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Rearrange signal context menu

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Rearrange signal context menu 03/04/2014 at 12:44 #58307
kbarber
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" said:
" said:
Not a bad idea. Maybe there should be an extra menu option "Place detonators".
could work for any mechanical box, but I doubt you'd see someone run out of West Hampstead PSB with a trio of Detonators...

Indeed. And I rather suspect they don't exist at all in IECCs and ROCs.

" said:
to further this, Keith didn't mention detonator placers and their respective levers in a box, but normally these don't necessarily sit at a signal, but a convenient location within the signal boxes station limits. (not sure an equivelant exists in power signalling?).

It's most common for det placers to be broadly opposite the box; the idea is the bobby gets a red handsignal out of the window as well as the shots, and hopefully the one draws attention to the urgency of t'other.

Occasionally placers might exist for other purposes as well. At Acton Wells there was a det placer on the up Intermediate Block signal (which was unusual in other ways too, not least in that it was in rear of the box rather then in advance). The placer co-acted with the signal. Exeter West had a placer on the down main, which was between the down middle and the down main platform and had no room for any kind of traps ahead of the signal. Some home signals on the old Midland line into London had placers at the signal.

Det placers used to be included in power signalling schemes. London Bridge had one adjacent to the starter on both the up Charing X platform (No. 6?) and the loop that passed it. Again, they co-acted with the signal and - presumably - were there in lieu of traps (open traps wouldn't have been permitted, even if there had been room, as both were passenger lines). At Stratford there were placers broadly opposite the (1949) panel box, with switches on the panel, presumably for use in the same way as levers in a mechanical box. The placer consisted of a motor in a casing with a semicircular top, with a crank attached to the spindle that drove the placer mechanism. There was a counterweight on the other end of the crank that would push the dets on to the line in case of failure. They were removed sometime in the 1980s, I believe, when it was determined that det placers weren't appropriate to modern signalling systems.

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Rearrange signal context menu 03/04/2014 at 14:16 #58309
Finger
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" said:
OK Maxand, I'm going to say it. While yes I do interpose headcodes more often than apply or remove reminders, I only ever use the "I" key to do this.

It has to be said though that not all berths can be interposed like this.

Last edited: 03/04/2014 at 14:16 by Finger
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Rearrange signal context menu 03/04/2014 at 15:36 #58314
y10g9
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" said:
" said:
OK Maxand, I'm going to say it. While yes I do interpose headcodes more often than apply or remove reminders, I only ever use the "I" key to do this.

It has to be said though that not all berths can be interposed like this.

I may be wrong having not fully played every sim, but the reason you can't interpose at these berths using the I method, is because there is no signal linked to the berth and so when you right click on these, there is only the options to interpose description or cancel description. this i know happens on the scratch pads/the platforming berths on the Victoria sims.

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Rearrange signal context menu 03/04/2014 at 20:52 #58329
clive
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" said:

Occasionally placers might exist for other purposes as well. At Acton Wells there was a det placer on the up Intermediate Block signal (which was unusual in other ways too, not least in that it was in rear of the box rather then in advance). The placer co-acted with the signal.
Selby has one co-acting with the down platform starter, which also guards the swing bridge. It appears to be powered and automatic.

Quote:

Det placers used to be included in power signalling schemes. London Bridge had one adjacent to the starter on both the up Charing X platform (No. 6?) and the loop that passed it. Again, they co-acted with the signal and - presumably - were there in lieu of traps (open traps wouldn't have been permitted, even if there had been room, as both were passenger lines).
There's now a SPADI there. Or was last time I visited.

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Rearrange signal context menu 03/04/2014 at 22:58 #58342
maxand
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pedroathome posted (post #24):

Quote:
OK Maxand, I'm going to say it. While yes I do interpose headcodes more often than apply or remove reminders, I only ever use the "I" key to do this. Never the right click menu, which for your information involves pressing shift and then right click (I have it set up that way as it is by far more easy for me to use.

In that case, nothing in this thread applies to you. This thread is about rearranging the R-click context menu, not about using the "I" key in preference.


Quote:
Secondly, while I use reminders a lot, mostly for routing purposes. If I see a reminder on the main running line, then I know the train goes else where. I use the clock menu 99% of the time to do this, again not the right click menu.

