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Removal of ETD from Delayed Trains

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Removal of ETD from Delayed Trains 06/02/2015 at 02:09 #68911
Temple Meads
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In real life, if something goes wrong with a train, the signaller won't know exactly when it'll be on the move again, thus I often feel let off pretty softly by the phone call telling me when the train is expected to depart. Invariably the train leaves within a minute or two either way of it's ETD, so, while in real life you may hold following services to await developments, in SimSig you know you can send a train right up behind a delayed service without holding it up indefinitely.

Removal of an ETD from delay calls could be an F3 option, as some people might prefer the more helpful messages.

Equally the odd service that ends up delayed for considerably longer than anticipated could be just as entertaining...

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Last edited: 06/02/2015 at 02:09 by Temple Meads
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Removal of ETD from Delayed Trains 06/02/2015 at 04:06 #68912
flabberdacks
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This would be wonderful in terms of realism.

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.

Alternatively:

1) Train crew offer an approximate time, in minutes instead of a specific time (i.e. delayed due to police attendance, estimate 20-30 mins), where that estimate has the chance to be way off.

2) Receive another call from the delayed train explaining that it's going to take longer than first anticipated.

SimSig is at its best, to me, when it throws a spanner in the works and forces the signaller to throw the timetable out the window. Kings Cross etc with delays and failures enabled would already be pushing a solo player near their limit, so for a train to fail at Stevenage , Welwyn Garden City or Finsbury Park, forcing the signaller to come up with a plan for half an hour of diversions, and then for the train to call again saying they're going to be another 20 minutes would be fantastic.

As an aside, I'd be a huge fan of expanding the range of potential box-to-train communications, but it seems like that would be a mountain of work.

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Removal of ETD from Delayed Trains 06/02/2015 at 06:46 #68917
clive
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" said:
In real life, if something goes wrong with a train, the signaller won't know exactly when it'll be on the move again, thus I often feel let off pretty softly by the phone call telling me when the train is expected to depart. Invariably the train leaves within a minute or two either way of it's ETD, so, while in real life you may hold following services to await developments, in SimSig you know you can send a train right up behind a delayed service without holding it up indefinitely.

Removal of an ETD from delay calls could be an F3 option, as some people might prefer the more helpful messages.

Equally the odd service that ends up delayed for considerably longer than anticipated could be just as entertaining...
Added as Mantis 12446.

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Removal of ETD from Delayed Trains 06/02/2015 at 06:48 #68918
clive
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" said:

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.
I don't think so, though sometimes it will be "should only be 10 minutes to fix, bobby", and other times it will be "have you any idea how long you'll be there so I know whether to try to divert stuff via Ely?".

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Removal of ETD from Delayed Trains 06/02/2015 at 07:17 #68920
flabberdacks
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" said:
" said:

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.
I don't think so, though sometimes it will be "should only be 10 minutes to fix, bobby", and other times it will be "have you any idea how long you'll be there so I know whether to try to divert stuff via Ely?".
Yeah, we do that here in NSW, although a lot of the answers on both ends amounts to "uhh I have no idea" especially when the ops and defects controllers get involved and start to go over us and leave the box in the dark.

Would it be possible for trains to give a courtesy call that they are underway even if they have the right of way (at an auto signal, for example)? Trains that have failed at Didcot P1 don't call ready, they just take off down to the next signal which is invariably at stop with a block applied, and I can't tell because it's all one track circuit.

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Removal of ETD from Delayed Trains 06/02/2015 at 07:54 #68921
kaiwhara
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" said:
" said:
" said:

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.
I don't think so, though sometimes it will be "should only be 10 minutes to fix, bobby", and other times it will be "have you any idea how long you'll be there so I know whether to try to divert stuff via Ely?".
Yeah, we do that here in NSW, although a lot of the answers on both ends amounts to "uhh I have no idea" especially when the ops and defects controllers get involved and start to go over us and leave the box in the dark.

Would it be possible for trains to give a courtesy call that they are underway even if they have the right of way (at an auto signal, for example)? Trains that have failed at Didcot P1 don't call ready, they just take off down to the next signal which is invariably at stop with a block applied, and I can't tell because it's all one track circuit.
Depends on the contents of the UK Rule Book. I know our Rule Book in New Zealand requires trains to contact Train Control once detained or delayed, and must not move without contacting Train Control again and getting authority to move...

