Moves to/from Loco Sdgs - how's it done?

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Moves to/from Loco Sdgs - how's it done? 07/08/2017 at 22:15 #99919
whatlep
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I'm baffled as to how to get movements in and out of the Loco Sdgs in the 2000 era simulation. I've created a timetabled entry which is supposed to get a loco from the sidings to the station area via the headshunt. What happens is:
1) Driver phones for entry and is granted entrance from loco sdgs
2) Loco moves in down direction to headshunt
3) Loco stops at headshunt and reverses direction
4) Loco driver phones to request permission to pass stop board and proceed to OX129
5) Permission granted and loco moves in up direction
6) Loco disappears from list of trains, gone forever!

I'm guessing that it simply goes back into the loco sidings due to the hand point(s) concerned never being known to have changed. Is that correct, or am I missing something really obvious?

I'd really like to get this move working so some pre-2000 timetables can be developed further.

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Moves to/from Loco Sdgs - how's it done? 07/08/2017 at 22:32 #99920
JamesN
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--Deleted--
Last edited: 07/08/2017 at 22:34 by JamesN
Reason: Incorrect information

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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 13:17 #99927
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You can't do a BR era timetable for this sim as I was writing a 1985 timetable for this Oxford sim & due to the fact that there are too many missing parts of the railway around Oxford I've abandoned it & won't continue with it until the sim has a BR era in it. Somrthing which will be done at some point in the future. I've managed to get all the passenger & parcels traffic in the timetable, but the biggest problem is missing freight locations such as Bletchington Cement Works as well as the yard at the south end of Oxford station on the UP side. I know there are some sdgs in the sim there, but back in BR days(pre 1994) the sdgs there were much more extensive.
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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 14:10 #99928
whatlep
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That's a little too pessimistic IMHO. The 1960s is not really possible as the PSB and its layout didn't come in until 1973, but sims of the 1970s and 1980s are possible with some constraints. By the 1970s, Blethcington only had 1 train calling per day in the up direction. While it would be nice to model that complex manoeuvre, I can live with dropping 1 train per day. Similarly, the Abingdon branch is missing from Radley and Ascott-u-Wychwood coal yard at that point, but again, only a train per day to each.

South Yard is, I agree, more of an issue, but trains recessing their can be programmed to occupy the UGL (UPL in the 2000 sim) for a given period. Trains terminating/ originating at South Yard I'm routing to Hinksey for the time being.

Loco run rounds and access to the depot are more immediate issues, hence this post and another re the bug exiting the DCS to the north.

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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 15:27 #99929
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Well that's as maybe. Geoff sent me this sim last cristmas specifically to write a BR era timetable & as JamesN will testify the sim in its current format doesn't cater for that period. By all means you can fudge it as best you can, but for me that isn't an option. When I write a timetable I try & make it as accurate as I can possibly get it. Even looking through my Oxford 1983/84 Arrival & Departure book looking at the present layout or 2000 era wasn't really capable of hdnling the traffic pattern. For me if you go down the road of altering all the trains so they fit into the sim it gets to a point where ythe timetable is more fictional than reality & that isn't fore me. I want to experience as close as possible what the signallers had to deal with at the time. That's why when the Carlisle sim is released on loader the 1979-1980 timetable I wrote back when the developer asked me to write a timetable for the sim the version that will be released on loader is a completely different animal to the first version that was released. The main reason is that I got alot more BR publications & other stuff I was given from colleagues I knew from my railway career that has resulted in something that is pretty muchb somewhere between 96% - 98% accurate. There are several sims I've actually started a 1980s era timetable for, but because of altered track layout & or something which makes it very difficult to timetable a specific train I've put it on hold & one day it maybe updated to cater for the 1970/1980s & then it's game on.
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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 18:13 #99932
whatlep
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Fair enough. I'll persevere with my efforts, if only to entertain myself. I share your enthusiasm for an earlier era simulation, so let's hope Geoff and others can take the time to develop one. Should it happen, I'll be very happy to see your "on hold" efforts blossom forth.

