the time to go through it and sort out all the decision trees, then it may make an appearance.
I would go with the KISS principle and say that only the host should be allowed to post public notes and that everyone will be able to see them. The note would need a public/private option though. Notes created by clients remain on their machine only.

A note created by the host would be the equivalent of the Panel Supervisor telling everyone in the box, or Signalmen working a particular section, something that affects them. A client note is just something that that particular Signalman uses to remind himself of something.

Last edited: 21/08/2013 at 15:59 by KymriskaDraken
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Re-sizeable Sticky Note Edit Window 21/08/2013 at 16:39 #48717
GeoffM
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" said:
Do we really need to spend so much time discussing whether the recipients want to see the sticky notes, whether they’ll be nagged when they get changed, whatever? And discussing who’s allowed to edit notes? Just put a public/private option when creating/editing the note, and after that, for public notes, let anyone edit or delete them. This is Simsig we’re talking about. It’s supposed to be a simulation of signalling, which means we’re all supposed to be acting like professionals. People creating pointless spammy public post-it notes, or maliciously deleting each other’s notes, isn’t exactly professional, and should probably best be solved with a quick kick by the host, not a complicated access control system!
It's a discussion. You appear to have come up with a solution, though there are holes that still need to be addressed. Yet does everybody agree with your idea? Maybe, maybe not, but we don't know until we continue the discussion. As I said earlier, the OP is using the notes in ways that I hadn't thought of so it's only fair to have a discussion about what else needs to be done in a group discussion.

SimSig Boss
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Re-sizeable Sticky Note Edit Window 24/08/2013 at 04:03 #48821
Hawk777
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Don’t take it the wrong way; certainly we should discuss how people use sticky notes and what useful capabilities should be added. I was just putting my own opinion out there that, personally, I don’t believe it’s necessary to get into a very-detailed, very-complicated permissions system.

For my other input on the subject: I find it really annoying that there’s nowhere in Simsig that I can write a train descriptor and be able to reliably click on it and get a popup window with the timetable of that train. It works most of the time, BUT, if the train in question has not entered yet, but some other train that shares the first four characters of the TD is in the sim, then clicking on a TD in either a berth or a sticky note will pop up the timetable of the train in the sim, rather than the train I actually asked for (e.g. if I write 1A111 on a sticky note and click it, it will normally show 1A111’s timetable, except that if 1A111 is not in the sim and 1A112 is, then it will show 1A112’s timetable instead). So far, the only way I’ve found to show the timetable of the train I actually care about is to scroll through the F4 list, which isn’t very convenient. This shows up a lot in the Carlisle 79–80 timetable where a loco detaching from a train and the new loco joining it have the same first four digits, and I want to know whether it’s safe to move the attaching loco further along its timetable or whether it will get in the way of the detaching loco—until the detaching loco has finished detaching, there’s no easy way to open its timetable, since clicking its TD ends up showing me the timetable for the attaching loco instead.

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