Again, completely irrelevant for the same reason as above. This thread is for those who use the R-click menu to add and remove collars.


Quote:
As others have previously said to you on here, and I may be putting it in another way here, if you spent the time which you spend complaining about the way things work, and spend that playing a sim, I think you will find that you will actually find out that what is there works fine as it is.

How do you know how many hours I spend playing sims?


Quote:
When you start learning how to adapt SimSig to work for you, rather than you want SimSig to work exactly how you want (and then not for everyone else), you will easily be able to master larger sims as well. I can easily run Bristol alone, and other sims of that size.

If we all adopted that approach we'd still be at SimSig v1.0. FYI, I can easily run Bristol alone too (now). Or did you mean Brighton?

Last edited: 03/04/2014 at 23:02 by maxand
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Rearrange signal context menu 03/04/2014 at 23:31 #58344
JamesN
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Quote:
In that case, nothing in this thread applies to you. This thread is about rearranging the R-click context menu, not about using the "I" key in preference.
Using the I key in preference has plenty to do with signal context menu - it shows that Interpose TD is not their most commonly used action on the context menu and therefore they disagree with your ealier assertion that Interpose TD is the most commonly used option

Quote:
Again, completely irrelevant for the same reason as above. This thread is for those who use the R-click menu to add and remove collars.
The same inferrence used above applies here too. Because the user selects from the button at the top of the screen not the context menu, again it's not to them a priority action for the menu and should be located further down.

I tend to agree with AndyGs sentiments on the matter - the actions are grouped logically. At the top you have the direct siganl commands (actions which directly affect the operation of the signal), then you have the reminders (which have an indirect affect on the signal), then you have TD commands (which have nothing to do with the signal) This to me sounds logical.

Quote:
If we all adopted that approach we'd still be at SimSig v1.0
You're right, we would. But since SimSig v1.0 you're the only person (in my recollection) who's complained about it, that's nearly 15 years of Interpose/Cancel being at the bottom of the list. There is the old addage of "if it ain't broke..." to consider.

My advice, having reviewed the Brighton save you posted the other night and read your posts of late would be along the same lines as pedroathome - A little more effort in learning and running the sims, and a little less 'suggesting' will, in my opinion, go a long way to improve your efficiency and enjoyment. Going off on a tangent here, but seeing the number of sticky notes you had out (mostly blank I add), I can't help thinking you're going desperately wrong somewhere.

Please don't get me wrong, I see your struggles and I want to help you - I just don't feel the answer is in changing things that have been constant for 14 years. I renew my previous offer to sit down with you in some form of multiplayer environment, observe and feedback to you how you can save those vital seconds yourself and thus get the satisfaction you want.

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Rearrange signal context menu 04/04/2014 at 00:19 #58352
postal
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Maybe Max gets more joy, entertainment and satisfaction from stimulating debate on the Forum than he does from running a sim. If so, he seems remarkably successful in achieving his goal and it would be churlish to be over-critical of his postings.
“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Rearrange signal context menu 04/04/2014 at 00:31 #58354
maxand
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JamesN wrote:
Quote:
Using the I key in preference has plenty to do with signal context menu - it shows that Interpose TD is not their most commonly used action on the context menu and therefore they disagree with your ealier assertion that Interpose TD is the most commonly used option
I disagree. It only shows that they prefer to use the I key rather than the r-click context menu to interpose. Has it occurred to you that one reason they might prefer not to use the context menu for this purpose is that the Interpose and Cancel options are so far down the list that they find it physically easier to tap the I key than to drag the mouse cursor down to the bottom of the menu? Now, if these options were moved up a bit, more people might find they prefer a simple one-click method (using the R hand as Sacro described) to crossing their L hand over the keyboard just to reach the I key!

Quote:
seeing the number of sticky notes you had out (mostly blank I add), I can't help thinking you're going desperately wrong somewhere.
As far as Brighton's concerned, I find it dangerously easy to send trains out that are non-described, particularly from places like Haywards Heath that lack TD berths at exit signals on P1 and P4. At Brighton platforms I use sticky notes to tell me the old and new headcodes of trains which detach and join there. Brighton in particular demands a lot of interposing of signals from one end of a platform to another, also exits out of sidings. Sticky notes prepared in advance insure against accidentally losing a headcode.

