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Up Decoy Signal No.1

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Up Decoy Signal No.1 03/08/2024 at 10:11 #158019
bugsy
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I'm probably the only person who doesn't know the answer to this question. What does Signal No.1 do in the Up Decoy Yard?
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Up Decoy Signal No.1 03/08/2024 at 10:54 #158022
jc92
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its the handsignal past the stop board on up siding 1. 2,3 & 4 all do the equivelant for their roads.
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Up Decoy Signal No.1 03/08/2024 at 11:21 #158023
flabberdacks
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It authorises a train to depart either Roads 1/4 past the stop board, or for a train to depart the Cripple Siding, or Railport.

For example when a train enters at Railport you first switch points RP to reverse, then click the RP box, it'll turn green to confirm a proceed authority will be given to the entering train.

The train will then move up to the shunt signal underneath the word RAILPORT on the main diagram and can be signalled as normal into the shunt neck, onto the east slow line or onto the flyover, depending on what it needs to do next.

Always make sure the points are correctly set for every move, before you authorise the move to begin.

Last edited: 03/08/2024 at 11:22 by flabberdacks
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Up Decoy Signal No.1 03/08/2024 at 14:07 #158025
bugsy
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jc92 in post 158022 said:
its the handsignal past the stop board on up siding 1. 2,3 & 4 all do the equivelant for their roads.
I think that I'm getting confused (an age thing in my case)

So, for example. I have a train in UP SDG 3 which needs to go tp Potteric Carr Jn. The points X and Z are set and I presume that signal N0.3 has to be cleared. But do I need to clear signal No.1 to get the train moving and then signal No.3 or have I got this completely wrong?
Up until now, I have instructed the train to pass the stop board and that's about it 😐

Update: No. All that's obviously wrong because I cleared signal No. 3 and the train departed.

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Last edited: 03/08/2024 at 14:16 by bugsy
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Up Decoy Signal No.1 03/08/2024 at 14:56 #158028
bugsy
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Would someone kindly give me an example showing when signal No.1 is used.

Edit: Don't worry about this cos I've just found out.

Bugsy.

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Last edited: 03/08/2024 at 16:12 by bugsy
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Up Decoy Signal No.1 03/08/2024 at 16:24 #158029
flabberdacks
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Did you get it working okay?
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Up Decoy Signal No.1 03/08/2024 at 19:45 #158034
bugsy
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flabberdacks in post 158029 said:
Did you get it working okay?
Yes thanks, all sorted 🙂

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Up Decoy Signal No.1 05/08/2024 at 06:51 #158055
vloris
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flabberdacks in post 158023 said:
It authorises a train to depart either Roads 1/4 past the stop board, or for a train to depart the Cripple Siding, or Railport.
No, that's not what signal no.1 is for. And your answer is only more confusing.
Signal no.1 is only for the stop board at road no.1 (same for signal 2 - 4 are for roads 2 - 4).
Also Railport (RP) has it's own signal (RP), and the cripple siding (CR) has its own signal (CR).

tl;dr - Signal 1 acts as a handsignal for the stopboard at road 1, just as signal 2 is for Road 2 etc.

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Up Decoy Signal No.1 05/08/2024 at 10:29 #158057
bugsy
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vloris in post 158055 said:
flabberdacks in post 158023 said:
It authorises a train to depart either Roads 1/4 past the stop board, or for a train to depart the Cripple Siding, or Railport.
No, that's not what signal no.1 is for. And your answer is only more confusing.
Signal no.1 is only for the stop board at road no.1 (same for signal 2 - 4 are for roads 2 - 4).
Also Railport (RP) has it's own signal (RP), and the cripple siding (CR) has its own signal (CR).

tl;dr - Signal 1 acts as a handsignal for the stopboard at road 1, just as signal 2 is for Road 2 etc.
I did eventually realise this and when you look at the graphic, it's logical.
Thanks for making it crystal clear in your explanation 🙂

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