Quickest way to make a TT?

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Quickest way to make a TT? 05/10/2013 at 10:55 #49804
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What is the quickest way to make a timetable for a small/quiet sim?
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Quickest way to make a TT? 05/10/2013 at 11:37 #49808
GW43125
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" said:
What is the quickest way to make a timetable for a small/quiet sim?
If the train times patterns fall into a couple of groups, the text editor- convdata method would probably be easeiest.

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Quickest way to make a TT? 05/10/2013 at 12:16 #49809
pedroathome
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If you aim to generate a fairly clockwork timetable, in the TT editer within the sim, you could simply make a single TT and then duplicate it every 10, 20 30 mins, or however you want that train to appear. Say this first one is enters at A, non stop at B & C, stops at D, non stop again at E, F, G, and exits at F.

You could then repeat this for trains that stops at all calling points or whatever. The only thing to watch out for is platforming really and junctions.

Hope I have made sense here (By the way, only useful for a fictional TT really as such)



James

Last edited: 05/10/2013 at 12:26 by pedroathome
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Quickest way to make a TT? 05/10/2013 at 15:16 #49813
Underwood
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Indeed, for a full proper timetable, especially if you want to include the proper engineering and path allowances, you'd have to add each one in.

I'm finding that on the Modern Satley TT, for instance none of the cross country services entering Stoke Works and Wichnor Jn are the same. Entry times differ between around 3 minutes, and each have different pathing allowances, and engineering times are there for 3 consecutive services, but the 4th one either doesn't have one or it's moved to a different location, then for the next 3 after, the engineering allowance is back in place.

I've noticed some swap between either 1 min engineering and 1 min pathing allowances, very confusing!

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Quickest way to make a TT? 06/10/2013 at 07:49 #49827
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If I was going to make a fictional TT how would I know the length of time it takes from one timing point to the next?
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Quickest way to make a TT? 06/10/2013 at 09:06 #49828
postal
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If I was going to make a fictional TT how would I know the length of time it takes from one timing point to the next?
You find a real TT from the era you are covering (preferably WTT rather then public so that you can see the allowances as well as the actual running times) and work the figures back from there. That will give you a connect with what the real railway uses.

If there is no real TT available, run a test train (with all the timings showing as 00:00) at the acceleration level and maximum speed matching the train you are trying to time and using your watch or the computer clock note the times taken between each timing point. The acceleration and deceleration of trains in sim is not totally realistic so the timings obtained by this method are not guaranteed to be an accurate representation of the timings in an equivalent real TT, particularly if the train is traversing any long or severe uphill gradients. You will need to run and time a test train for every combination of maximum speed and acceleration rate you intend to put into the TT. You will also need to run separate test trains with the stopping points showing as 00:00 for those that stop at a location and with the passing time (00/00) showing for the non-stops. If you have a variable stopping pattern this may require several test trains at the same maximum speed and acceleration rate to get your full matrix of timings for that type of train.

Good luck with it.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 06/10/2013 at 09:08 by postal
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Quickest way to make a TT? 06/10/2013 at 11:30 #49829
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Thank you, that will be helpful.
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Quickest way to make a TT? 06/10/2013 at 11:32 #49830
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Isnt there a different program I can use to create a TT which I can then import into SimSig? If so what is it called and how do I use it/hows it work?
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Quickest way to make a TT? 06/10/2013 at 11:57 #49831
postal
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Isnt there a different program I can use to create a TT which I can then import into SimSig? If so what is it called and how do I use it/hows it work?
convdata

There is some more about it here in the Wiki.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 06/10/2013 at 11:58 by postal
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Quickest way to make a TT? 11/10/2013 at 19:02 #49930
guidomcc
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My Oxted and North Wales Coast timetables were both created using the same method of setting aside a large chunk of time, blitzing through the passenger workings on Realtime Trains, before using Network Rail's published WTTs for freight workings. With this method I completed Oxted in one sitting (while waiting for Windows 7 to download in fact) and North Wales Coast over the period of two days. (I like to make it so that people could play the timetable of a certain date in the same week, or for Oxted, on the date.) For the more complex sims, however, it would take substantially longer. Hence, my timetables being available for these sims.
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Quickest way to make a TT? 11/10/2013 at 20:58 #49931
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I generate from an Sqlite database I compiled from converting a CIF file, then it takes a matter of minutes to query for all the trains on a certain date in a certain set of locations, do a bit of fiddling to convert some locations to entry points and to build descriptions, then output that to convdata, then all I need to do is manually do the activities and train types.
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Quickest way to make a TT? 11/10/2013 at 21:03 #49932
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guidomcc wrote:
Quote:
timetable of a certain date in the same week, or for Oxted, on the date.) For the more complex sims, however, it would take substantially longer. Hence, my timetables being available for these sims. ;)

A very true statement indeed. Also the older the timetable period the longer it takes. Purely down to the difficulty in getting the correct data to make it as accurate as possible for the era you are writing the timetable for & also for those players who will ultimately battle there way through it.

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The following user said thank you: guidomcc