Last edited: 04/04/2014 at 00:44 by maxand
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Rearrange signal context menu 04/04/2014 at 01:42 #58356
JamesN
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Quote:
Has it occurred to you that one reason they might prefer not to use the context menu for this purpose is that the Interpose and Cancel options are so far down the list that they find it physically easier to tap the I key than to drag the mouse cursor down to the bottom of the menu?
It's entirely possible, but you've missed my point. Modifying the way SimSig is laid out isn't going to modify people's behaviours when some of it's users have been playing for 10, 15 years nearly. It would be a waste of time and resources for something only one person seems to want or give a damn about.

Quote:
As far as Brighton's concerned, I find it dangerously easy to send trains out that are non-described, particularly from places like Haywards Heath that lack TD berths at exit signals on P1 and P4. At Brighton platforms I use sticky notes to tell me the old and new headcodes of trains which detach and join there. Brighton in particular demands a lot of interposing of signals from one end of a platform to another, also exits out of sidings. Sticky notes prepared in advance insure against accidentally losing a headcode.
See it's exactly the "accidentally lose a headcode" bit that I'm getting at. If you need forty sticky notes, a train list and you're still losing trains, losing TDs, having queues of 3hr late trains stretching from Preston Park to Keymer Jn then you're playing well out of your depth. Another point you raised elsewhere that you leave the phone alone for 20 minutes with endless drivers calling in reinforces that. A signaller will develop an awareness of what's going on on his panel - so if you had 1 train drop it's TD because you hadn't interposed it in the London end berth then you'd immediately recall what the problem is and you can interpose the TD at the next signal - no reference to Train List or Sticky Notes should be required.

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Rearrange signal context menu 04/04/2014 at 02:28 #58357
maxand
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I think we'll have to agree to disagree on these matters.

By the way, the saved game I posted represents my first experience of Brighton. I've persevered despite all the delays and nearly finished it, despite numerous traps in the sim, not to mention malfunctions in the timetable. Not bad IMO for a first effort. It mightn't get me a job there any time soon, but it's been an interesting challenge. I could have thrown my arms up and ditched it, never to return, but I didn't.

A family had twin boys whose only resemblance to each other was their looks. Opposite in every way, one was an eternal optimist, the other a doom & gloom pessimist. Just to see what would happen, on the twins’ birthday their father loaded the pessimist’s room with every imaginable toy and game. The optimist’s room he loaded with horse manure.

That night the father passed by the pessimist’s room and found him sitting amid his new gifts crying bitterly.

“Why are you crying?” the father asked.

“Because my friends will be jealous, I’ll have to read all of these instructions before I can do anything with this stuff, I’ll constantly need batteries, and my toys will eventually get broken,” answered the pessimist twin.

Passing the optimist twin’s room, the father found him dancing for joy in the pile of manure. “What are you so happy about?” he asked.

To which his optimist twin replied, “With all this manure, there’s got to be a pony in here somewhere!”


(reported to be one of Ronald Reagan's favourite jokes)

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Rearrange signal context menu 04/04/2014 at 04:44 #58358
flymo
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I've refrained from adding anything to this topic thus far but all I will say is that I almost always use the right-click method to interpose a headcode and in all the times I have played Simsig in the past goodness knows how many years I have never had any problem in the layout of any of the menus. The menu is as it is so work with it is my mantra. Surely once you know where the command is then it is second nature to use it. It is for me anyway....

I think I have worn out three right click buttons playing New Street with all the interposing and I'm only up to 08:35. :silly:
Still no problem to interpose using the right click method though.

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Rearrange signal context menu 04/04/2014 at 05:04 #58359
maxand
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Quote:
The menu is as it is so work with it is my mantra
Words fail me.