Sorry guys, I am in the business of making people wait!
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Removal of ETD from Delayed Trains 06/02/2015 at 09:40 #68924
kbarber
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" said:
" said:
" said:
" said:

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.
I don't think so, though sometimes it will be "should only be 10 minutes to fix, bobby", and other times it will be "have you any idea how long you'll be there so I know whether to try to divert stuff via Ely?".
Yeah, we do that here in NSW, although a lot of the answers on both ends amounts to "uhh I have no idea" especially when the ops and defects controllers get involved and start to go over us and leave the box in the dark.

Would it be possible for trains to give a courtesy call that they are underway even if they have the right of way (at an auto signal, for example)? Trains that have failed at Didcot P1 don't call ready, they just take off down to the next signal which is invariably at stop with a block applied, and I can't tell because it's all one track circuit.
Depends on the contents of the UK Rule Book. I know our Rule Book in New Zealand requires trains to contact Train Control once detained or delayed, and must not move without contacting Train Control again and getting authority to move...

It used to be the case over here that, if delayed in section, a driver was required to consider the line clear to the next stop signal only (i.e. assume it had been returned to danger irrespective of aspect at the preceding signal and no overlap/clearing point available). Of course the bobby was required not to reverse signals nor infringe a clearing point, so 'twas definitely belt and braces, but it did provide protection as a matter of course should an emergency have arisen during the delay.

A different matter, of course, if the driver had been in touch and declared the train a failure; in that case the driver is required to give an assurance that the train will not be moved until assistance has arrived. (The message would also include location information and an assurance that detonator protection has been provided, in readiness for the assisting loco.) Funnily, I have an idea that when assistance arrives the failed train may then move without further authority. (The instructions to the assisting engine will include disposal of the failure and signalmen will be required to make the line safe for the disposal movement before giving permission for the assistance to enter the section. So if the failure is to be taken forward the assisting driver will be told the stop signal to which he may consider the line will be clear, and that the line is clear to the signal only. If the failure is to be taken back to a location in rear, all necessary points must be set either into a siding or on to the right line, or the line clear to the agreed limit of the movement, before the assistance is allowed to enter the section. If it's to be a bang-road move and there are catch points or unworked trailing points (do the latter still exist anywhere, I wonder?) the assisting driver will be specifically warned of them and instructed to ensure they are set for the move before pasing over them.)

Things may have changed since my day, but I suspect the same general principles apply although train radio must make things a lot simpler.

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Removal of ETD from Delayed Trains 06/02/2015 at 09:43 #68925
kbarber
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" said:
" said:
" said:

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.
I don't think so, though sometimes it will be "should only be 10 minutes to fix, bobby", and other times it will be "have you any idea how long you'll be there so I know whether to try to divert stuff via Ely?".
Yeah, we do that here in NSW, although a lot of the answers on both ends amounts to "uhh I have no idea" especially when the ops and defects controllers get involved and start to go over us and leave the box in the dark.

Would it be possible for trains to give a courtesy call that they are underway even if they have the right of way (at an auto signal, for example)? Trains that have failed at Didcot P1 don't call ready, they just take off down to the next signal which is invariably at stop with a block applied, and I can't tell because it's all one track circuit.
It's just occurred to me - I imagine this is a problem because the failure then sits at the next signal for a couple of minutes before coming on the phone? In real life, the failure would indeed just tootle off to the signal when ready but the driver would be on the phone the moment he arrived (and probably in a hurry by that time, as PNB or end of shift approaches).

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Removal of ETD from Delayed Trains 06/02/2015 at 09:50 #68926
flabberdacks
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580 posts
" said:
" said:
" said:
" said:

Is it a UK network rule that the train crew need to give that estimate? That would explain to me why it's there.
I don't think so, though sometimes it will be "should only be 10 minutes to fix, bobby", and other times it will be "have you any idea how long you'll be there so I know whether to try to divert stuff via Ely?".
Yeah, we do that here in NSW, although a lot of the answers on both ends amounts to "uhh I have no idea" especially when the ops and defects controllers get involved and start to go over us and leave the box in the dark.

