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Ability to remove trains as client

You are here: Home > Forum > General > General questions, comments, and issues > Ability to remove trains as client

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Ability to remove trains as client 12/07/2015 at 16:50 #74158
Class 92
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359 posts
I've noticed on loader sims that clients have the ability to remove trains on their panel? Is this correct as players may use this in the wrong way possibly messing up the timetable? I thought on .exe sims it is at the hosts discretion?
Last edited: 12/07/2015 at 16:51 by Class 92
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Ability to remove trains as client 12/07/2015 at 17:30 #74160
KymriskaDraken
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963 posts
That sounds odd. I would have thought that only the host would be permitted to remove or shorten trains.


Kev

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Ability to remove trains as client 12/07/2015 at 18:28 #74161
headshot119
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4869 posts
Have you actually tried removing a train as a client ? From my hazy memory all the options show up for clients but a few don't do anything and I thought that included removing a train.

I'm not near a computer at the moment and won't be for a few days so can't test this myself.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Last edited: 12/07/2015 at 18:28 by headshot119
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Ability to remove trains as client 12/07/2015 at 18:36 #74162
Steamer
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3926 posts
" said:
Have you actually tried removing a train as a client ? From my hazy memory all the options show up for clients but a few don't do anything and I thought that included removing a train.

I'm not near a computer at the moment and won't be for a few days so can't test this myself.
You can. Most of the other options (including 'Adjust Length'give a 'Not available in client mode' message, so I assume 'Remove train' got missed accidentally.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 12/07/2015 at 18:39 by Steamer
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Ability to remove trains as client 12/07/2015 at 19:05 #74163
Class 92
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359 posts
" said:
Have you actually tried removing a train as a client ? From my hazy memory all the options show up for clients but a few don't do anything and I thought that included removing a train.

I'm not near a computer at the moment and won't be for a few days so can't test this myself.
Tested it all earlier and the only one that takes effect it removing a train all the others come up with a message or don't do anything at all. I noticed that if you attempt to speed up the sim your clock speeds up but the sim doesn't as it should do and eventually it will reset itself back to the correct time.

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Ability to remove trains as client 12/07/2015 at 19:27 #74164
Temple Meads
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307 posts
I would like an option for multiplayer games where hosts can allow clients full access to the F2 options. Would be handy if it was an option on the 'run as server' page.
Username TIM in multiplayer
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Ability to remove trains as client 12/07/2015 at 21:55 #74167
Muzer
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718 posts
" said:
I would like an option for multiplayer games where hosts can allow clients full access to the F2 options. Would be handy if it was an option on the 'run as server' page.
+1 (plus other things such as ground frames), though last time I suggested things like this it was shot down because apparently the way it is now is deliberate. Why unnecessarily tying together network architectures with who is actually managing "central operations" of the sim was a deliberate decision is beyond me, but there you go...

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Ability to remove trains as client 13/07/2015 at 00:54 #74172
kaiwhara
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584 posts
" said:
" said:
I would like an option for multiplayer games where hosts can allow clients full access to the F2 options. Would be handy if it was an option on the 'run as server' page.
+1 (plus other things such as ground frames), though last time I suggested things like this it was shot down because apparently the way it is now is deliberate. Why unnecessarily tying together network architectures with who is actually managing "central operations" of the sim was a deliberate decision is beyond me, but there you go...
The same can be said for Ground Frames. As a host it is a pain in the backside having to work eveyone elses Ground Frames whilst yourself also managing a panel, and also managing the host itself...

Sorry guys, I am in the business of making people wait!
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Ability to remove trains as client 13/07/2015 at 19:46 #74197
arabianights
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Not to mention that it would be extremely useful to be able to delegate everything as a host as then it can be left unattended OR another player could take over hosting duties without the game having to be stopped.
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Ability to remove trains as client 13/07/2015 at 20:36 #74204
tjfrancis
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358 posts
" said:
Not to mention that it would be extremely useful to be able to delegate everything as a host as then it can be left unattended OR another player could take over hosting duties without the game having to be stopped.

only down side to that is that the player may abuse it

I am dyslexic so please consider this when reading my posts
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Ability to remove trains as client 13/07/2015 at 22:27 #74212
pedroathome
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891 posts
" said:
" said:
Not to mention that it would be extremely useful to be able to delegate everything as a host as then it can be left unattended OR another player could take over hosting duties without the game having to be stopped.

only down side to that is that the player may abuse it
Hence being able to DELEGATE these powers to someone and not give it to all

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Ability to remove trains as client 13/07/2015 at 22:44 #74215
JamesN
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1577 posts
Unfortunately it really isn't that straightforward.

As a client your simulation isn't actually running. All you are doing is receiving messages that update your display, and sending messages to do things on the host. There are no "trains", no timetables, so a lot of the F2 functions aren't possible without sending and synchronising a lot more info with the client.

Remove train works because it's just a simple command - "tell the host PC to remove the train" - to edit a timetable and so on is a lot more complex.

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