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Identify which crossing not closed

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Identify which crossing not closed 13/05/2014 at 13:21 #60411
maxand
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In a sim such as Exeter that features several manually operated LCs as well as some with manual auto-raise, it can be confusing to see the message "Crossing not closed" when I have lowered the barriers on more than one. It means racing round the sim checking each one to see which isn't responding.

It would be appreciated if the name of the crossing be included in the message, e.g., "Crediton crossing not closed", etc. Thanks.

Last edited: 13/05/2014 at 15:05 by maxand
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Identify which crossing not closed 13/05/2014 at 13:45 #60414
Danny252
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Correct me if I'm wrong, but doesn't this message only come up when you try to set a route over a crossing which isn't closed? Therefore it should be pretty clear which crossing is the one in question, as I don't think there's any route on Exeter which goes over multiple manual crossings - even if there were (e.g. South Humberside, which has one or two routes like that), it would still be quite obvious where the issue is.
Last edited: 13/05/2014 at 13:46 by Danny252
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Identify which crossing not closed 13/05/2014 at 14:06 #60417
JamesN
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" said:
Correct me if I'm wrong, but doesn't this message only come up when you try to set a route over a crossing which isn't closed? Therefore it should be pretty clear which crossing is the one in question, as I don't think there's any route on Exeter which goes over multiple manual crossings - even if there were (e.g. South Humberside, which has one or two routes like that), it would still be quite obvious where the issue is.
Danny is correct, the message only appears when you attempt to set a route over an open level crossing, and it only applies to the crossing which you cannot set the routes over before lowering, which IIRC are Crediton, Topsham (x2) and Paignton. The message will appear as soon as you attempt to set the route, and thus applies to the level crossing you've just attempted to set a route over.

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Identify which crossing not closed 13/05/2014 at 14:53 #60425
Stephen Fulcher
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Also worth noting that all the crossings that behave in that manner on Exeter are wrong anyway as you should be able to set a route over them. This has all been brought to Peters attention, and is on his list of things to do to the sim.
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Identify which crossing not closed 14/05/2014 at 09:43 #60462
maxand
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Thanks for correcting me on that point. I was confusing "Crossing not closed" with "Crossing blocked by road vehicle".

On checking the Wiki General messages page, I notice the latter is included but the former is not, so I've just added it.

These messages include the crossing name (between the angle brackets <>):
<crossing> barriers are down
<crossing>: train passed with crossing open
Crossing failure at <crossing>
Excessive delay to road users at <crossing>
Excessive delay without a train to road users at <crossing>
Train on green MWL at <crossing>*
Train on open AHB at <crossing>*

* No description of the meaning of this message in Wiki

These messages do not:
Crossing blocked by road vehicle
Crossing not closed


Even though I misunderstood the message, the original purpose of this thread was to request that the name of the crossing be included in the message, e.g., "<crossing> crossing blocked by road vehicle".

Last edited: 14/05/2014 at 09:44 by maxand
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Identify which crossing not closed 14/05/2014 at 10:07 #60465
JamesN
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" said:
Thanks for correcting me on that point. I was confusing "Crossing not closed" with "Crossing blocked by road vehicle".

On checking the Wiki General messages page, I notice the latter is included but the former is not, so I've just added it.

These messages include the crossing name (between the angle brackets <>):
<crossing> barriers are down
<crossing>: train passed with crossing open
Crossing failure at <crossing>
Excessive delay to road users at <crossing>
Excessive delay without a train to road users at <crossing>
Train on green MWL at <crossing>*
Train on open AHB at <crossing>*

* No description of the meaning of this message in Wiki

These messages do not:
Crossing blocked by road vehicle
Crossing not closed


Even though I misunderstood the message, the original purpose of this thread was to request that the name of the crossing be included in the message, e.g., "<crossing> crossing blocked by road vehicle".
Again, in the case of "Crossing blocked by road vehicle" - the message is only generated when you click the crossing clear button. You know which crossing it is because it's the one you've just clicked.

"Crossing not closed" is not a default message, instead it's a custom one that Peter has coded into Exeter to infrom the user as to why they have been unable to set the route. As it's a custom message, not general, I've removed it from that page of the wiki as it has no place there (General messages being for standard, sim-generated messages)

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Identify which crossing not closed 14/05/2014 at 10:55 #60466
Stephen Fulcher
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It does appear in North Wales Coast as well.
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Identify which crossing not closed 14/05/2014 at 11:18 #60467
headshot119
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" said:
" said:
*Snip*
Again, in the case of "Crossing blocked by road vehicle" - the message is only generated when you click the crossing clear button. You know which crossing it is because it's the one you've just clicked.