Would it be possible for trains to give a courtesy call that they are underway even if they have the right of way (at an auto signal, for example)? Trains that have failed at Didcot P1 don't call ready, they just take off down to the next signal which is invariably at stop with a block applied, and I can't tell because it's all one track circuit.
It's just occurred to me - I imagine this is a problem because the failure then sits at the next signal for a couple of minutes before coming on the phone? In real life, the failure would indeed just tootle off to the signal when ready but the driver would be on the phone the moment he arrived (and probably in a hurry by that time, as PNB or end of shift approaches).
Yeah that's exactly what happens, unless I'm hawking the train list and can see that he's standing at the signal instead of still delayed.

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Removal of ETD from Delayed Trains 06/02/2015 at 10:18 #68929
Danny252
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" said:
A different matter, of course, if the driver had been in touch and declared the train a failure; in that case the driver is required to give an assurance that the train will not be moved until assistance has arrived. (The message would also include location information and an assurance that detonator protection has been provided, in readiness for the assisting loco.) Funnily, I have an idea that when assistance arrives the failed train may then move without further authority. (The instructions to the assisting engine will include disposal of the failure and signalmen will be required to make the line safe for the disposal movement before giving permission for the assistance to enter the section. So if the failure is to be taken forward the assisting driver will be told the stop signal to which he may consider the line will be clear, and that the line is clear to the signal only. If the failure is to be taken back to a location in rear, all necessary points must be set either into a siding or on to the right line, or the line clear to the agreed limit of the movement, before the assistance is allowed to enter the section. If it's to be a bang-road move and there are catch points or unworked trailing points (do the latter still exist anywhere, I wonder?) the assisting driver will be specifically warned of them and instructed to ensure they are set for the move before pasing over them.)

Things may have changed since my day, but I suspect the same general principles apply although train radio must make things a lot simpler.
In preserved AB (/ETT/AL) land, the signals may be returned to danger and the clearing point fouled if a train has failed in section - the idea being that you're potentially tying up a layout waiting for a train that may never arrive! The clearing point must be restored before either a) the train is permitted to move forwards again under its own power, or b) the assisting engine is sent in to rescue the train, hence why the assisting engine can then move the train forwards without further authority. I'd have thought the idea behind the assisting engine being able to move the train without asking is that communications at the failure site may be difficult or nonexistent - if a train fails within a tunnel, or there's no mobile phone/cab radio signal for miles, you don't really want to delay things even further by having to walk until you find some suitable communication method, and then walk all the way back again!

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Removal of ETD from Delayed Trains 06/02/2015 at 11:34 #68932
maxand
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While removing the ETD may be closer to a signaller's real life experience, let's not forget that reliable estimations are appreciated from a beginner's point of view, when chaos is unwelcome (at the Beginner's level of operation).

Maybe the problem is that there is not enough flexibility in the way this is applied. Certainly a beginner to SimSig would be unable to estimate how long a delay due to a particular cause might last, and a more experienced person on the spot (e.g. driver or station assistant) would be able to help the signaller decide whether to return the signal ahead of the train (to red) by giving a rough estimate of the duration.

On the other hand, let's consider not always including an estimate, as was Temple Meads' point, as this happens too, but still give the signaller the option to reset the signal without incurring an ACOA.

I'm sure most beginners would be satisfied with the short duration of current delays, whereas at the next level up some could be lengthened in accordance with real life, and others made indefinite, in which case a message might appear say 15 mins from the end of the delay to advise the signaller to get ready. In such cases it should be possible for the signaller to evade the driver's ring back in 5 - 15 mins nuisance but be able to contact some informed person whenever necessary to find the status of the current delay without waiting for a call which might be snowed under by other messages.

By all means retain the mythical ETD on the mythical F2 train list, so that anyone who wants to use it can recheck directly.

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Removal of ETD from Delayed Trains 06/02/2015 at 15:13 #68939
Temple Meads
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Thanks Clive :)

Max, I'd definitely want to see the ETD retained for new players, and the older hands who prefer it that way.

