Change of aspect penalty

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Change of aspect penalty 03/01/2016 at 16:26 #79512
Dick
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Just curious really. Wondering why a change to a more restrictive proceed aspect when a train is stationary invokes a penalty and phonecall. Surely if stopped, a proceed aspect is a proceed aspect regardless of colour and has no implications to the driver if it changes from green to yellow.
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Change of aspect penalty 03/01/2016 at 16:45 #79513
2W34
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It would always be reported by a driver if they noticed an aspect "drop back" to a more restrictive aspect even if it is G - YY. The reason is that it may indicate a fault with the signalling equipment that the signaller isn't aware of (if it happened at an auto signal for example.)

If the train is moving at speed it can also affect the distance a train has to stop before a red and in some cases (high speed) can result in a SPAD. Imagine barreling down the WCML at 125mph and sighting a green that becomes single yellow. Would the driver stop in time? Unlikely.

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Change of aspect penalty 03/01/2016 at 16:51 #79514
Dick
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Perfectly understand when train is moving. My point was specifically when train is stopped.
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Change of aspect penalty 03/01/2016 at 17:04 #79516
TUT
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It might be worth noting that, prior to the serious disaster at Clapham Junction in December 1988 drivers did receive similar changes of aspect, but at the time this wasn't considered noteworthy.

For example, quoting from Anthony Hidden's report:

Quote:
2.9 Driver Keating was taking the 06:37 "empties" from Wimbledon Park to Waterloo. His recollection was that he had "all greens" from WF152 through WF148 to WF142 and that as he came to WF142 it changed from green to two yellows. When he came round the curve and was first able to see WF138 it was showing one yellow. The next signal WF47 was at green and thereafter he had greens all the way.

2.10 He had thought that for WF142 to change from green to double yellow was unusual but considered that the signalman might be sending his train into the loop platform at Clapham Junction, platform 7. The thought did not cross his mind that anything was wrong in any way with the signal and he did not consider any report about the signalling sequence to be justified. He said that there was nothing which put his or any other train in danger and therefore nothing to cause him the need to report to the singalman under the terms of the Rule Book.
Unfortunately, the changes of aspect were not at all routine and were caused by the faulty signalling equipment - the same fault, indeed, which ultimately led to the disaster.

Now:

Quote:
2.38 Had any of the earlier drivers in fact made a report to the signalman about any signalling irregularity, it must be a matter of speculation what would then have occurred. The problem of hypothetical situations is that by their nature they admit of alternative hypotheses. I would find it difficult to believe that any such report would have prevented the accident. I consider that there woul have been insufficient time and insufficient understanding for the fault to have been identified and the appropriate action to have been taken of stopping all trains on the Up Main line.
But all the same. And, in any case, 2.38 may be less true today.

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Change of aspect penalty 03/01/2016 at 17:17 #79518
NCC1701
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" said:
Imagine barreling down the WCML at 125mph and sighting a green that becomes single yellow. Would the driver stop in time? Unlikely.
Do that in SimSig and it will always stop at the single yellow to vent some spleen! :whistle:

Signalman Exeter West & Llangollen
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Change of aspect penalty 03/01/2016 at 17:54 #79522
Splodge
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" said:
Just curious really. Wondering why a change to a more restrictive proceed aspect when a train is stationary invokes a penalty and phonecall. Surely if stopped, a proceed aspect is a proceed aspect regardless of colour and has no implications to the driver if it changes from green to yellow.
Of course, in a real signalbox, there is no F2 display to show the state of a train so on that basis there can be no guarantees that the train hasn't started moving.

I think the point you are making has been remedied to some extent in Leeds/latest loader, as trains will no longer call if you cancel a route when they are booked to remain for more that 10 minutes

There's the right way, the wrong way and the railway.
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Change of aspect penalty 03/01/2016 at 21:04 #79537
GB
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Another scenario....

Train stops at a station just after passing a green under 4 aspect signalling. Signaller cancels the route a little further ahead while the train is stopped. Train departs the platform, gets up to a significant speed, comes round the corner to see the next signal at single yellow.

