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The Big Chain

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The Big Chain 10/10/2012 at 12:49 #36212
Stephen Fulcher
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The in-game messaging function would not really work with that scenario anyway, as generally messages between chained sims do not work.

Teamspeak tends to work well for chained games as panel operators on adjacent sims can communicate easily, but I would have thought even that method would be swamped with so many Signallers without some form of channel separation.

Three lines would definitely not be enough with the in-game chat.

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The Big Chain 10/10/2012 at 13:46 #36213
Danny252
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" said:
The in-game messaging function would not really work with that scenario anyway, as generally messages between chained sims do not work.
They do work, it's just a matter of knowing how they work. I'm of the opinion that it's been designed to send messages to the host of whatever sim you select (i.e. if you select Exeter on Bristol, your message will go to whoever is hosting Exeter). The wiki is fairly cryptic on the matter, but I think it supports what I said:

"Messages along a chain only go to/from the respective Host/Master Sims"

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The Big Chain 10/10/2012 at 13:49 #36214
Stephen Fulcher
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It was a badly worded statement on my part.

What I should have said is that they do not provide much practical use for the Signallers themselves. For instance, the Signaller on Panel 3 at Exeter cannot communicate via In-game message to Panel 2 at Westbury.

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The Big Chain 10/10/2012 at 17:21 #36219
primedetective
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I'll check later today for a definite list of which sims chain to which other sims just by running each one and looking in the multiplayer option.
By the way, the essential sims to connect the East to the West are:
Gloucester
Saltley
Derby
Trent

Gloucester should connect to either Bristol or Swindon, and Trent should connect to either Sheffield or Worksop.

As a related question, shouldn't Peterborough be able to chain to Trent at Grantham Junction?
Could allow for trains from King's Cross to Nottingham

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The Big Chain 10/10/2012 at 17:24 #36220
jc92
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" said:

As a related question, shouldn't Peterborough be able to chain to Trent at Grantham Junction?
Could allow for trains from King's Cross to Nottingham :D
theres about 3/4 of a mile in it. stoke tunnel - grantham is donny PSB, the tiploc for grantham is short of allington junction, so donny PSB would be required to complete the chain.

"We don't stop camborne wednesdays"
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The Big Chain 10/10/2012 at 18:05 #36222
headshot119
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4869 posts
" said:
I'll check later today for a definite list of which sims chain to which other sims just by running each one and looking in the multiplayer option.
By the way, the essential sims to connect the East to the West are:
Gloucester
Saltley
Derby
Trent

Gloucester should connect to either Bristol or Swindon, and Trent should connect to either Sheffield or Worksop.

As a related question, shouldn't Peterborough be able to chain to Trent at Grantham Junction?
Could allow for trains from King's Cross to Nottingham :D
Opening up sims and looking at what it thinks it can chain to is not a lot of good. King's Cross thinks that it can chain to North London Line but it can't with the current versions.

The current list of what can chain stands at :

Exeter - Westbury - Swindid - Bristol - Gloucester.
Saltley - Derby (Meet version).
Worksop - South Humberside - Sheffield (Scrolly Version given out at one of the meets) - Trent. [Trent also chains to paged Sheffield)
King's Cross - Peterborough - Cambridge.
Central Scotland - Edinburgh.
Lancing - Brighton.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Last edited: 10/10/2012 at 18:10 by headshot119
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The Big Chain 10/10/2012 at 18:07 #36223
jc92
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can lancing not chain to brighton?
"We don't stop camborne wednesdays"
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The Big Chain 10/10/2012 at 18:10 #36224
headshot119
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Forgot they existed appended to original post
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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The Big Chain 10/10/2012 at 19:22 #36225
Noisynoel
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989 posts
" said:
" said:
I'll check later today for a definite list of which sims chain to which other sims just by running each one and looking in the multiplayer option.
By the way, the essential sims to connect the East to the West are:
Gloucester
Saltley
Derby
Trent

Gloucester should connect to either Bristol or Swindon, and Trent should connect to either Sheffield or Worksop.

As a related question, shouldn't Peterborough be able to chain to Trent at Grantham Junction?
Could allow for trains from King's Cross to Nottingham :D
Opening up sims and looking at what it thinks it can chain to is not a lot of good. King's Cross thinks that it can chain to North London Line but it can't with the current versions.

