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CScot 2013 TT

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CScot 2013 TT 07/05/2017 at 18:20 #94966
Splodge
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I had the same issue at Longannet - and later at Grangemouth as well - so I edited the TT to adjust the freight trains to 'use freight line speeds'. Still got Longannet moaning that the train was unexpected though!
There's the right way, the wrong way and the railway.
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CScot 2013 TT 07/05/2017 at 18:28 #94967
Steamer
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Simdmuk in post 94965 said:
I've come across a couple of oddities.when the TT is started , 5R09 is seeded in Queen Street tunnel but is waiting at CQ251 and the route is locked in the wrong direction.
The train is seeded in the correct place, however the first location should be Queen Street, not Cowlairs South. Will fix in next release.

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Also 1R06 is also in the tunnel but it looks like it should be seeded in Plt 6.
It should, however seeding in Queen Street is disabled in the simulation (presumably due to era issues), so I've had seed the three trains in the tunnel.
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In addition each train I've sent to Longannet, so far 6G11 & 6G12 (despite phone calls to Longannet box) both pop up as incorrectly routed at SK6543. Then you get the option to cancel route or send down freight line.Which I do.


My mistake; the train classes should have 'Use Freight Line Speeds' and 'Can use freight lines' ticked. However, I thought the '6' headcode would do this automatically. Will fix for next release.

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Then Longannet send a message saying train not expected.
Mantis #16942 is open on this. It might be a core code issue as opposed to developer error.

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Just had 4J01 from Longannet saying train incorrectly routed at SK6558 which is the entry signal !
Assuming this is for the reasons described above.

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Also found on the 2006 TT that the seeded trains do not move through the timetable.
There was a bug in the .exe version that caused the TT to 'start' at the second location for seed trains. Hence, a dummy location (usually the last location the train would have passed) was entered. The bug was fixed when the Loader came out, however the midnight start TT hasn't been amended to suit. Mantis #17348 raised.

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CScot 2013 TT 07/05/2017 at 20:54 #94970
Simdmuk
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Quote:
From Steamer
My mistake; the train classes should have 'Use Freight Line Speeds' and 'Can use freight lines' ticked. However, I thought the '6' headcode would do this automatically. Will fix for next release.


Thanks Steamer. I thought class 6 would be automatic too.

Last edited: 07/05/2017 at 20:55 by Simdmuk
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CScot 2013 TT 07/05/2017 at 22:26 #94972
Guts
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The freight problems are because all the freight are generic, but they haven't had the use freight speeds and can use freight lines ticked.

Once these have been ticked, all should be good.

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CScot 2013 TT 07/05/2017 at 22:33 #94974
MarkC
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Guts in post 94972 said:
The freight problems are because all the freight are generic, but they haven't had the use freight speeds and can use freight lines ticked.

Once these have been ticked, all should be good.
I have just played Peterborough, and as a test I routed a class 1 train onto the goodsloop, and as expected, it called in wrong route. I had also routed class 4 and 5 and 6's into it and they accepted fine, all without use freightline and freightline speeds. I am sure in many sims I've played aswell those 2 options have not always been ticked and freight trains, have accepted the route no questions asked.

I have just tried it on motherwell and freight trains seem to accept a route on to a freight only line without the use freightline and use freightline speeds ticked

Last edited: 07/05/2017 at 22:45 by MarkC
Reason: added info

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CScot 2013 TT 07/05/2017 at 23:54 #94977
Guts
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mark265 in post 94974 said:
Guts in post 94972 said:
The freight problems are because all the freight are generic, but they haven't had the use freight speeds and can use freight lines ticked.

Once these have been ticked, all should be good.
I have just played Peterborough, and as a test I routed a class 1 train onto the goodsloop, and as expected, it called in wrong route. I had also routed class 4 and 5 and 6's into it and they accepted fine, all without use freightline and freightline speeds. I am sure in many sims I've played aswell those 2 options have not always been ticked and freight trains, have accepted the route no questions asked.

I have just tried it on motherwell and freight trains seem to accept a route on to a freight only line without the use freightline and use freightline speeds ticked
I totally agree it's Sim relevant. I don't know the in's and out's of the coding.