Net result = a very likely spad risk, a very unhappy driver and a chat with the LOM for the signaller!

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Change of aspect penalty 03/01/2016 at 22:11 #79547
Dick
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That isn't the scenario I am describing. The train is stopped at a green that has been given ahead of departure time. The dignaller cancels a route further ahead and the aspect changes to yellow. The train is still awaiting departure time and hasn't moved, all that has happened is his proceed aspect, when it is time to proceed, has changed to a more restrictive proceed aspect which he will obey right from departure..
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Change of aspect penalty 03/01/2016 at 23:20 #79550
TUT
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But, again, how are you to know for sure that the driver is going to wait for the correct departure time? They should wait, but you've given them the road, how do you know they haven't started up? What if they're anticipating that you will hold them until near the departure time and assume that a clear signal means let's go? They shouldn't anticipate this, really, but relying on that is not fail safe, not even close. How do you know they aren't getting off when they reach the final destination and hoping to arrive a little early anyway? Again, it would be naughty, and leaving a given station quite early is unlikely to ensure an early arrival at the destination, because you're likely to be held somewhere else, but again, you don't have any way of knowing, in the real world, what that train is doing unless you can physically see it. And even then, you shouldn't really be banking on the driver not being just about to start up.

In any case, as I say, signals becoming more restrictive are, for good reason, treated as a red flag, because they could indicate a problem with the signalling system.

Thus, in real life, you don't cancel routes in these situations. You make a mistake, you deal with it. The sim aims to replicate that, you lose a few points for a genuine mistake, it's scoring you, right? It's keeping track of what you do well and what you do badly.

Now, perhaps in real life you can get the driver on the radio, I don't know, but, again, I doubt you should be regularly using this to make up for your regulating errors. And, again, the sim is designed to reflect that. Your score should indeed reflect how well you've done. It should go down a little if you set a route too early.

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Change of aspect penalty 03/01/2016 at 23:32 #79552
Guts
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The penalty is because in reality, Drivers will generally report a change in aspect.

In severe cases, drivers have been shaken by the aspect change for fear of what may be ahead that caused a change.

A perfectly good example is in the vicinity of a bridge, the driver could fear that the bridge has collapsed and they won't stop before going over the edge. I use this in the case of recent weather issues where downpours or sea action has swept away the trackbed.

In your scenario, a driver at a station is perfectly within his rights to feel too shaken to continue and abandon the train where it is, therefore leaving the train standing where it is until a relief driver arrives. HUGE delays.

Signallers in real life are required to speak to the driver to receive confirmation that they are comfortable with the change in aspect (putting back the signal) BEFORE they do it.

As there isn't that option in Sims, you have to pay a penalty for doing so. It's also an encouragement to not clear the signal before time, before checking the timetable.

I've seen many a real-life signaller not check and get caught out clearing a signal early and having to call a driver up.
A good example is pressing the button on the adjacent platform in error rather than the one ringing out.

Last edited: 03/01/2016 at 23:34 by Guts
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Change of aspect penalty 04/01/2016 at 10:07 #79555
kbarber
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" said:
The penalty is because in reality, Drivers will generally report a change in aspect.

In severe cases, drivers have been shaken by the aspect change for fear of what may be ahead that caused a change.

A perfectly good example is in the vicinity of a bridge, the driver could fear that the bridge has collapsed and they won't stop before going over the edge. I use this in the case of recent weather issues where downpours or sea action has swept away the trackbed.

In your scenario, a driver at a station is perfectly within his rights to feel too shaken to continue and abandon the train where it is, therefore leaving the train standing where it is until a relief driver arrives. HUGE delays.

Signallers in real life are required to speak to the driver to receive confirmation that they are comfortable with the change in aspect (putting back the signal) BEFORE they do it.

As there isn't that option in Sims, you have to pay a penalty for doing so. It's also an encouragement to not clear the signal before time, before checking the timetable.

I've seen many a real-life signaller not check and get caught out clearing a signal early and having to call a driver up.
A good example is pressing the button on the adjacent platform in error rather than the one ringing out.