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Rearrange signal context menu 04/04/2014 at 08:07 #58360
Noisynoel
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If I recall (not looking at the sim at the moment) but Brighton station has ACI (The blue circle by platform 8) so if it's turned on the new train description should populate in the London End berth automatically in all but a few instances (Joining/splitting trains) so 'lossing' headcodes shouldn't really happen.
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Rearrange signal context menu 04/04/2014 at 08:13 #58361
Forest Pines
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" said:

" said:
]As far as Brighton's concerned, I find it dangerously easy to send trains out that are non-described, particularly from places like Haywards Heath that lack TD berths at exit signals on P1 and P4. At Brighton platforms I use sticky notes to tell me the old and new headcodes of trains which detach and join there. Brighton in particular demands a lot of interposing of signals from one end of a platform to another, also exits out of sidings. Sticky notes prepared in advance insure against accidentally losing a headcode.
See it's exactly the "accidentally lose a headcode" bit that I'm getting at. If you need forty sticky notes, a train list and you're still losing trains, losing TDs, having queues of 3hr late trains stretching from Preston Park to Keymer Jn then you're playing well out of your depth. Another point you raised elsewhere that you leave the phone alone for 20 minutes with endless drivers calling in reinforces that. A signaller will develop an awareness of what's going on on his panel - so if you had 1 train drop it's TD because you hadn't interposed it in the London end berth then you'd immediately recall what the problem is and you can interpose the TD at the next signal - no reference to Train List or Sticky Notes should be required.
Max, there are odd little bits and pieces here and there in what you post that intrigue me greatly. I wish I could sit down for an hour or so and watch you play, because I am very confused as to how you manage to get into the sort of situations you describe. Do you set it to run at an unrealistically fast speed?

I''ve not played a recent release of Brighton but the first release, which did have bugs (the *very* first release had calling-on routes which never cleared), definitely didn't have any missing berths at Haywards Heath. I am intrigued as to what you might actually be doing.

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Rearrange signal context menu 04/04/2014 at 12:08 #58374
maxand
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Forest Pines, thanks for asking.

First, I wondered whether I might have been playing an earlier version of the sim or TT, but I doubt it. Unfortunately I don't know of any reliable way of telling which version I am playing, but the sim installer is Brighton4_0.exe while the TT is Brighton 15th October 2009 (0445) v1.4.WTT. ACI (Automatic Code Insertion) is turned on at Brighton. (I think this is the default, though ACI not mentioned in manual.)

I always play at 1:1 speed, preferring to revert to an earlier saved version rather than reduce speed when buildups occur, as I feel I can handle 1:1 as long as my actions remain routine. ACI works OK at Brighton P1-2 and 7-8, but I never fully trust it, and after a train has reversed at Brighton, if the headcode does not appear alongside the exit signal, I manually interpose it there. If I forget, I may end up with a non-described train which can only be reliably identified when it stops at the next red signal, using the Train List.

I now find it essential to study the TT for each train arriving at Haywards Heath P1, in case it detaches its rear end. If it does but I don't interpose the DR headcode at the appropriate time, I end up with an unborn train (no berth, excuse the pun) rather than a non-described (*X**) train. Despite all this, non-described trains still crawl out occasionally. I remember a Class 5 ECS whose headcode was properly interposed at the exit signal at Brighton P7 AFAIK, but somehow lost this en route to Lovers Walk L21, no idea why. But this is anecdotal only.

Quote:
I am very confused as to how you manage to get into the sort of situations you describe.
This is probably because it doesn't take long for traffic to build up when I'm suddenly confronted by one weird problem or another. This is compounded by trains waiting for other trains to join them at Brighton. One train comes from Lovers Walk and demands P5 to join another train from Balcombe Tunnel, currently waiting behind 9 other trains in line for Haywards Heath. By the time the second train arrives, another 3 will have emerged from Lovers Walk and the Carriage Road is full. This is the typical congestion pattern and my only solution is to keep at least one platform at Brighton open for trains that just want to get in quick, change to an outgoing service, and get out again.

I use the Overview to jump between Haywards Heath / Keymer Jn, Hove / Preston Park and Brighton.

Don't know if this answers your question and suspect that what I do is what most players do. I don't take much notice of train and platform lengths - maybe I should, but then checking all this stuff would slow me down more, and I'd rather the TT writer took this all into account so I don't find myself with trains that don't fit the platform. Also adding "far end exact" is something I shouldn't have to do or even know about - that should have been in the TT right from the start.

When I really get stuck with trains that won't move forward or backwards I tend to cancel TTs, swing points, signal the driver to reverse out, then try a different and hopefully longer empty platform before restoring the TT. I appreciate Josie's recent advice about looking for the train among all the other phone calls when the driver is "requesting authorization" do do something or other. I'm better now at anticipating ACOAs though I still manage to set wrong routes when under a lot of pressure. I never signal the driver to go non-stop through the next station just to make up for lost time. Although Brighton has just one scenario and no difficulty levels, I run with failures set to 0.

