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Light Engine Shunting - Core Code

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Light Engine Shunting - Core Code 07/08/2011 at 08:31 #19196
BarryM
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Why should light locomotives standing at a cleared signal but not in a platform show in F2 "waiting for right away at...."? It seems to cause a lot of delays. Does it happen in the real rail system?
Barry

Barry, Sydney, New South Wales, Australia
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Re: Light Engine Shunting - Core Code 07/08/2011 at 09:00 #19197
Meld
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Barry - I think your referring to the 83/4 timetable for Sheffield and the shunts that use the various reversing locations, for example TY423 on scren 6 in Sheffield. The original t/t had these locos standing for between 2&4 minutes at this signal, however it was found that this was causing backlog, especially between 0500 and 0630, therefore all light locos were given a set down departure time, to speed things up. The waiting right away must be used as there is a departure time for the loco leaving the signal.

In the case of DMUs at Sheffield going from the Up side (P6-8) reversing at S82 a shunter was always in the rear cab and the driver would propel the DMU back to its next location working on buzzer codes between them both, and would get a lot quicker reverse at the signal

I would assume that there is a time limit imposed in the core code that sets a minimum time to simulate a crew changing ends. I'm sure one of the developers could expand on the set down function.

Passed the age to be doing 'Spoon Feeding' !!!
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Re: Light Engine Shunting - Core Code 07/08/2011 at 09:25 #19198
BarryM
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2158 posts
" said:
Barry - I think your referring to the 83/4 timetable for Sheffield and the shunts that use the various reversing locations, for example TY423 on screen 6 in Sheffield. The original t/t had these locos standing for between 2&4 minutes at this signal, however it was found that this was causing backlog, especially between 0500 and 0630, therefore all light locos were given a set down departure time, to speed things up. The waiting right away must be used as there is a departure time for the loco leaving the signal.

In the case of DMUs at Sheffield going from the Up side (P6-8) reversing at S82 a shunter was always in the rear cab and the driver would propel the DMU back to its next location working on buzzer codes between them both, and would get a lot quicker reverse at the signal

I would assume that there is a time limit imposed in the core code that sets a minimum time to simulate a crew changing ends. I'm sure one of the developers could expand on the set down function.
Thanks Meld. For any sim, I was more interested in determining if the message shown in F2 for locomotives only requiring a right of way when standing at a signal that is "green" is correct. It appears that a time is placed in a core file (which one?) to allow for the "right of way". It is not needed or is it?
Barry

Barry, Sydney, New South Wales, Australia
Last edited: 07/08/2011 at 09:26 by BarryM
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Re: Light Engine Shunting - Core Code 07/08/2011 at 11:30 #19201
CAP.
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Barry most trains do not start moving instantly when a signal turns green.
It may take a couple or more seconds...

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Re: Light Engine Shunting - Core Code 07/08/2011 at 12:10 #19202
Underwood
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if changing from red to yellow/green yes there would be a delay. The driver has to respond to seeing the new aspect first, release the brakes, shift into 'forward' or 'Engine Only' then apply power
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Re: Light Engine Shunting - Core Code 07/08/2011 at 13:29 #19203
Albert
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By the way, the driver does not wait for right of way, but for right-away.
AJP in games
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Re: Light Engine Shunting - Core Code 07/08/2011 at 23:23 #19219
BarryM
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" said:
By the way, the driver does not wait for right of way, but for right-away.
Thanks Albert.
Sorry I know I have confused you all. In my original post, I should not have mentioned "delay". I was queering the message in F2 "Awaiting for right-away" when light engines are standing at a green signal. I need the designer's opinion.
Barry

Barry, Sydney, New South Wales, Australia
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Re: Light Engine Shunting - Core Code 08/08/2011 at 08:53 #19226
broodje
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Barry, there is a delay of around 1 minute (if I'm not mistaken) between getting the green light and starting to move. This delay can be longer if the train changes direction.
The developers can set a longer minimum wait time if they want, but not shorter.

Last edited: 08/08/2011 at 08:53 by broodje
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