Correctifier needed

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Correctifier needed 29/04/2014 at 16:07 #59750
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On several occasions in this particular TT when a train has, say, arrived at ESD from Exmouth and is on its way to, say, Paignton, when I click its TT it shows me the whole TT from Exmouth to Paignton, not just the bit from ESD to Paignton. Surely this must be a bug in the TT code.
No, it isn't. You've entered the wrong TD. Clicking a headcode will only display the full TT when the train is either at it's originating station, or isn't on the simulation. In the latter case, the 'Last Reported Status' will show 'No History' instead of On Time/x mins late/x mins early. This can be observed when a train terminates: As the train arrives, the only location shown is the final one. When the train has stopped and formed the new service (the old one vanishes from F2 and the new one appears), clicking the old headcode will show the full timetable.

Quote:
Maybe the next time something untoward happens I'll make far more detailed notes than just saving a game and that will give all you guys who don't mind taking time to look at saved games a better opportunity to see what went wrong. A problem here is that I'm still unclear as to whether any steps I take to remedy errors are recommended ones or not. Often it's back to having a million monkeys with a million typewriters and telling 'em to click everything in sight.
If you have a set of snapshots of the train that caused issues at Exmouth was on the simulation, that would be good.

As for recommended ways of dealing with things, just experiment. You'll learn far more than purely reading the Forum or the Wiki, and you'll gain an appreciation of the subtleties. As long as trains are following signalled routes, (and not shunt routes if trains are in passenger service) it's probably a legal move.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following user said thank you: maxand
Correctifier needed 29/04/2014 at 16:22 #59751
Lardybiker
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" said:
" said:
For example, I had a train that badly wanted to join another one; the latter got lost somehow or never appeared. So I took a train that had completed its TT and was sitting idle, renamed it to what the other wanted to join, gave it the right TT and tried to make the impossible happen. I'm sure the length was in the correct ballpark, juggled NX, FX and all. It was like trying to glue a magnetic north to a magnetic north. SimSig just laughed. Finally I sent both to the yards in disgust. Next time I'll give you full chapter and verse.
Max

Did you also remember to go into the TT for each train through F2 and make sure that the current location was correctly set for each train. If you do some ad hoc editing so that two trains can join at Exeter St Davids, you need to make sure that the sim thinks they are both at St Davids. If the sim does not think that both trains are at the location where the activity is due to happen then the activity won't take place.

Have you ever thought about joining a multiplayer session so that you can see how others manage things. If you just want to sit and observe rather than operate a panel, most hosts are happy to let that happen. This may help you to understand where you are getting into trouble when other users seem to manage quite successfully, particularly as it seems from some of your recent posts that you are not fully in control of things yet.
The problem with just being a client is that you only see a small part of running the actual sim. There is an alternate option if Max is prepared, and indeed able, to host a game.

If Max was to set up a private hosted game for himself to play, and then ask for a one or more of the more experienced players to volunteer to join his game just to observe what is being done. If he can also use voice communication such as Skype or TeamSpeak then that would really help as Max can then explain what is being done and why, as the sim progresses or just ask questions about what should be done in a given situation.

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Correctifier needed 29/04/2014 at 16:26 #59754
postal
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" said:
The problem with just being a client is that you only see a small part of running the actual sim.
Chris

I suggested observing on someone else's session because if you are observing rather than running a panel you can afford to take an overview of the whole thing rather than concentrating on only a small part. However, your suggestion will probably help Max more if he can find a willing partner in crime.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Correctifier needed 29/04/2014 at 17:06 #59755
JamesN
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" said:
" said:
The problem with just being a client is that you only see a small part of running the actual sim.
Chris

I suggested observing on someone else's session because if you are observing rather than running a panel you can afford to take an overview of the whole thing rather than concentrating on only a small part. However, your suggestion will probably help Max more if he can find a willing partner in crime.
I've offered on a number of occassions and the offers have always seemed to fall on deaf ears, as they've never even been acknowledged - let alone accepted/rejected.

