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No failures or delays

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No failures or delays 20/09/2014 at 20:04 #64659
--miki--
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No failures or delays are enabled in current version (3.4) of KX in any difficulty, except Bad Weather. Other modes have all sliders set to 'None'.
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No failures or delays 20/09/2014 at 23:25 #64660
belly buster
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" said:
No failures or delays are enabled in current version (3.4) of KX in any difficulty, except Bad Weather. Other modes have all sliders set to 'None'.
But you can slide then to something different, right?

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No failures or delays 20/09/2014 at 23:39 #64661
BarryM
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" said:
No failures or delays are enabled in current version (3.4) of KX in any difficulty, except Bad Weather. Other modes have all sliders set to 'None'.
You have to accept "Bad Weather" mode at "start up" There is no "slider" for the weather.

Barry

Edit: That is not correct. Other modes do have the slider/s set other than "none".

Barry, Sydney, New South Wales, Australia
Last edited: 20/09/2014 at 23:57 by BarryM
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No failures or delays 20/09/2014 at 23:39 #64662
Finger
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220 posts
" said:
" said:
No failures or delays are enabled in current version (3.4) of KX in any difficulty, except Bad Weather. Other modes have all sliders set to 'None'.
But you can slide then to something different, right?

Yeah, but aren't these presets meant to provide a sensible default that's actually playable and interesting (well - save for the Difficult setting sometimes)? Setting it to "something different" quite often yields either too much delays, too long or too short (in one MP, someone set it to several minutes, so it didn't pay off to plan anything special to deal with the failure - usually before any train got there, it was cleared).

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