"Crossing not closed" is not a default message, instead it's a custom one that Peter has coded into Exeter to infrom the user as to why they have been unable to set the route. As it's a custom message, not general, I've removed it from that page of the wiki as it has no place there (General messages being for standard, sim-generated messages)
I've reverted that change on the Wiki, I agree from a developer to developer point of view that it is a custom message in the context you and I would think it is. However from an end user points of view it's used in more than one sim (I can think of three of the top of my head), and always has the same meaning.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Last edited: 14/05/2014 at 11:19 by headshot119
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Identify which crossing not closed 14/05/2014 at 11:36 #60468
JamesN
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" said:
" said:
" said:
*Snip*
Again, in the case of "Crossing blocked by road vehicle" - the message is only generated when you click the crossing clear button. You know which crossing it is because it's the one you've just clicked.

"Crossing not closed" is not a default message, instead it's a custom one that Peter has coded into Exeter to infrom the user as to why they have been unable to set the route. As it's a custom message, not general, I've removed it from that page of the wiki as it has no place there (General messages being for standard, sim-generated messages)
I've reverted that change on the Wiki, I agree from a developer to developer point of view that it is a custom message in the context you and I would think it is. However from an end user points of view it's used in more than one sim (I can think of three of the top of my head), and always has the same meaning.
On the other hand, if you put one simulation-specific message in, where do you stop? The wiki has become increasingly bloated of late with pointless and contradictory rubbish. General messages is there as something that is common to all sims. Yes, it's fine at the moment as in this instance it does mean the same thing and is triggered by the same behaviour. But it's on 2 or 3 simulations out of dozens, and there is no guarantee that future simulations or series thereof won't have an identical or similarly worded message that means something completely different.

I'm not going to play a game of reversion cat and mouse, but I do feel very strongly that this is something for individual simulation manuals to mention. Certainly at the very least the re-removal of the Cambridge-specific pilotman working messages.

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Identify which crossing not closed 14/05/2014 at 13:39 #60474
maxand
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Well, I had no idea this was a sim-specific message. However, if it occurs in at least three sims, I agree it should be made a general message.

Seems it's time for someone in authority to review the list of general messages (at least those applying to LCs) and winnow a few out, particularly as Loader code is taking over. Failing that, it seems only common sense that a sim manual should list any custom LC messages (haven't checked Exeter's but don't recall seeing this). As the number of sims grows steadily this will become harder to do.

On further reflection I can't see the need for any sim-specific messages; they should all be part of the core code as it's inevitable that some future sim will find a need for them. The only argument against this is that a list of Magna Carta proportions might slow SimSig down, but surely some judicious pruning would ensure a smaller list of universally applicable ones.

Documentation, documentation, documentation.

Last edited: 14/05/2014 at 13:42 by maxand
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Identify which crossing not closed 14/05/2014 at 15:07 #60478
Muzer
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" said:
Well, I had no idea this was a sim-specific message. However, if it occurs in at least three sims, I agree it should be made a general message.

Seems it's time for someone in authority to review the list of general messages (at least those applying to LCs) and winnow a few out, particularly as Loader code is taking over. Failing that, it seems only common sense that a sim manual should list any custom LC messages (haven't checked Exeter's but don't recall seeing this). As the number of sims grows steadily this will become harder to do.

On further reflection I can't see the need for any sim-specific messages; they should all be part of the core code as it's inevitable that some future sim will find a need for them. The only argument against this is that a list of Magna Carta proportions might slow SimSig down, but surely some judicious pruning would ensure a smaller list of universally applicable ones.

Documentation, documentation, documentation.
I haven't seen the SimSig code, but I expect it'll be a right pain to include a whole bunch of weird types of working in the core for something that literally only happens in one place in the country.

Having said that, I don't think level crossings that you can't set a route across until the barriers are down come into this.