Last edited: 04/04/2014 at 12:17 by maxand
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Rearrange signal context menu 04/04/2014 at 12:34 #58375
AndyG
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" said:
First, I wondered whether I might have been playing an earlier version of the sim or TT, but I doubt it. Unfortunately I don't know of any reliable way of telling which version I am playing, but the sim installer is Brighton4_0.exe while the TT is Brighton 15th October 2009 (0445) v1.4.WTT.
Go to Help>About should show versions of loader and simulation.

Another trick is to check the TD given with the TRTS message, easy way to make sure the TD is correct before the train leaves (I suspect that's more than you get IRL too). As an aside some drivers on the Gt Cockcrow railway where I signal ring their bell code on the TRTS button, bit academic as they're only going to go one way but still handy sometimes.

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Rearrange signal context menu 04/04/2014 at 13:22 #58380
kbarber
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" said:
<snip> after a train has reversed at Brighton, if the headcode does not appear alongside the exit signal, I manually interpose it there. If I forget, I may end up with a non-described train which can only be reliably identified when it stops at the next red signal, using the Train List.

Very good idea. From what I recall of seeing Euston one quiet Saturday afternoon that's always what the bobby did there (no ACI either, so it had to be done every time). The risk of forgetting is very high otherwise, with the consequences you describe.


" said:
I now find it essential to study the TT for each train arriving at Haywards Heath P1, in case it detaches its rear end. If it does but I don't interpose the DR headcode at the appropriate time, I end up with an unborn train (no berth, excuse the pun) rather than a non-described (*X**) train.

As above.


" said:
Despite all this, non-described trains still crawl out occasionally. I remember a Class 5 ECS whose headcode was properly interposed at the exit signal at Brighton P7 AFAIK, but somehow lost this en route to Lovers Walk L21, no idea why. But this is anecdotal only.

It happens IRL as well sometimes. If only describers were prefectly reliable...

Though to be honest it was much more likely with older systems, where the descriptions were stored and transmitted through electromechanical relay/multiselector/uniselector equipment. Probably the worst for that were the WR electromechanical displays, in which the display was also the store. (Thought... I wonder if they're intending to restore them at Swindon Panel?!!!)


" said:
Quote:
I am very confused as to how you manage to get into the sort of situations you describe.
This is probably because it doesn't take long for traffic to build up when I'm suddenly confronted by one weird problem or another. This is compounded by trains waiting for other trains to join them at Brighton. One train comes from Lovers Walk and demands P5 to join another train from Balcombe Tunnel, currently waiting behind 9 other trains in line for Haywards Heath. By the time the second train arrives, another 3 will have emerged from Lovers Walk and the Carriage Road is full. This is the typical congestion pattern and my only solution is to keep at least one platform at Brighton open for trains that just want to get in quick, change to an outgoing service, and get out again.

Unfortunately there really isn't any substitute for learning the blessed thing here.

IRL it used to be that you'd start in a rather basic small mechanical box and work your way up. By the early 1980s you could progress very quickly up to about (what was then) Grade D (grades started at A, which was barely above a crossing keeper). But power boxes tended to start at E and Three Bridges was an F; at that level it was 'dead mens' shoes' and it took a long time to get there. By that time you were well used to learning both frame/panel and traffic and had a good idea what you'd be facing. You also had a substantial period learning your new job before you had to take on 'in charge' and in that time you'd learn things like train lengths (where it mattered), places you got no descriptions (and places you couldn't rely on the right descriptions - at least that doesn't happen in SimSig) and other such.

If someone came off the street and were put in charge of Brighton panel (even if they were reasonably knowledgeable enthusiasts) I would expect them to take about 30 minutes to get the job tied up in such a knot you'd need the engineers to come out and untie it for them - even on nights. It's only by working it under close guidance that you can get anywhere near running a job like that until you've learned it in depth. Given you're tryng to work a very busy top class panel with no local knowledge and no experienced colleague to help you through it, a queue of 9 trains isn't bad. When you've been working it daily for three months or more, that's the time to worry about getting a queue like that!