I'm not sure there's a requirement to ensure the driver's comfortable (unless the wording of the rule has changed since my day), but certainly it is a requirement to advise the driver the signal is to be returned in his face (except in emergency when you just throw everything back and hope he'll see it, and the devil take the driver's laundry bill).

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Change of aspect penalty 04/01/2016 at 10:38 #79556
Mothman
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I'm not sure there's a requirement to ensure the driver's comfortable (unless the wording of the rule has changed since my day), but certainly it is a requirement to advise the driver the signal is to be returned in his face (except in emergency when you just throw everything back and hope he'll see it, and the devil take the driver's laundry bill).



Maybe a new delay to be added to the list (Driver looking for a change of clothing) ?

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Change of aspect penalty 04/01/2016 at 11:24 #79557
GB
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" said:
That isn't the scenario I am describing. The train is stopped at a green that has been given ahead of departure time. The dignaller cancels a route further ahead and the aspect changes to yellow. The train is still awaiting departure time and hasn't moved, all that has happened is his proceed aspect, when it is time to proceed, has changed to a more restrictive proceed aspect which he will obey right from departure..
I know its not technically what you were describing but it is a reason why you don't put back on a train unless you speak to the driver, gained an assurance there is no driver in the cab, or its an emergency.

Going back to your original post though. What if the train pulls into the platform with the starter at green. During the hustle and bustle of station duties or what ever reason the driver/guard fails to recheck the signal after you have put it back and off he goes thinking he's still on a green but in fact its a single yellow.

Or as others have pointed out, as a signaller you do not know if a train is moving or not untill it occupies the next track circuit or passed a timing point/sginal. What if the train is moving and its so close to the signal (or just inches past it) and the driver doesn't see the change of aspect?

Last edited: 04/01/2016 at 11:24 by GB
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Change of aspect penalty 04/01/2016 at 11:48 #79559
Danny252
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And even if it is an emergency throw back, I'd imagine the modern rule book still requires the signalman to ensure that driver is aware and not going to move his train before the signalman takes any other action.
Last edited: 04/01/2016 at 11:50 by Danny252
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Change of aspect penalty 04/01/2016 at 14:23 #79563
Jersey_Mike
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In the absence of a native mechanism to speak with the driver and inform them of the need to take their signal away (and help cover up any signaler caused delay), I use the trick of instructing a train to reverse direction, change the signal, and then have it reverse back. All in all that's a pretty reasonable way to simulate drivers and signalers colluding.

This brings up having some sort of social feature in SimSig where you have some sort of karma rating with the drivers. If you have bad Karma the drivers will intentionally cause delays. If you have good karma they will move faster and help cover up delays. You earn karma by helping cover up SPAD's and platform overshoots or giving certain trains higher priority.

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Change of aspect penalty 04/01/2016 at 14:47 #79565
Steamer
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" said:
This brings up having some sort of social feature in SimSig where you have some sort of karma rating with the drivers. If you have bad Karma the drivers will intentionally cause delays. If you have good karma they will move faster and help cover up delays. You earn karma by helping cover up SPAD's and platform overshoots or giving certain trains higher priority.
That would certainly increase the realism of any timetable set before the 1990s!

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Change of aspect penalty 04/01/2016 at 19:42 #79576
AndyG
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Maybe a new delay to be added to the list (Driver looking for a change of clothing) ?
Isn't it already there, "driver requires a toilet break"?

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Change of aspect penalty 05/01/2016 at 00:10 #79589
clive
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" said:

Or as others have pointed out, as a signaller you do not know if a train is moving or not untill it occupies the next track circuit or passed a timing point/sginal. What if the train is moving and its so close to the signal (or just inches past it) and the driver doesn't see the change of aspect?
Could be more than inches: if it's an automatic signal, then there might not be a separate overlap track circuit and the train can be almost 200 metres (more in some installations) beyond the signal with no indication to the signaller that they are.