All that being said, how DO I get locos on/off the sidings! :-)

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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 18:27 #99933
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To make things easier I'll send you my Oxford timetable & you can look at that to see how I tt'd the loco movements on & off the depot. PM me your e-mail address & I'll send it to you.
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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 19:04 #99936
Steamer
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whatlep in post 99932 said:

All that being said, how DO I get locos on/off the sidings! :-)
You need to set the hand point that switches between the headshunt and the other siding- this can be found in Show-> Lever Frames 'Down CS Handpoints'. I'll edit the manual, which currently implies the point works automatically.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 22:20 #99939
BarryM
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Steamer in post 99936 said:
whatlep in post 99932 said:

All that being said, how DO I get locos on/off the sidings! :-)
You need to set the hand point that switches between the headshunt and the other siding- this can be found in Show-> Lever Frames 'Down CS Handpoints'. I'll edit the manual, which currently implies the point works automatically.
Rick, are you able to run a loco from the Loco sidings to Oxford Station using the 2000 mode? I found that the loco gets lost in its movement from the headshunt to the station.

Barry

Barry, Sydney, New South Wales, Australia
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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 22:28 #99940
Steamer
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BarryM in post 99939 said:
Steamer in post 99936 said:
whatlep in post 99932 said:

All that being said, how DO I get locos on/off the sidings! :-)
You need to set the hand point that switches between the headshunt and the other siding- this can be found in Show-> Lever Frames 'Down CS Handpoints'. I'll edit the manual, which currently implies the point works automatically.
Rick, are you able to run a loco from the Loco sidings to Oxford Station using the 2000 mode? I found that the loco gets lost in its movement from the headshunt to the station.

Barry
Yes. Let the train into the headshunt, operate the 'Down CS Handpoints' lever frame, set the route from OX129 and allow the train to pass the stop board when it rings in.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Moves to/from Loco Sdgs - how's it done? 08/08/2017 at 23:14 #99941
BarryM
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Steamer in post 99940 said:
BarryM in post 99939 said:
Steamer in post 99936 said:
whatlep in post 99932 said:

All that being said, how DO I get locos on/off the sidings! :-)
You need to set the hand point that switches between the headshunt and the other siding- this can be found in Show-> Lever Frames 'Down CS Handpoints'. I'll edit the manual, which currently implies the point works automatically.
Rick, are you able to run a loco from the Loco sidings to Oxford Station using the 2000 mode? I found that the loco gets lost in its movement from the headshunt to the station.

Barry
Yes. Let the train into the headshunt, operate the 'Down CS Handpoints' lever frame, set the route from OX129 and allow the train to pass the stop board when it rings in.
Well I cannot get it to work! Using Whatlep's timetable, the loco disappears off the F2. I cannot set a route from OX129. Confused!

Barry

Barry, Sydney, New South Wales, Australia
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Moves to/from Loco Sdgs - how's it done? 09/08/2017 at 17:45 #100946
whatlep
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Steamer in post 99940 said:
BarryM in post 99939 said:
Steamer in post 99936 said:
whatlep in post 99932 said:

All that being said, how DO I get locos on/off the sidings! :-)
You need to set the hand point that switches between the headshunt and the other siding- this can be found in Show-> Lever Frames 'Down CS Handpoints'. I'll edit the manual, which currently implies the point works automatically.
Rick, are you able to run a loco from the Loco sidings to Oxford Station using the 2000 mode? I found that the loco gets lost in its movement from the headshunt to the station.

Barry
Yes. Let the train into the headshunt, operate the 'Down CS Handpoints' lever frame, set the route from OX129 and allow the train to pass the stop board when it rings in.
Confirm that works for me. Very many thanks.

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Moves to/from Loco Sdgs - how's it done? 09/08/2017 at 19:26 #100947
Steamer
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BarryM in post 99941 said:
Steamer in post 99940 said:
BarryM in post 99939 said:
Steamer in post 99936 said:
whatlep in post 99932 said:

All that being said, how DO I get locos on/off the sidings! :-)
You need to set the hand point that switches between the headshunt and the other siding- this can be found in Show-> Lever Frames 'Down CS Handpoints'. I'll edit the manual, which currently implies the point works automatically.
Rick, are you able to run a loco from the Loco sidings to Oxford Station using the 2000 mode? I found that the loco gets lost in its movement from the headshunt to the station.