" said:
When I really get stuck with trains that won't move forward or backwards I tend to cancel TTs, swing points, signal the driver to reverse out, then try a different and hopefully longer empty platform before restoring the TT.

Trying certain of those tactics IRL would be likely to get you an interview with the guv'nor...

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Rearrange signal context menu 04/04/2014 at 13:48 #58381
TimTamToe
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" said:

I always play at 1:1 speed, preferring to revert to an earlier saved version rather than reduce speed when buildups occur, as I feel I can handle 1:1 as long as my actions remain routine.

Perhaps this isn't working...Try slowing it down instead as it would appear you keep running into the same problems. If you slow it down and solve the problems, you will then know what to do if it occurs again.


Quote:

ACI works OK at Brighton P1-2 and 7-8, but I never fully trust it, and after a train has reversed at Brighton, if the headcode does not appear alongside the exit signal, I manually interpose it there.

Yes always need to interpose if a train reverses at Brighton.


Quote:

I now find it essential to study the TT for each train arriving at Haywards Heath P1, in case it detaches its rear end. If it does but I don't interpose the DR headcode at the appropriate time, I end up with an unborn train (no berth, excuse the pun) rather than a non-described (*X**) train.

The majority of 1Hxx & 1Fxx will divide / join at Haywards Heath.


Quote:

I don't take much notice of train and platform lengths - maybe I should, but then checking all this stuff would slow me down more, and I'd rather the TT writer took this all into account so I don't find myself with trains that don't fit the platform. Also adding "far end exact" is something I shouldn't have to do or even know about - that should have been in the TT right from the start.

The 99% of the trains fit into their scheduled platforms. There was a minor issue in the default TT with Far end exact missing but I recall this only affected 2 or 3 trains out of the 700/800 in the TT. The specific lengths of platforms are in the wiki...For Brighton* the classes of trains are 319 (82m 4 carriages, 164m 8car) 377 (82m 4 carriages, 164m 8car, 246m 12 car), 442 (116m 5 carriages, 232m 10car) 313 (61m 3 carriages)

Hope this is of use

Gareth

*Using Wiki data and lengths used in my Southern region TTs

Last edited: 04/04/2014 at 13:50 by TimTamToe
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Rearrange signal context menu 04/04/2014 at 14:05 #58382
flymo
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" said:
Quote:
The menu is as it is so work with it is my mantra
Words fail me.
Why, because I can use the program as it is without changing or questioning every single thing??

Ye gads....

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Rearrange signal context menu 04/04/2014 at 16:33 #58387
Steamer
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" said:

As far as Brighton's concerned, I find it dangerously easy to send trains out that are non-described, particularly from places like Haywards Heath that lack TD berths at exit signals on P1 and P4.
Train describers will always step out at Haywards Heath. In general, it doesn't matter which end of the platform the describer is at, it will always step out. There will be a note in the Wiki if this isn't the case (for example Brighton).

Thinking about it, the describer at Haywards is slightly unusual- inbound descriptions go to the berth at 344 (London end) signal, despite there being a berth at 345 (Brighton end) signal. When I get a train in to divide, I interpose the current TD at 345, then replace the one at 344 with the ID of the detached portion. Shouldn't the inbound description go straight to 345?

maxand said:
I disagree. It only shows that they prefer to use the I key rather than the r-click context menu to interpose. Has it occurred to you that one reason they might prefer not to use the context menu for this purpose is that the Interpose and Cancel options are so far down the list that they find it physically easier to tap the I key than to drag the mouse cursor down to the bottom of the menu? Now, if these options were moved up a bit, more people might find they prefer a simple one-click method (using the R hand as Sacro described) to crossing their L hand over the keyboard just to reach the I key!
Or maybe no one else cares about the additional microseconds needed to move their hand a few rows down the screen. Any time saving is likely to be negligible when set against the processing and reaction time of the brain (Your eyes have a 'refresh rate' of 10-12 images per second). Try moving your mouse a short way across the screen, the way you would if you were operating a program familiar to you. Now move it halfway across the screen, in the same manner. I just did, and I can't notice any difference in time between the two. Also, I suspect that everyone here has learned the position of the buttons subconsciously. It's harder to unlearn and then relearn something than to learn something in the first place.