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Identify which crossing not closed 14/05/2014 at 16:31 #60483
Steamer
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" said:
Failing that, it seems only common sense that a sim manual should list any custom LC messages (haven't checked Exeter's but don't recall seeing this).
Is there a need to explain the obvious? I agree some messages contain jargon and should therefore be glossed, but "Crossing not closed" or "Crossing blocked by Road Vehicle" appearing just after you've tried to do something at a Level Crossing should be pretty obvious. Perhaps a little more observation required? In any case, the quirks of Paignton, Crediton, Topsham and Pinhoe LCs are covered in the 'Operation' page of the manual.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Identify which crossing not closed 14/05/2014 at 20:06 #60499
DaveHarries
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" said:
This has all been brought to Peters attention, and is on his list of things to do to the sim.

Quite a bit to be done huh? I wonder what else is on that list other than, perhaps, the addition of the other LC at Paignton. I look forward to the new version when it emerges.

Dave

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Identify which crossing not closed 14/05/2014 at 20:08 #60500
Steamer
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" said:
" said:
This has all been brought to Peters attention, and is on his list of things to do to the sim.

Quite a bit to be done huh? I wonder what else is on that list other than, perhaps, the addition of the other LC at Paignton. I look forward to the new version when it emerges.

Dave
Wasn't the other one removed on purpose? It was definitely there on older versions of the simulation.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Identify which crossing not closed 14/05/2014 at 23:15 #60514
postal
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" said:
Wasn't the other one removed on purpose?
Indeed it was as this thread explains.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Identify which crossing not closed 15/05/2014 at 01:33 #60516
Stephen Fulcher
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The South Crossing at Paignton is a TMOB, meaning the Signaller does not control it, although it is indicated down on the real Paignton Panel. That whole end of the station is inaccurate in the sim (both current and former versions) and this is on the list as you say.

A lot of the changes are technicalities, such as approach locking timings, ground signals numbered slightly incorrectly etc.

I don't think there is anything major off the top of my head.

Last edited: 15/05/2014 at 12:26 by Stephen Fulcher
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Identify which crossing not closed 15/05/2014 at 13:30 #60536
maxand
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Steamer wrote:
Quote:
Is there a need to explain the obvious? I agree some messages contain jargon and should therefore be glossed, but "Crossing not closed" or "Crossing blocked by Road Vehicle" appearing just after you've tried to do something at a Level Crossing should be pretty obvious. Perhaps a little more observation required?
Well, as you saw earlier I managed to get the two messages confused. After all, if a crossing is blocked by a road vehicle, it can't be closed, can it? So it's not entirely obvious! Maybe I take things too literally.

I should also explain that I don't have a lot of room above the View panel for Messages so am limited to the last 4. I'm not in the habit of nervously looking up at Messages each time I click the LWR (LoWeR) button at an LC to see if I made an error - I'm too busy scanning, so it's on to the next area of interest and I'll return when I hear the sound I associated with barriers being down. So understandably, if I've just lowered the barriers on 2 or 3 crossings and find I can't set a route or the CLR button isn't winking, it's time to sort out which one caused the problem.

By this time any error message such as Crossing not closed is likely to have been pushed off the list by subsequent messages, which is why I started this thread - to ask that the crossing responsible be identified with the message. The only message specific for LCs is Level crossing clear, to which I assigned a unique sound (very helpful). Crossing not closed and Crossing blocked by Road Vehicle must fall into the category of General Messages. If I assigned a sound to them it'd be like spending a night in the jungle.

Nothing to do with putting them in the glossary (which is what I assume you mean by "glossed").

Last edited: 15/05/2014 at 13:35 by maxand
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Identify which crossing not closed 15/05/2014 at 13:37 #60538
lazzer
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" said:
I'm not in the habit of nervously looking up at Messages each time I click the LWR (LoWeR) button at an LC to see if I made an error - I'm too busy scanning

" said:
which is why I started this thread - to ask that the crossing responsible be identified with the message
How will adding anything to the message stop it disappearing off the top of your message window? You still won't see it as it whizzes through, as you're too busy scanning ...

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Identify which crossing not closed 15/05/2014 at 14:24 #60549
clive
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" said:

I'm not going to play a game of reversion cat and mouse, but I do feel very strongly that this is something for individual simulation manuals to mention. Certainly at the very least the re-removal of the Cambridge-specific pilotman working messages.
The pilotman logic is in the core code, not Cambridge. Nobody else made use of it before we switched to the Loader, and it's not yet available in the latter (this is one reason - among many - why Cambridge hasn't been refreshed yet). But, at least for now, it's a core code feature. The original list was produced by me grepping the core code.