The idea of a rough estimate is a good one, as long as it could be implemented in a way that splits the balance between the current over-accurate ETD's, and no info at all.

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Removal of ETD from Delayed Trains 06/02/2015 at 18:38 #68945
Forest Pines
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Danny252 said:

In preserved AB (/ETT/AL) land, the signals may be returned to danger and the clearing point fouled if a train has failed in section - the idea being that you're potentially tying up a layout waiting for a train that may never arrive! The clearing point must be restored before either a) the train is permitted to move forwards again under its own power, or b) the assisting engine is sent in to rescue the train, hence why the assisting engine can then move the train forwards without further authority. I'd have thought the idea behind the assisting engine being able to move the train without asking is that communications at the failure site may be difficult or nonexistent - if a train fails within a tunnel, or there's no mobile phone/cab radio signal for miles, you don't really want to delay things even further by having to walk until you find some suitable communication method, and then walk all the way back again!
Moreover - and talking about the same Land Of Preservation - the authority to enter the occupied section is the authority to remove the train to whichever end of the section is required, so no separate permission I'needed. One key concept is that only one train can be moving at once, so if the failed train repairs itself after the assisting loco has entered the section, the driver of the original train gets told that, never mind fixing things, he's being rescued anyway!

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Removal of ETD from Delayed Trains 07/02/2015 at 02:30 #68959
headshot119
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" said:
Danny252 said:

In preserved AB (/ETT/AL) land, the signals may be returned to danger and the clearing point fouled if a train has failed in section - the idea being that you're potentially tying up a layout waiting for a train that may never arrive! The clearing point must be restored before either a) the train is permitted to move forwards again under its own power, or b) the assisting engine is sent in to rescue the train, hence why the assisting engine can then move the train forwards without further authority. I'd have thought the idea behind the assisting engine being able to move the train without asking is that communications at the failure site may be difficult or nonexistent - if a train fails within a tunnel, or there's no mobile phone/cab radio signal for miles, you don't really want to delay things even further by having to walk until you find some suitable communication method, and then walk all the way back again!
Moreover - and talking about the same Land Of Preservation - the authority to enter the occupied section is the authority to remove the train to whichever end of the section is required, so no separate permission I'needed. One key concept is that only one train can be moving at once, so if the failed train repairs itself after the assisting loco has entered the section, the driver of the original train gets told that, never mind fixing things, he's being rescued anyway!
Indeed, once the decision is made that it's a failure, it's a failure!

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Removal of ETD from Delayed Trains 07/02/2015 at 08:34 #68961
kbarber
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" said:
" said:
A different matter, of course, if the driver had been in touch and declared the train a failure; in that case the driver is required to give an assurance that the train will not be moved until assistance has arrived. (The message would also include location information and an assurance that detonator protection has been provided, in readiness for the assisting loco.) Funnily, I have an idea that when assistance arrives the failed train may then move without further authority. (The instructions to the assisting engine will include disposal of the failure and signalmen will be required to make the line safe for the disposal movement before giving permission for the assistance to enter the section. So if the failure is to be taken forward the assisting driver will be told the stop signal to which he may consider the line will be clear, and that the line is clear to the signal only. If the failure is to be taken back to a location in rear, all necessary points must be set either into a siding or on to the right line, or the line clear to the agreed limit of the movement, before the assistance is allowed to enter the section. If it's to be a bang-road move and there are catch points or unworked trailing points (do the latter still exist anywhere, I wonder?) the assisting driver will be specifically warned of them and instructed to ensure they are set for the move before pasing over them.)

Things may have changed since my day, but I suspect the same general principles apply although train radio must make things a lot simpler.
In preserved AB (/ETT/AL) land, the signals may be returned to danger and the clearing point fouled if a train has failed in section - the idea being that you're potentially tying up a layout waiting for a train that may never arrive! The clearing point must be restored before either a) the train is permitted to move forwards again under its own power, or b) the assisting engine is sent in to rescue the train, hence why the assisting engine can then move the train forwards without further authority. I'd have thought the idea behind the assisting engine being able to move the train without asking is that communications at the failure site may be difficult or nonexistent - if a train fails within a tunnel, or there's no mobile phone/cab radio signal for miles, you don't really want to delay things even further by having to walk until you find some suitable communication method, and then walk all the way back again!
Thanks Danny, I completely forgot that aspect of it (though I think it must have been unconsciously in mind when I referred to making the line safe for the disposal movement).