The current list of what can chain stands at :

Exeter - Westbury - Swindid - Bristol - Gloucester.
Saltley - Derby (Meet version).
Worksop - South Humberside - Sheffield (Scrolly Version given out at one of the meets) - Trent. [Trent also chains to paged Sheffield)
King's Cross - Peterborough - Cambridge.
Central Scotland - Edinburgh.
Lancing - Brighton.
Actually it's

Lewes ) - Brighton - Gatwick )- Croydon
Lancing ) ...............Oxted )

Noisynoel
Last edited: 10/10/2012 at 19:23 by Noisynoel
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The Big Chain 10/10/2012 at 19:33 #36226
Stephen Fulcher
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2029 posts
Largely academic though Noel as several of those are not available outside of the inner circle of Developers.
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The Big Chain 10/10/2012 at 20:14 #36228
Noisynoel
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989 posts
" said:
Largely academic though Noel as several of those are not available outside of the inner circle of Developers.
Actually all of those sims have been in the public domain, even though they were only beta versions, so it's not academic at all. The only issue is that not everybody got the beta releases as they were tested at several meets

Noisynoel
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The Big Chain 10/10/2012 at 20:21 #36229
jc92
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3631 posts
" said:
" said:
" said:
I'll check later today for a definite list of which sims chain to which other sims just by running each one and looking in the multiplayer option.
By the way, the essential sims to connect the East to the West are:
Gloucester
Saltley
Derby
Trent

Gloucester should connect to either Bristol or Swindon, and Trent should connect to either Sheffield or Worksop.

As a related question, shouldn't Peterborough be able to chain to Trent at Grantham Junction?
Could allow for trains from King's Cross to Nottingham :D
Opening up sims and looking at what it thinks it can chain to is not a lot of good. King's Cross thinks that it can chain to North London Line but it can't with the current versions.

The current list of what can chain stands at :

Exeter - Westbury - Swindid - Bristol - Gloucester.
Saltley - Derby (Meet version).
Worksop - South Humberside - Sheffield (Scrolly Version given out at one of the meets) - Trent. [Trent also chains to paged Sheffield)
King's Cross - Peterborough - Cambridge.
Central Scotland - Edinburgh.
Lancing - Brighton.
Actually it's

Lewes ) - Brighton - Gatwick )- Croydon
Lancing ) ...............Oxted )
is horsham not also a separate sim (think ive seen it hiding in the three bridges wiki docs somewhere)

"We don't stop camborne wednesdays"
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The Big Chain 11/10/2012 at 06:11 #36237
primedetective
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33 posts
So then "all" that needs to be done is chain Gloucester to Saltley at Barnt Green and Derby to Trent at Sheet Stores Jct. and Clay Cross Jct.
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The Big Chain 11/10/2012 at 15:01 #36254
Didcot
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41 posts
A long while ago Geoff said that the Pause Function would be restored to the former use.IE The sim could be set while the pause was on. This was very helpful when using the sim as a single player when failures and traffic conditions were getting difficult.An Example: Bristol on your own trying to attend to failures at Parkway when the pause could be used to attend to something at BTM.
Now we are in a situation where the Pause means pause full stop,nothing can be done.
saltley is a prime example.Also remember some of us are not the Wizz Kids who seem to be able to run everything.
So when are we going to get the sims reissued with a sensible pause.
Suggest sooner than later some of us might be in the big box in the sky and on't see it!!!

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The Big Chain 11/10/2012 at 15:26 #36255
GeoffM
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6292 posts
" said:
A long while ago Geoff said that the Pause Function would be restored to the former use.IE The sim could be set while the pause was on. This was very helpful when using the sim as a single player when failures and traffic conditions were getting difficult.An Example: Bristol on your own trying to attend to failures at Parkway when the pause could be used to attend to something at BTM.
Now we are in a situation where the Pause means pause full stop,nothing can be done.
saltley is a prime example.Also remember some of us are not the Wizz Kids who seem to be able to run everything.
So when are we going to get the sims reissued with a sensible pause.
Suggest sooner than later some of us might be in the big box in the sky and on't see it!!!
A long while ago Geoff removed that particular controversial feature. You'll have to ask the individual developers as to when their sims will be re-released.

SimSig Boss
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The Big Chain 11/10/2012 at 15:50 #36267
Jan
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892 posts
" said:
" said:

As a related question, shouldn't Peterborough be able to chain to Trent at Grantham Junction?
Could allow for trains from King's Cross to Nottingham :D
theres about 3/4 of a mile in it. stoke tunnel - grantham is donny PSB, the tiploc for grantham is short of allington junction, so donny PSB would be required to complete the chain.

Come to think of it, there's also the possibility of chaining Peterborough to Leicester. However that would depend on whether the route from Syston via Melton Mowbray and Stamford to Peterborough, as well as the Manton to Kettering line, was included into Leicester, or whether it would be left for a subsequent stand-alone simulation.

Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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The Big Chain 11/10/2012 at 15:55 #36271
Peter Bennet
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5363 posts
First question - does anyone know which Sims don't have pause?

Peter

I identify as half man half biscuit - crumbs!
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The Big Chain 11/10/2012 at 16:20 #36274
Stephen Fulcher
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2029 posts
Peter, I think it was 2.227 or thereabouts versions of any sim that have the extra realism that people seemed to dislike.