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Identify which crossing not closed 15/05/2014 at 15:50 #60559
Muzer
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Will Carlisle eventually use it, or is it a different sort of pilotman working somehow?
Last edited: 15/05/2014 at 15:50 by Muzer
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Identify which crossing not closed 15/05/2014 at 15:54 #60560
Steamer
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" said:
I should also explain that I don't have a lot of room above the View panel for Messages so am limited to the last 4. I'm not in the habit of nervously looking up at Messages each time I click the LWR (LoWeR) button at an LC to see if I made an error - I'm too busy scanning, so it's on to the next area of interest and I'll return when I hear the sound I associated with barriers being down. So understandably, if I've just lowered the barriers on 2 or 3 crossings and find I can't set a route or the CLR button isn't winking, it's time to sort out which one caused the problem.
No message appears when you press Lower. The 'Crossing Blocked by Road Vehicle' might appear when you press Clear- the idea is that the barriers have trapped someone on the crossing.

'Crossing not closed' will only appear when you attempt to set a route over some crossings with the barriers up.

Quote:
By this time any error message such as Crossing not closed is likely to have been pushed off the list by subsequent messages, which is why I started this thread - to ask that the crossing responsible be identified with the message. The only message specific for LCs is Level crossing clear, to which I assigned a unique sound (very helpful). Crossing not closed and Crossing blocked by Road Vehicle must fall into the category of General Messages. If I assigned a sound to them it'd be like spending a night in the jungle.
As above, they will appear the instant you do attempt to do something with no apparent response- in this case pressing Clear and no signals change or setting a route and nothing happens.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Identify which crossing not closed 19/05/2014 at 13:02 #60688
maxand
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I notice Stephen Fulcher wrote in post #4:
Quote:
Also worth noting that all the crossings that behave in that manner on Exeter are wrong anyway as you should be able to set a route over them. This has all been brought to Peters attention, and is on his list of things to do to the sim.
As a single-screen player (for now), I was gratified to read this. Exeter due for an upgrade? Hmmm. I wonder if we could persuade Peter that all controlled main line signals in and out of Tiverton Junction can now be set to automatic working (blue roundel). That would leave more time to figure out solutions to exotic moves at Paignton, Fairwater and the like.

Last edited: 19/05/2014 at 13:04 by maxand
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Identify which crossing not closed 19/05/2014 at 13:37 #60693
y10g9
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" said:
I notice Stephen Fulcher wrote in post #4:
Quote:
Also worth noting that all the crossings that behave in that manner on Exeter are wrong anyway as you should be able to set a route over them. This has all been brought to Peters attention, and is on his list of things to do to the sim.
As a single-screen player (for now), I was gratified to read this. Exeter due for an upgrade? Hmmm. I wonder if we could persuade Peter that all controlled main line signals in and out of Tiverton Junction can now be set to automatic working (blue roundel). That would leave more time to figure out solutions to exotic moves at Paignton, Fairwater and the like. ;)
If they don't have autos on the real panel, then it won't be put on the sim. It is after all a Simulation and not a game.

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Identify which crossing not closed 19/05/2014 at 16:25 #60695
Steamer
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Quote:
As a single-screen player (for now), I was gratified to read this. Exeter due for an upgrade? Hmmm. I wonder if we could persuade Peter that all controlled main line signals in and out of Tiverton Junction can now be set to automatic working (blue roundel). That would leave more time to figure out solutions to exotic moves at Paignton, Fairwater and the like. ;)
" said:

If they don't have autos on the real panel, then it won't be put on the sim. It is after all a Simulation and not a game.
According to Stephen Fulcher in this post, auto buttons were added (presumably for the 'straight through' routes- I can't see auto buttons being fitted to 142 and 163) at some point after Exeter PSB was opened.

For now, I'd suggest setting the route through Tiverton as soon as you've set a route out of Taunton or over Stoke Cannon so you don't forget about it.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 19/05/2014 at 16:25 by Steamer
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Identify which crossing not closed 19/05/2014 at 22:09 #60714
Steamer
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Further to my last post:

The old paged version signal number plan shows auto buttons on 40, 42, 61 and 63 at Tiverton. Perhaps they got lost when the simulation went scrolly?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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