Of course the rules I remember were written for the days when even a lineside telephone was a rare beast and radio completely unknown, so the reasoning sounds spot on.

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Removal of ETD from Delayed Trains 07/02/2015 at 09:01 #68962
maxand
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Clearing points, assisting locos, failures, I don't recall previous discussions about this, but obviously this is how the real world works.

They're not too difficult to understand and make absolute sense. The question is whether to include them in some timetable or hide them, as seems to be the case now, under an umbrella of simplification. As I see it, assisting locos can presently be handled easily in just the same way as runaround locos provided the TT documentation makes it all clear. Clearing points and failures can be dealt with when the SimSig player puts on the Hat of God and physically removes trains from the layout after instructions by the response crew (good idea?).

This would be a good idea for a special, somewhat advanced TT that advanced users can enjoy.

Last edited: 07/02/2015 at 09:02 by maxand
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Removal of ETD from Delayed Trains 07/02/2015 at 09:30 #68964
kbarber
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" said:
Clearing points, assisting locos, failures, I don't recall previous discussions about this, but obviously this is how the real world works.

They're not too difficult to understand and make absolute sense. The question is whether to include them in some timetable or hide them, as seems to be the case now, under an umbrella of simplification. As I see it, assisting locos can presently be handled easily in just the same way as runaround locos provided the TT documentation makes it all clear. Clearing points and failures can be dealt with when the SimSig player puts on the Hat of God and physically removes trains from the layout after instructions by the response crew (good idea?).

This would be a good idea for a special, somewhat advanced TT that advanced users can enjoy.

Sorry Max, I'm probably diverting us a bit too much in the direction of how it was in real life.

Not sure if you're aware, a clearing point is the Absolute Block equivalent of an overlap, but established solely (usually) by the signalman obeying the rules. John Hinson has set it all out very clearly here http://www.signalbox.org/block/absolute02.htm - these pages are well worth a read to get an idea how the railway used to work, but even they don't convey everything.

There have been discussions of train failures on here before, though not for quite some time. I'm afraid I was quite often a protagonist. (I might possibly have started one... someone might even remember?) The conclusion was that it was going to be too difficult, certainly within the core code as it then existed, because it would require the sim to modify a timetable 'on the fly' so the train that sat down really was going nowhere without manual intervention. It also required a 'Control' function to decide where and when an assisting engine could be brought from if there was nothing suitable in the vicinity to assist the failure.

In days of yore, most stock had compatible couplings so - provided there were enough horses available - just about anything could assist just about anything. So it was by no means unknown for two trains to end up coupled together, with the dead one being shoved to a convenient place where it could be got out of the way. Better if there was a loco handy was to use that; if nothing else it obviated the need to dump the failure (with yet more messing around).

Very occasionally a loco would be taken from another train. There was a memorable instance of that in the mid-80s, somewhere in the fens north of Cambridge. The Queen was staying at Sandringham at the time, but needed to come up to town on private business. That sort of thing didn't warrant a 'proper' royal, but the royal train fleet had a few standard carriages in standard blue & grey livery (but rather better kept than the average) and one of these would be attached to a service train for the royal party. And so it was, with the special carriage added to an up Kings Lynn and Cambridge Depot giving the usual class 47 a wipe over before they sent it out (no time for a proper royal repaint). I'm sure you've already guessed... they should have concentrated on the innards not the outards, for the loco failed somewhere amid the bogs north of Ely. This, of course, would not do at all, what with HM on the train. As luck would have it, there was a down Lynn not far away. So the loco was commandeered off that and HM continued her journey while the northbound passengers sat engineless amid the fens and awaited rescue...

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Removal of ETD from Delayed Trains 07/02/2015 at 09:32 #68965
BarryM
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:huh: Here we go again! It is a panel simulation, not a GAME! Will it never end?

