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Scratch pad

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Scratch pad 29/07/2017 at 11:59 #97694
nnr
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132 posts
I wonder if it's possible please, to have a scratch pad on the Sim near the down carriage sidings, to save writing out which trains are in there on paper (I get somewhat forgetful!!)
Thanks

Last edited: 29/07/2017 at 12:00 by nnr
Reason: None given

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Scratch pad 29/07/2017 at 12:22 #97695
Stephen Fulcher
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I tend to use sticky notes on the screen, which like a scratch pad allows clickable train descriptions
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Scratch pad 29/07/2017 at 18:10 #97703
kreader
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I use sticky notes all over my sims. I find them useful particularly at stations so that I do not set paths that cause delays to trains leaving. I do not know who decided to include them in sims but they have been a tremendous help to me in recent years.
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Scratch pad 29/07/2017 at 19:36 #97706
wellgroomed
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65 posts
It's a somewhat difficult debate, given that it's useful having a scratch pad, but not reflective of real life practices. At OXF, the standard practice is to use a reminder appliance (i.e. a cap over the NX button) and stick a magnet on top with the departure time written on it. As per the below, use of the sticky notes is probably the most reflective of relatity.
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Scratch pad 29/07/2017 at 19:54 #97708
bugsy
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789 posts
I've just counted 42 sticky notes on my current Kings Cross sim. I don't think that I would have got as far as I have (07:22 1955 Steam scenario) without getting into a real pickle. Just love them.
Your life can have a thousand different meanings or maybe just one....I'd recommend more than one in case you got it wrong - (Rezende)
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Scratch pad 29/07/2017 at 21:09 #97710
northroad
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bugsy in post 97708 said:
I've just counted 42 sticky notes on my current Kings Cross sim. I don't think that I would have got as far as I have (07:22 1955 Steam scenario) without getting into a real pickle. Just love them.

Sim Sig's old friend Max from down under Australia would have been proud of you for amassing that many.

Never apologise son, it's a sign of weakness (John Wayne)
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Scratch pad 29/07/2017 at 21:59 #97712
clive
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kreader in post 97703 said:
I use sticky notes all over my sims. I find them useful particularly at stations so that I do not set paths that cause delays to trains leaving. I do not know who decided to include them in sims but they have been a tremendous help to me in recent years.
Someone (I don't think it was me) put a scratchpad in a sim under development many years ago. Poeple thought it was a good idea and it got added to a few more sims. Then, when we switched to the scrolly format, someone mentioned Post-It notes on the panel and Geoff eventually figured out how to implement them in SimSig.

So scratchpads aren't needed any more and I don't expect them to be in sims (yes, I put one in Royston, but there were special reasons).

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Scratch pad 29/07/2017 at 22:26 #97715
headshot119
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I'm not sure I agree that scratchpads Aren't needed. They work well as a handover in multiplayer.
"As the last track dropped, and the route became free, came the cry BROMLEY " - Opinions are my own and not those of my employer
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Scratch pad 02/08/2017 at 11:40 #97829
nnr
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Oh well, if you don't ask...................:-)
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Scratch pad 02/08/2017 at 11:56 #97833
AndyG
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clive in post 97712 said:
So scratchpads aren't needed any more and I don't expect them to be in sims (yes, I put one in Royston, but there were special reasons).
Sticky notes are not reliable enough in multiplay, as if you lose the connection (which happens more than occasionally) you lose the lot.

{As an aside, IRL if a sticky note was put on a panel then all signallers would see the note; maybe clients' notes should be on the server and thus visible to all the clients?)

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Scratch pad 02/08/2017 at 14:33 #97841
Ar88
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AndyG in post 97833 said:
clive in post 97712 said:
So scratchpads aren't needed any more and I don't expect them to be in sims (yes, I put one in Royston, but there were special reasons).
Sticky notes are not reliable enough in multiplay, as if you lose the connection (which happens more than occasionally) you lose the lot.

