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Shunting in the throat

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Shunting in the throat 24/11/2014 at 19:22 #65767
rebmcr
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Hi,

I'm wondering if it is possible to set a route from the Up lines to shunt signals in the throat?

For example, it would be useful during disruption when platforms 9 & 10 are full (or points failed), to shunt a DC-only train up to 24, to allow a route to be set from 64 to a high-numbered platform via 29 for a following train. Then when a platform empties via B or E, the arriving DC train can roll straight in.

I can set the route from 46 to 24, but not from 64 to 46 — am I clicking the wrong thing, or is it only possible by manually locking the points and telling the driver to proceed at caution? For obvious reasons that's not really desirable.

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Shunting in the throat 24/11/2014 at 19:55 #65768
clive
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" said:

I'm wondering if it is possible to set a route from the Up lines to shunt signals in the throat?
No, it isn't. Those signals are only for shunting moves from platform to platform. Sorry. I can see why you could think it useful, but ...

This isn't my decision; it's what the actual signalling in the actual PSB did.

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Shunting in the throat 26/11/2014 at 10:45 #65798
flabberdacks
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296 posts
" said:
Hi,
For example, it would be useful during disruption when platforms 9 & 10 are full (or points failed), to shunt a DC-only train up to 24, to allow a route to be set from 64 to a high-numbered platform via 29 for a following train. Then when a platform empties via B or E, the arriving DC train can roll straight in.
There is no shunt route from 64 or 65 to anywhere for what you are trying to do. Those sticks only have routes into platforms. You can, as you have found, set shunt-to-shunt routes.

Secure the points for the intended route and authorise the train to pass 64 or 65 signal. They'll stop at the next shunt, which clear on approach for this kind of move if a route is set from them.

Watch out for the train running away alarm! Don't have any other routes set to or from the station.

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Shunting in the throat 26/11/2014 at 13:07 #65800
Late Turn
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Even better, plan ahead and hold the DC unit at a signal somewhere in rear where it's not in the way! Trying to make an unsignalled move in those circumstances just to avoid a relatively short delay, especially with a passenger train, would quite probably end in a 'meeting' with tea and no biscuits...!
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Shunting in the throat 27/11/2014 at 09:55 #65814
flabberdacks
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296 posts
" said:
Even better, plan ahead and hold the DC unit at a signal somewhere in rear where it's not in the way! Trying to make an unsignalled move in those circumstances just to avoid a relatively short delay, especially with a passenger train, would quite probably end in a 'meeting' with tea and no biscuits...!
Oh haha definitely!

You can pile all the DC trains back on the New Lines and just let them eat red, OR, something I'm fond of doing is putting BLOK in the first berth on the Up Slow out of Willesden (the final auto) so you get everything on the Fast, which gives you plenty of freedom to either run everything in a conga line down to the station throat on the Fast or cross some back to the Slow at South Junction. This gives you most or all of the Up Slow to pile up the DC trains. Rack 'em and stack 'em!

Note: Using the BLOK strategy means *nothing* will enter on the Slow, and will completely wreck the show if you have empty sets or light engines tabled to arrive on the Slow and head into the station via the Empty Carriage Line.

Alternatively, intercept them when they enter and 'terminate' them (abandon timetable) at Kilburn High Road and run empty to anywhere but here!

Remember that trains on the New Lines will pass automatic signals at stop (without asking) after sitting at them for a minute or two (they end up bumper-to-bumper), so you need to keep a note handy of what's in there because the train describer can't keep up.

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Shunting in the throat 28/11/2014 at 09:23 #65847
kbarber
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1481 posts
" said:
" said:
Even better, plan ahead and hold the DC unit at a signal somewhere in rear where it's not in the way! Trying to make an unsignalled move in those circumstances just to avoid a relatively short delay, especially with a passenger train, would quite probably end in a 'meeting' with tea and no biscuits...!
Oh haha definitely!

You can pile all the DC trains back on the New Lines and just let them eat red, OR, something I'm fond of doing is putting BLOK in the first berth on the Up Slow out of Willesden (the final auto) so you get everything on the Fast, which gives you plenty of freedom to either run everything in a conga line down to the station throat on the Fast or cross some back to the Slow at South Junction. This gives you most or all of the Up Slow to pile up the DC trains. Rack 'em and stack 'em!

Note: Using the BLOK strategy means *nothing* will enter on the Slow, and will completely wreck the show if you have empty sets or light engines tabled to arrive on the Slow and head into the station via the Empty Carriage Line.

Alternatively, intercept them when they enter and 'terminate' them (abandon timetable) at Kilburn High Road and run empty to anywhere but here!

Remember that trains on the New Lines will pass automatic signals at stop (without asking) after sitting at them for a minute or two (they end up bumper-to-bumper), so you need to keep a note handy of what's in there because the train describer can't keep up.

But in the end, when the job went up the pictures, Tom's suggestion is what the Euston bobbies had to do. And it's what I would do too. Simple as. There is simply no way the guys I knew would have tried to work outside the permitted moves in the way you're suggesting (and if they had - and if the Box Supervisor had permitted it, which (again) I doubt), they'd have been getting a love letter from the Area Manager closely followed by a Form 1)!

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