A signaller's job is to signal trains. Other than advice on delays, the signaller is not interest in what is supposedly happening in the background. That information and a new timetable is not required. The signaller controls a train according to its current timetable. He/she does not alter the timetable.

Barry

Barry, Sydney, New South Wales, Australia
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Removal of ETD from Delayed Trains 07/02/2015 at 09:44 #68966
postal
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" said:
:huh: Here we go again! It is a panel simulation, not a GAME! Will it never end?

A signaller's job is to signal trains. Other than advice on delays, the signaller is not interest in what is supposedly happening in the background. That information and a new timetable is not required. The signaller controls a train according to its current timetable. He/she does not alter the timetable.

Barry
Yes, but there are always circumstances when running a panel in SimSig that the signaller has to take on some of the Control functions. For example in Kings Cross you might get a points failure locking out Moorgate. As a signaller you would just let the trains queue up until the failure was resolved or you were instructed otherwise by the brains. However, I guess that a lot of users would make their own control decisions and start turning trains back at say Drayton Park, re-assigning TTs for the back workings on the fly so that the service North of Drayton Park was as per TT. You also find from time to time in the real world that a stopping train is instructed by the brains to run non-stop for a large part of its journey to regain time (and hard lines on the punters at the intermediate stations). Again this can be replicated in SimSig but not as part of a signaller's function.

Where in those scenarios do you decide to draw the line between signalling simulation and train set?

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Last edited: 07/02/2015 at 09:45 by postal
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Removal of ETD from Delayed Trains 07/02/2015 at 10:16 #68967
Steamer
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" said:
:huh: Here we go again! It is a panel simulation, not a GAME! Will it never end?

A signaller's job is to signal trains. Other than advice on delays, the signaller is not interest in what is supposedly happening in the background. That information and a new timetable is not required. The signaller controls a train according to its current timetable. He/she does not alter the timetable.

Barry
I think it's reasonable to take on a few 'Control' decisions, in the interest of keeping everything running smoothly. Strictly following the timetable and not adjusting it to work around a failure or severe delay isn't really a reflection of reality!

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Removal of ETD from Delayed Trains 07/02/2015 at 12:10 #68973
maxand
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Thanks Keith for explaining clearing points to me in detail! I didn't realize they were only to do with Absolute Block signalling.

Steamer wrote:
Quote:
I think it's reasonable to take on a few 'Control' decisions, in the interest of keeping everything running smoothly. Strictly following the timetable and not adjusting it to work around a failure or severe delay isn't really a reflection of reality!
By that I infer you support my idea of extending my role as mere signaller to actually removing failed trains from the layout, though F2 Train List controls were not specifically mentioned? Obviously there are two ways to remove a failed train:

1) Build into SimSig an automatic way of removing failed trains, e.g., (a) the signaller gets a phone call from whichever gang takes possession to the effect that "Train ABCD has now been declared a total failure and is expected to be removed from the area by 10:15". This seems quite realistic to me and absolves the signaller from the requirement to do it via the Train List > Extreme Measures > Remove train, but requires extra coding. At around the estimated time, the train's activated TC disappears from the screen (and the player is not penalized).

2) Phone the signaller to say "Train ABCD has now been declared a total failure" and leave it at that, with the implicit understanding that the signaller will use his occult powers to remove it. Less realistic but no extra coding required. Furthermore, the player is liable to lose extra points for removing a train in this way.

I wonder which method other forum members prefer?

Last edited: 07/02/2015 at 12:17 by maxand
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Removal of ETD from Delayed Trains 07/02/2015 at 13:22 #68975
kbarber
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" said:
Thanks Keith for explaining clearing points to me in detail! I didn't realize they were only to do with Absolute Block signalling.

Steamer wrote:
Quote:
I think it's reasonable to take on a few 'Control' decisions, in the interest of keeping everything running smoothly. Strictly following the timetable and not adjusting it to work around a failure or severe delay isn't really a reflection of reality!
By that I infer you support my idea of extending my role as mere signaller to actually removing failed trains from the layout, though F2 Train List controls were not specifically mentioned? Obviously there are two ways to remove a failed train:

1) Build into SimSig an automatic way of removing failed trains, e.g., (a) the signaller gets a phone call from whichever gang takes possession to the effect that "Train ABCD has now been declared a total failure and is expected to be removed from the area by 10:15". This seems quite realistic to me and absolves the signaller from the requirement to do it via the Train List > Extreme Measures > Remove train, but requires extra coding. At around the estimated time, the train's activated TC disappears from the screen (and the player is not penalized).