Barry
Yes. Let the train into the headshunt, operate the 'Down CS Handpoints' lever frame, set the route from OX129 and allow the train to pass the stop board when it rings in.
Well I cannot get it to work! Using Whatlep's timetable, the loco disappears off the F2. I cannot set a route from OX129. Confused!

Barry
Sounds like you aren't operating the hand point lever. I've just checked again, and if you follow the above instructions it will work.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Moves to/from Loco Sdgs - how's it done? 09/08/2017 at 23:11 #100950
BarryM
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Thanks Rick. I was trying to get the loco to exit the Headshunt via the inward route using the Loco Spur GF!

Barry

Barry, Sydney, New South Wales, Australia
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Moves to/from Loco Sdgs - how's it done? 31/08/2017 at 17:35 #101393
whatlep
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Returning to this one as I still can't get locos either from signal 150 or from anywhere on Oxford's up side to the headshunt. The attached file will illustrate the problem (and give a peek into my 1979 timetable development). Start the timetable and TEST is ready and willing to go to the headshunt from p3, but it will never move willingly....

It doesn't matter where on the up side you start from (or OX150), nor whether the move to Loco Sdgs is tried as one move or two (as in the file), the message "waiting for correct route to be set" always comes up. Note that this happens even when the Down CS hand points are set correctly.

Any assistance gratefully received. Oh and if anyone has a Conditional WTT for 1978/79, I'd VERY much like to hear from you!

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Moves to/from Loco Sdgs - how's it done? 26/07/2020 at 15:38 #129976
Terry
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I'm currently operating the 1978 simulation (2000 era layout) and have struggled with getting 0V19 from loco sidings to platform 2. At first, I tried to use the 'Loco Spur GF' for the movement with no success (loco disappeared!), so, having read the above comments, I made use of the 'Down CS Hand Points' and was successful. Presumably, a returning loco to the loco sidings can use the same process through OX150 from platform 2. However, this does raise the question in my mind as to when the 'Loco Spur GF' is ever used! I'm early on in this simulation so perhaps the answer may come as I progress this simulation but any comments would be welcome.

Terry.

Terry
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Moves to/from Loco Sdgs - how's it done? 26/07/2020 at 20:16 #129986
Phil-jmw
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Terry in post 129976 said:
I'm currently operating the 1978 simulation (2000 era layout) and have struggled with getting 0V19 from loco sidings to platform 2. At first, I tried to use the 'Loco Spur GF' for the movement with no success (loco disappeared!), so, having read the above comments, I made use of the 'Down CS Hand Points' and was successful. Presumably, a returning loco to the loco sidings can use the same process through OX150 from platform 2. However, this does raise the question in my mind as to when the 'Loco Spur GF' is ever used! I'm early on in this simulation so perhaps the answer may come as I progress this simulation but any comments would be welcome.

Terry.
Without opening the sim to read the TT notes, I'm pretty sure it says somewhere that moves into the loco sdgs must use the loco sdgs GF.

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Moves to/from Loco Sdgs - how's it done? 27/07/2020 at 00:52 #129990
whatlep
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Terry in post 129976 said:
I'm currently operating the 1978 simulation (2000 era layout) and have struggled with getting 0V19 from loco sidings to platform 2. At first, I tried to use the 'Loco Spur GF' for the movement with no success (loco disappeared!), so, having read the above comments, I made use of the 'Down CS Hand Points' and was successful. Presumably, a returning loco to the loco sidings can use the same process through OX150 from platform 2. However, this does raise the question in my mind as to when the 'Loco Spur GF' is ever used! I'm early on in this simulation so perhaps the answer may come as I progress this simulation but any comments would be welcome.

Terry.
Hi Terry. Loco Spur GF is used for moves into the depot from platform 2. The situation with the two accesses effectively being one-way is a known bug in the simulation logged in Mantis since Oxford was issued. Timetable creators just have to work round the bug in the way you've discovered.

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