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Control Input

You are here: Home > Forum > General > General questions, comments, and issues > Control Input

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Control Input 26/07/2011 at 19:10 #18392
headshot119
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Just a theoretical question for the devs.

What I'm interested about is. Take signal PN4 on Exeter (Paignton platform 2 up starter) can the software interpret the signal being selected without the mouse being clicked on it?, or is there scope for that feature. If that makes sense.

Thanks Karl

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Re: Control Input 26/07/2011 at 20:21 #18398
Lardybiker
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Can you add some context as to why such a feature is need or required or how/why you'd use it?
Last edited: 26/07/2011 at 20:21 by Lardybiker
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Re: Control Input 26/07/2011 at 20:25 #18400
agilchrist
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I think I mentioned this feature as I saw it at West Hampstead, where instead of clicking they can put in signal numbers and instruction on the keyboard instead.

Its an interesting concept, reminds me of old Vax system where you could just give it a list of commands and off it went and did what you tell it.

Blessed are the true believers, for only they shall walk the Path, and they shall be welcomed unto the realm of the Ori and made as one with Them.
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Re: Control Input 26/07/2011 at 20:26 #18401
headshot119
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Well say for instance you had a model of Paignton panel in an NX style layout. Via an interface with the PC could the SimSig software interpret me pressing PN4 as the entry signal, then UT220 as the exit signal via buttons on the panel, then feed back to the panel the white lights confirming the route?

As to why I'm just curious to as to if it's possible.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Re: Control Input 26/07/2011 at 20:37 #18404
Lardybiker
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Hmmmm.....Not directly without some extra programming unless you can make it work like a touch screen (and an interface like that is likely to be very complicated).

The best option would be a generic interface between your panel and the PC where SimSig could interpret your control presses. It would require a significant core code change to do it though.

Last edited: 26/07/2011 at 20:38 by Lardybiker
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Re: Control Input 26/07/2011 at 20:58 #18405
Splodge
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Probably not quite the same, but the Stafford sim had an entry-exit style of selecting routes; you could set a through route through Stafford or any of the junctions by only clicking the entry and the exit signal.
There's the right way, the wrong way and the railway.
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Re: Control Input 26/07/2011 at 21:10 #18406
UKTrainMan
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" said:
Probably not quite the same, but the Stafford sim had an entry-exit style of selecting routes; you could set a through route through Stafford or any of the junctions by only clicking the entry and the exit signal.
Long route! :cheer: :cheer: :cheer:

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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Re: Control Input 26/07/2011 at 21:18 #18407
headshot119
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It's a nice feature of NX panels. For instance in Croess Newydd signal box you can route from the Down Gobowen entry signal right through onto the single line to Chester.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Re: Control Input 27/07/2011 at 06:56 #18417
GeoffM
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Keyboard input is certainly a possibility. On IECC/Westcad you can type S123 S456 S789 [SET] and it would request a route from S123 to S456 and then from S456 to S789. The [SET] is a specific button on the keyboard. You can also type R123AM [SET] if you know the route identities.

Interfacing to hardware is also possible but requires some internal knowledge of the data/message structures and some hardware skills.

SimSig Boss
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Re: Control Input 27/07/2011 at 11:30 #18426
clive
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I'm sure this has come up before.

The best way to do this would be for you to write a custom program that interfaced to your special hardware and then behaved as if it was a client talking to a multi-player server, sending button press messages to the server just like a client does.

However, at present we are not publishing the protocol information for client-server communications (unless Geoff tells me he's changed his mind).

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