2) Phone the signaller to say "Train ABCD has now been declared a total failure" and leave it at that, with the implicit understanding that the signaller will use his occult powers to remove it. Less realistic but no extra coding required. Furthermore, the player is liable to lose extra points for removing a train in this way.

I wonder which method other forum members prefer?

I don't see either of those feeling very realistic, to be honest. However failed it has become, a train needs to leave a location the same way it came in - by rail.

There were times, I can assure you, when occult powers would have been extremely useful to manufacture a loco to provide assistance for a failure. But even then it needed getting to the failure and hooking on, then moving the failure itself out of the section. The only alternative is that the failure is cut up on site. Not unknown in the case of freight wagons badly damaged in a derailment, but a bit drastic for even a major failure like blowing a head gasket.

In short, should a 'train failures' feature ever be written for SimSig, the failure remains part of the bobby's responsibility until cleared in accordance with the rules.

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Removal of ETD from Delayed Trains 07/02/2015 at 13:51 #68976
Steamer
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" said:
Thanks Keith for explaining clearing points to me in detail! I didn't realize they were only to do with Absolute Block signalling.

Steamer wrote:
Quote:
I think it's reasonable to take on a few 'Control' decisions, in the interest of keeping everything running smoothly. Strictly following the timetable and not adjusting it to work around a failure or severe delay isn't really a reflection of reality!
By that I infer you support my idea of extending my role as mere signaller to actually removing failed trains from the layout, though F2 Train List controls were not specifically mentioned?
Err, no. I was replying only to Barry, who appeared to be suggesting that SimSig players shouldn't be altering timetables to work around failures. This was illustrated by my use of quotes. I do not advocate the use of the 'Remove Train' option, except in a test environment or where a software bug means that it's the only way out of a situation.

Quote:

1) Build into SimSig an automatic way of removing failed trains, e.g., (a) the signaller gets a phone call from whichever gang takes possession to the effect that "Train ABCD has now been declared a total failure and is expected to be removed from the area by 10:15". This seems quite realistic to me and absolves the signaller from the requirement to do it via the Train List > Extreme Measures > Remove train, but requires extra coding. At around the estimated time, the train's activated TC disappears from the screen (and the player is not penalized).
Please explain how it's remotely realistic for a failed train to be craned off the track, presumably within a few hours? The only time trains are removed via that method is following a serious derailment.

Quote:
I wonder which method other forum members prefer?
I imagine the preferred method would be for a rescue loco/unit to be summoned, attached to the failure and the whole thing be taken to a convenient siding, as happens in real life. I don't think this is likely to happen though, considering the way SimSig's timetable works.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Removal of ETD from Delayed Trains 07/02/2015 at 14:40 #68978
Late Turn
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I suppose it's possible for a timetable writer to 'simulate' a failed train scenario (or a number of them, each with a certain probability of occurring), simply by adding a 'join' activity at a certain location and thus requiring the train to wait until its 'assisting' engine (itself added to the timetable) arrives. It would rather spoil the surprise, though, if it was obvious from the schedule that a train was booked to join 1Z99 at some point in its journey! Perhaps a separate 'join' command could be built into the core code, not shown in the schedule but rather triggering a phone call to advise that the train has failed and will be awaiting 1Z99 (that schedule itself not visible in simplifiers and so on)? At least that way, the timetable writer can ensure that the assistance comes from an appropriate (realistic) location within a realistic timescale (it can take a long time!) for the era and the type of train involved - neither of which the simulation itself can reasonably be expected to consider.
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Removal of ETD from Delayed Trains 08/02/2015 at 12:27 #68994
maxand
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Ignore my comments in post #21. Late Turn's proposal in the previous post is what we should be doing. Seems this will involve some tinkering with the code to make it a surprise rather than part of the standard TT. I seem to recall that Train Dispatcher provides for this sort of thing.
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