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Show Timetable Popup Templates 26/04/2021 at 11:54 #139081 | |
Dionysusnu
579 posts |
Is the last seen line a thing signallers have in real life? Or is it a "god" feature, like seeing the train's current status? (moving at 40mph etc)
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Show Timetable Popup Templates 26/04/2021 at 16:55 #139094 | |
Sacro
1171 posts |
Dionysusnu in post 139081 said:Is the last seen line a thing signallers have in real life? Or is it a "god" feature, like seeing the train's current status? (moving at 40mph etc)Train's current speed could easily be provided by using GPS trackers Log in to reply |
Show Timetable Popup Templates 26/04/2021 at 17:06 #139096 | |
DonRiver
166 posts |
GeoffM in post 139070 said:I'm guessing you haven't played Manchester Piccadilly on the Longsight panel then. Or don't care which line you send trains to Heaton Norris. :)I'm guessing you can see which licences I hold and possibly every time I've started a game ;) The "most recent" line doesn't help on the sims I've got, and I quite like stripping visible data to the essentials! (named for the one in Tasmania, not in Russia) Log in to reply |
Show Timetable Popup Templates 26/04/2021 at 17:49 #139100 | |
GeoffM
6380 posts |
Dionysusnu in post 139081 said:Is the last seen line a thing signallers have in real life? Or is it a "god" feature, like seeing the train's current status? (moving at 40mph etc)Well, often they have paper simplifiers so it's not an issue. I think even TRUST will show the full schedule of a live train - though I'm aware there are a number of queries that yield slightly different results. But SimSig shows the next locations - useful if a train has a lot of location entries. SimSig Boss Last edited: 26/04/2021 at 17:53 by GeoffM Reason: None given Log in to reply |
Show Timetable Popup Templates 26/04/2021 at 17:52 #139101 | |
GeoffM
6380 posts |
DonRiver in post 139096 said:GeoffM in post 139070 said:The MRU feature was introduced because of Man Picc and the lack of visibility of the scheduled line code at Slade Lane once the train has left Piccadilly. Granted, if you have ARS on then it's not so much an issue as ARS propagates the codes along.I'm guessing you haven't played Manchester Piccadilly on the Longsight panel then. Or don't care which line you send trains to Heaton Norris. :)I'm guessing you can see which licences I hold and possibly every time I've started a game ;) SimSig Boss Log in to reply |
Show Timetable Popup Templates 26/04/2021 at 20:51 #139112 | |
Splodge
721 posts |
Though that said, between Piccadilly and Slade Lane is a free-for-all where line/route codes (other than fast/slow/Styal at Slade Lane) are irrelevant. I've been given some routes that on the face of it are utterly bizarre, but are intended to keep things moving in the bigger picture. In particular moves from 13 that ultimately end up on the mains at Slade Lane can get almost any route from 13, and even driving the same train two or three days in a row is likely to yield different routes depending on how everything else is flowing. Also moves to/from Longsight are all pathed via the UDG but again, signallers can and do give you absolutely any route, especially in the small hours when possessions can have all sorts of impacts. There's the right way, the wrong way and the railway. Log in to reply |