Since only one person wants the change, but the change affects everyone, I don't see why it should happen.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Rearrange signal context menu 04/04/2014 at 16:50 #58388
JamesN
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Quote:
Thinking about it, the describer at Haywards is slightly unusual- inbound descriptions go to the berth at 344 (London end) signal, despite there being a berth at 345 (Brighton end) signal. When I get a train in to divide, I interpose the current TD at 345, then replace the one at 344 with the ID of the detached portion. Shouldn't the inbound description go straight to 345?
It seems to be a southern region thing - the train describer at Ashford IECC does the same at Ashford, Sevenoaks and Tonbridge

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Rearrange signal context menu 04/04/2014 at 18:08 #58391
Danny252
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" said:
Probably the worst for that were the WR electromechanical displays, in which the display was also the store. (Thought... I wonder if they're intending to restore them at Swindon Panel?!!!)
Totally divergent from the topic at hand, but I think the answer is "no, unless someone has one or the knowledge to make one" - I don't think the group has much information on them, and there certainly don't seem to be any lying about to just plug back in! The plan is to go back to whatever it was that came after those electromechanical ones, but before the current on-panel TDs.

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Rearrange signal context menu 04/04/2014 at 18:27 #58394
Tempest Malice
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" said:
" said:

As far as Brighton's concerned, I find it dangerously easy to send trains out that are non-described, particularly from places like Haywards Heath that lack TD berths at exit signals on P1 and P4.
Train describers will always step out at Haywards Heath. In general, it doesn't matter which end of the platform the describer is at, it will always step out. There will be a note in the Wiki if this isn't the case (for example Brighton).

Thinking about it, the describer at Haywards is slightly unusual- inbound descriptions go to the berth at 344 (London end) signal, despite there being a berth at 345 (Brighton end) signal. When I get a train in to divide, I interpose the current TD at 345, then replace the one at 344 with the ID of the detached portion. Shouldn't the inbound description go straight to 345?
If there is an onwards route set from 345 the td steps to it normally, I think the description being stopped short is a feature for reversing trains. So to get it tobehave more normally you need an onwards route set from the end of the platform before you send the train in.(Which isn't particulalry helpful as if I remember correctly the divides occur at the same time as a non stopper passes on p2 meaning the route from 345 can'tbe set that early.)

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Rearrange signal context menu 04/04/2014 at 18:39 #58395
GeoffM
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" said:
Thinking about it, the describer at Haywards is slightly unusual- inbound descriptions go to the berth at 344 (London end) signal, despite there being a berth at 345 (Brighton end) signal. When I get a train in to divide, I interpose the current TD at 345, then replace the one at 344 with the ID of the detached portion. Shouldn't the inbound description go straight to 345?
If there is an onwards route set from 345 the td steps to it normally, I think the description being stopped short is a feature for reversing trains. So to get it tobehave more normally you need an onwards route set from the end of the platform before you send the train in.(Which isn't particulalry helpful as if I remember correctly the divides occur at the same time as a non stopper passes on p2 meaning the route from 345 can'tbe set that early.)[/quote]

No route set at time of stepping - steps to 344.
Route set at time of stepping - steps through to 345.
TD in 344, set route from 345 - shuttles to 345 if 344 not also off.
TD in 345, set route from 344 - shuttles to 344 if 345 not also off.

Platforms 2 and 3 operate slightly differently because of the auto signals.

Pretty standard, depending which standard you choose.

SimSig Boss
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Rearrange signal context menu 04/04/2014 at 20:26 #58399
kbarber
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" said:
" said:
Probably the worst for that were the WR electromechanical displays, in which the display was also the store. (Thought... I wonder if they're intending to restore them at Swindon Panel?!!!)
Totally divergent from the topic at hand, but I think the answer is "no, unless someone has one or the knowledge to make one" - I don't think the group has much information on them, and there certainly don't seem to be any lying about to just plug back in! The plan is to go back to whatever it was that came after those electromechanical ones, but before the current on-panel TDs.
I certainly know someone who knew his way around the one at North Pole well enough to make it work for the first time in years. That woke them up a bit at Old Oak panel, I can tell you. I think you'd know the name Danny, but I won't out him publicly unless he's willing - if you want the contact. And it wouldn't surprise me if JRB on the Blower knew where to find out what you'd need to know. Of course, getting the describer units would be the other problem.

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