Multiplayer sims that chain are set up with the game paused anyway as the times need to synchronise for it to work, then pausing or unpausing one sim has the same effect on the rest too.

It is also very rare that a multiplayer game gets paused once it is underway as there is no need to do so. Generally the host does not work a panel, and can deal with any issues whilst the sim is running whilst the relevant Signallers continue to run trains on their panels.

If I play a sim single I rarely pause it for a timetable change or reverse, and certainly never to get round having too many trains phoning in from signals - after all the time can always be slowed down, even below 1:1 speed, if the Signaller cannot cope. It is also often counter-productive to be able to set routes whilst paused anyway as the route will never clear until the sim is then unpaused, which is a major wrong-route risk as the person doing it will never catch themselves in time before an ACOA report.

I have the advantage of knowing the Saltley area very well, and I have no problem with the improvements to realism that pause meaning pause bring - I simply run the sim at 1:1 speed when it is busy and have a methodical way of working the box, but I know of many people who do not know the area as well as I do who have no difficulties either.

When I have hosted multiplayer games in the past, I have found that a lot of errors have occurred when people try to set routes when the sim is paused (some of the older sims automatically pause when a timetable edit is made). There is nothing more frustrating as a host than having to sort out chaos caused by a Signaller not paying attention and sending a train the wrong way - sometimes the train will take the wrong route.

It is also worth noting that there is noting more frustrating whilst playing multiplayer than a game which is constantly pause, unpause, pause, unpause..... There needs to be a constant flow to it.

I did make a suggestion to Geoff, who may or may not remember, that interfering with the sim whilst paused could be restricted to beginner mode, and any other modes continue with the more recent pause means pause approach. Either that or an option to enable or disable interference when paused could be set at sim startup. "Sensible pause" is relative, as my interpretation of it would be the complete opposite of Didcot's interpretation above.

Re-releasing sims just for this would also be a disproportionate waste of the Developers time, which is already limited. If the community were given a choice of this or the developers concentrating on new sims, then I am fairly certain that new sims would win every time. I would imagine that there is far more to a re-release than simply rebuilding the sim with the more recent core code Geoff mentions above, as there will be other new features that could affect the operation too.

Last edited: 11/10/2012 at 16:24 by Stephen Fulcher
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The Big Chain 11/10/2012 at 19:47 #36293
headshot119
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In answer to your question Peter the following all prevent routes being set whilst the simulation is paused:


  • Brighton

  • Exeter

  • Oxted

  • South Humberside

  • Swindid

  • Westbury

  • Worksop


"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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The Big Chain 11/10/2012 at 20:18 #36296
Peter Bennet
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5363 posts
" said:
In answer to your question Peter the following all prevent routes being set whilst the simulation is paused:


  • Brighton

  • Exeter

  • Oxted

  • South Humberside

  • Swindid

  • Westbury

  • Worksop


EXD,SWI,WBY are mine and I have no plans to re-release or work on these in the near future as all my efforts are concentrated on the McSims. As indicated above if these are re-released then they may no longer chain with Bristol or Gloucester which is another consideration.

Peter

I identify as half man half biscuit - crumbs!
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The Big Chain 11/10/2012 at 20:27 #36297
Peter Bennet
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5363 posts
" said:
I would imagine that there is far more to a re-release than simply rebuilding the sim with the more recent core code Geoff mentions above, as there will be other new features that could affect the operation too.
Correct, as CoreCode advances bits in old Sims may no longer be compatible so need to be updated - in some cases there is no direct update so special requests for features need to be made (or the feature is lost) and that requires Geoff and/or Clive's input. CoreCode updates are around 6 weeks apart (very roughly) so the cycle can take time to iron out bugs.

Peter

I identify as half man half biscuit - crumbs!
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The Big Chain 11/10/2012 at 21:30 #36309
primedetective
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What are the McSims?
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The Big Chain 11/10/2012 at 21:33 #36310
headshot119
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4869 posts
" said:
What are the McSims?
Edinburgh, Central Scotland, and the as yet unreleased North East Scotland; However I believe it was previewed at a meet at some point?

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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The Big Chain 11/10/2012 at 22:35 #36318
Lardybiker
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771 posts
South Humberside is mine. An update is on the cards. There is a topic under South Humberside that lists where we are at....
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The Big Chain 12/10/2012 at 07:12 #36321
Didcot
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41 posts
I have read the postings re the Pause and after this I will not mention this again.
Whoever decided that the pause function should be changed lost the sight that as brilliant as Simsig is ,it is a GAME.The changing of the function was not needed and,as far as I know was just not made public knowledge.As for Stephen Fulcher's comments he should read my posting again .We are not all Multiplayers and are quite content with a single player session.
Saltley should be added to the list that Peter Requested.
Thanks for the information that nothing will be done about this pause function.
The majority will rule.! :angry:

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