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Change of aspect penalty 05/01/2016 at 03:33 #79590
GeoffM
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" said:
In the absence of a native mechanism to speak with the driver and inform them of the need to take their signal away (and help cover up any signaler caused delay), I use the trick of instructing a train to reverse direction, change the signal, and then have it reverse back. All in all that's a pretty reasonable way to simulate drivers and signalers colluding.
Not really. Firstly, before the 1990s (?) there was little way to contact a driver except to have someone convey a message to him/her if at a station or somewhere with a shunter or hope that he was within earshot of a rare lineside phone with inbound calling facility. At some point CSR came about but only for certain passenger trains in certain areas (driver only operation I think), and NRN which required the signaller to phone a switchboard and ask to be put through to the driver which takes time. Now there's GSM-R with complete/continuous* coverage... but only in certain areas.

So basically you're still left with vast swathes of the country where getting a message to a driver takes in the order of minutes.

As Splodge mentioned earlier, you can't just change trains' directions willy-nilly any more. There is a minimum 1 minute "penalty" while the driver changes ends. I would make it 2 or more but more people would complain. However, more than 10 minutes before departure time and any aspect changes will be ignored. You win some, you lose some .

* except the black spots where there is supposed to be coverage but there's not.


" said:
This brings up having some sort of social feature in SimSig where you have some sort of karma rating with the drivers. If you have bad Karma the drivers will intentionally cause delays. If you have good karma they will move faster and help cover up delays. You earn karma by helping cover up SPAD's and platform overshoots or giving certain trains higher priority.
Now that is an interesting idea. :cheer:

SimSig Boss
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Change of aspect penalty 05/01/2016 at 09:57 #79594
kbarber
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" said:
" said:
This brings up having some sort of social feature in SimSig where you have some sort of karma rating with the drivers. If you have bad Karma the drivers will intentionally cause delays. If you have good karma they will move faster and help cover up delays. You earn karma by helping cover up SPAD's and platform overshoots or giving certain trains higher priority.
That would certainly increase the realism of any timetable set before the 1990s!
"Can we 'square' this one, bobby?"

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Change of aspect penalty 05/01/2016 at 10:05 #79595
kbarber
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" said:

As Splodge mentioned earlier, you can't just change trains' directions willy-nilly any more. There is a minimum 1 minute "penalty" while the driver changes ends. I would make it 2 or more but more people would complain. However, more than 10 minutes before departure time and any aspect changes will be ignored. You win some, you lose some .
One thought that strikes me here is that, in certain locations, change of direction could - legitimately - be almost instant. For instance, I understand locos shunting out at Euston were - essentially - instructed to keep going, but to keep an eye on the shunt signals for the opposite direction. (I suspect there was also some driving from the rear cab involved but maybe we hadn't better go too deeply in to that one ) As soon as they reached the point where the signalman wanted them to reverse, he'd clear the route back in. The driver would then stop as quickly as possible and immediately reverse the loco - probably not at a stand more than a couple of seconds. Taking a minute to reverse in the Euston throat would've just about made the station inoperable in the days when every long distance train had a 'banker' to get out and put on another train.

So is there a case for allowing devs to specify a non-standard reversing time at certain signals?

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Change of aspect penalty 05/01/2016 at 10:24 #79596
Danny252
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The simpler solution would be to have the manual reversing time match the train's normal reversing time - either the default Simsig determined time, or the custom time input by the TT writer.
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Change of aspect penalty 05/01/2016 at 12:00 #79598
Steamer
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" said:

One thought that strikes me here is that, in certain locations, change of direction could - legitimately - be almost instant.

So is there a case for allowing devs to specify a non-standard reversing time at certain signals?
The one-minute penalty is only invoked for manual reversals via the F2 menu; it does not apply to timetabled reversals, which may have a minimum reversal time set by the TT writer.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Change of aspect penalty 05/01/2016 at 12:47 #79599
Jersey_Mike
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If I reverse then reverse back does that reset the clock or add to it?
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Change of aspect penalty 05/01/2016 at 12:59 #79600
Steamer
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" said:
If I reverse then reverse back does that reset the clock or add to it?
If the train is already reversing, it is impossible to reverse it again. However, pressing 'shunt forward' will abort the reverse immediately. Replacing a signal in front of the train ('front' being the original direction of travel) while the train is in the 'manually reversing' state will cause it to ring in to report the ACOA.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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