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Correctifier needed 29/04/2014 at 17:11 #59757
JamesN
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Quote:
For example, I had a train that badly wanted to join another one; the latter got lost somehow or never appeared. So I took a train that had completed its TT and was sitting idle, renamed it to what the other wanted to join, gave it the right TT and tried to make the impossible happen. I'm sure the length was in the correct ballpark, juggled NX, FX and all. It was like trying to glue a magnetic north to a magnetic north. SimSig just laughed. Finally I sent both to the yards in disgust. Next time I'll give you full chapter and verse.
See - the potential tripping point is demonstrated here. When you got frustrated with the trains not doing what you wanted them to you got rid of them with no consideration as to what they do for the rest of the day. It seems highly probable therefore that the train that was meant to join that never appeared had actually been banished by yourself at a previous point in the day. The vast majority of the 'local' trains on Exeter stay in the sim, shuttling between Exmouth and Paignton/Barnstaple. If you start getting rid of trains because they're frustrating you then you're potentially getting rid of trains you need later in the day.

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Correctifier needed 30/04/2014 at 01:03 #59784
maxand
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Thanks all for your helpful comments in the above posts. I hope these comments will also help other inexperienced players in my position.

Yes, I'd love to join an MP game or even host one (!) but my other commitments preclude this right now. It would certainly improve my tactical skills.

Without starting a new thread on this, may I ask is it possible to make the SimSig Simplifier display the whole TT for a particular location, i.e., 24 hours for a 24-hr TT? Maybe there's a button on my panel that my display won't let me see, but all I can get out of it is a 2-hour window from the starting time I key in. Very frustrating. It appears others can do this. I'm referring to current loader sims. Without trying pre-loader sims I seem to recollect I was able to do this on them.

Last edited: 30/04/2014 at 01:04 by maxand
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Correctifier needed 30/04/2014 at 01:27 #59786
GeoffM
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" said:
Without starting a new thread on this, may I ask is it possible to make the SimSig Simplifier display the whole TT for a particular location, i.e., 24 hours for a 24-hr TT? Maybe there's a button on my panel that my display won't let me see, but all I can get out of it is a 2-hour window from the starting time I key in. Very frustrating. It appears others can do this. I'm referring to current loader sims. Without trying pre-loader sims I seem to recollect I was able to do this on them.
It's limited to 2 hours currently (for all users; I don't think it's ever been more). Originally it was a practical reason (bandwidth) and I might still limit it for clients in a multiplay to 2-4 hours or maybe a maximum number of trains. But for solo/servers the plan is to allow a full day.

SimSig Boss
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Correctifier needed 30/04/2014 at 08:40 #59795
postal
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" said:
But for solo/servers the plan is to allow a full day.
That would be excellent (and would make the production of printed simplifiers much less of a chore).

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Correctifier needed 30/04/2014 at 11:25 #59803
Danny252
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Originally it was a practical reason (bandwidth) and I might still limit it for clients in a multiplay to 2-4 hours or maybe a maximum number of trains.
Would it be at all feasible to compress the data for transmission? Being that the simplifier data and html code is mostly plaintext, it ought to compress quite nicely (by a factor of 10 or so, I think?).

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The following user said thank you: maxand
Correctifier needed 30/04/2014 at 12:53 #59811
maxand
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A Simplifier output in formatted rich text, table borders and all, looks so much better on a printable Web page than does the plain text of arrdep.txt. Can't wait for a 24 hour output to become available.
Last edited: 30/04/2014 at 12:54 by maxand
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Correctifier needed 30/04/2014 at 15:14 #59830
Lardybiker
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....and here come's one advantage of the loader....

If and when Geoff adds this functionality, simply updating the loader will give this facility to *ALL* the current loader sims straight away without need to change anything else. Yeay!

If we were still using the old .Exe's, every sim would consequently need to be rebuilt and then re-released to include it.

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