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CScot 2013 TT 07/05/2017 at 23:57 #94978
Jan
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See also this overview in the wiki (scroll down to Class of Service).
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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CScot 2013 TT 11/05/2017 at 16:03 #95034
Steamer
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Version 2.1 of the timetable, which corrects the issues raised above, is available here
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CScot 2013 TT 01/12/2017 at 12:41 #103536
PeteEHAM
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Hi,

I'm having problems with the 2J69 and 2Y72. At the beginning of the simulation 2J69 seeds at CQ59 and should go to platform 7. But... it doesn't go all the way to the buffer stop. When 2Y72 arrives and joins with 2J69 it blocks the points and, when it's time to leave as 5W72 it's impossible to set a route because of that....

Any solutions?

Thanks in advance,

Peter
Amsterdam

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CScot 2013 TT 01/12/2017 at 13:34 #103537
Danny252
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I've found that all trains at Queen St appear to default to stopping at the near end - i.e. they never run to the buffer stops unless the far end stopping position is explicitly stated. This causes issues with any planned joins unless the stopping position has been explicitly set, but also would cause problems in disruption if an unplanned platform share/join occurred, only to find that the first train had stopped just inside the signal.

This could probably be reported as a bug, as I believe the default stopping position can be set by the developer.

Last edited: 01/12/2017 at 13:36 by Danny252
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CScot 2013 TT 01/12/2017 at 14:54 #103542
Steamer
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Danny252 in post 103537 said:
I've found that all trains at Queen St appear to default to stopping at the near end - i.e. they never run to the buffer stops unless the far end stopping position is explicitly stated. This causes issues with any planned joins unless the stopping position has been explicitly set, but also would cause problems in disruption if an unplanned platform share/join occurred, only to find that the first train had stopped just inside the signal.

This could probably be reported as a bug, as I believe the default stopping position can be set by the developer.
What Loader and simulation versions are you using, and does it affect all platforms? I've tried platform 3 on Loader 4.6.5 and Sim 4.2.2 and they appear to be stopping far end as expected.

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CScot 2013 TT 01/12/2017 at 16:59 #103547
Ar88
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Steamer in post 103542 said:
Danny252 in post 103537 said:
I've found that all trains at Queen St appear to default to stopping at the near end - i.e. they never run to the buffer stops unless the far end stopping position is explicitly stated. This causes issues with any planned joins unless the stopping position has been explicitly set, but also would cause problems in disruption if an unplanned platform share/join occurred, only to find that the first train had stopped just inside the signal.

This could probably be reported as a bug, as I believe the default stopping position can be set by the developer.
What Loader and simulation versions are you using, and does it affect all platforms? I've tried platform 3 on Loader 4.6.5 and Sim 4.2.2 and they appear to be stopping far end as expected.
I've also had no issues with stopping positions & I'm on the same loader/sim as you, Steamer.

The Welsh contingent. Also known as 88E or AR88.
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CScot 2013 TT 01/12/2017 at 23:43 #103565
Danny252
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Steamer in post 103542 said:
What Loader and simulation versions are you using, and does it affect all platforms? I've tried platform 3 on Loader 4.6.5 and Sim 4.2.2 and they appear to be stopping far end as expected.
I last tried on Loader 4.6.4 with Sim 4.2.2. One possible difference is that my problems came up in EGIP mode.

Trying again, I can reproduce with a pair of 3-car 170s into Platform 2 - the second train has its rear hanging out. The combined length of 71m+71m is well below the stated 160m, and when set to FX, it all fits.

Same issue with two 3-cars into P5 (175m), P6 (185m) and P7 (200m).

There are some cases where trains do fit as expected, though - for example, 2 coaches on top of 3 coaches in P3 works.

Last edited: 01/12/2017 at 23:47 by Danny252
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CScot 2013 TT 02/12/2017 at 16:35 #103570
Steamer
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Could you upload a save? I've tested again in EGIP mode, and they all appear to be heading down to the buffers.
Last edited: 02/12/2017 at 16:36 by Steamer
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CScot 2013 TT 05/12/2017 at 12:33 #103660
PeteEHAM
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Here is my saved game....

The timetable should be used in Post-SAK mode.

Greetings,

Peter
Amsterdam

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Last edited: 05/12/2017 at 12:34 by PeteEHAM
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CScot 2013 TT 10/12/2017 at 11:07 #103852
tynie123
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First Electric trains run between Queen St (main line) and Waverley today.
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