{As an aside, IRL if a sticky note was put on a panel then all signallers would see the note; maybe clients' notes should be on the server and thus visible to all the clients?)
Fully echo this - it would be good for multi sessions to have server-wide sticky notes available for ALL players to see - makes it handy for handovers (as mentioned by Karl) & can also explain why certain moves/changes are made!

The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr.
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Scratch pad 05/08/2017 at 06:52 #97897
Giantray
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clive in post 97712 said:
.....someone mentioned Post-It notes on the panel and Geoff eventually figured out how to implement them in SimSig.
Working full time as I do with WestCad, I wish we had sticky notes that could be added to screens electronically, instead we have sticky notes stuck around the screens, with bits of paper spread around the desks.

Professional Railwayman since 1981. Railway Historian (SER, LCDR)
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Scratch pad 07/08/2017 at 20:53 #99916
Ar88
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Giantray in post 97897 said:
clive in post 97712 said:
.....someone mentioned Post-It notes on the panel and Geoff eventually figured out how to implement them in SimSig.
Working full time as I do with WestCad, I wish we had sticky notes that could be added to screens electronically, instead we have sticky notes stuck around the screens, with bits of paper spread around the desks.
Bet that's a nightmare when it comes to cleaning them up, and/or finding relevant notes!

The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr.
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Scratch pad 08/08/2017 at 15:57 #99930
belly buster
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358 posts
Maybe the best answer is an option on the sticky note to make it "public", i.e. visible to all multiplayer participants.
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Scratch pad 09/08/2017 at 15:38 #100944
Giantray
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ThatManCalledAr in post 99916 said:


Bet that's a nightmare when it comes to cleaning them up, and/or finding relevant notes!
No so much a nightmare as very untidy at times. But that is what we have in reality along with forms for Engineer's Possession, Line Blockages, Disconnections, and the Occurence Book, plus sheets of paper with stock changes, additonal runnings etc. About time the railway moved to the 21st Century and had a paperless environment.

Professional Railwayman since 1981. Railway Historian (SER, LCDR)
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Scratch pad 09/07/2020 at 21:35 #129399
UKTrainMan
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I'd like to add my support for a small scratch pad area near the DCS. Whilst yes it may not be true to life, the same could be said for any SimSig simulation which perhaps features ARS or other such features which aren't true to life.

The issue with having to rely on sticky notes is that, unless things have changed very recently with V5, too many sticky notes or too much content in sticky notes across the panel can cause a brief lag/pause when you edit just one sticky note even if that one sticky note you edit contains a single character.

As a paid for product, and in line with common standards in customer service, if there is enough of a request for something then I would hope it would be added...

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Scratch pad 09/07/2020 at 22:09 #129403
jc92
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UKTrainMan in post 129399 said:
Whilst yes it may not be true to life
I suspect most if not all boxes have a pen and paper and/or magnetic dry wipe stickers to hand

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Scratch pad 09/07/2020 at 22:10 #129404
agilchrist
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UKTrainMan in post 129399 said:
I'd like to add my support for a small scratch pad area near the DCS. Whilst yes it may not be true to life, the same could be said for any SimSig simulation which perhaps features ARS or other such features which aren't true to life.

The issue with having to rely on sticky notes is that, unless things have changed very recently with V5, too many sticky notes or too much content in sticky notes across the panel can cause a brief lag/pause when you edit just one sticky note even if that one sticky note you edit contains a single character.

As a paid for product, and in line with common standards in customer service, if there is enough of a request for something then I would hope it would be added...
This is already on the wish list. Was submitted a while back. #22997
It should be picked up when there is anything to update on the sim

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Scratch pad 09/07/2020 at 23:51 #129408
Phil-jmw
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Stephen Fulcher in post 97695 said:
I tend to use sticky notes on the screen, which like a scratch pad allows clickable train descriptions
Me too.

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Scratch pad 10/07/2020 at 09:11 #129420
kbarber
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jc92 in post 129403 said:
UKTrainMan in post 129399 said:
Whilst yes it may not be true to life
I suspect most if not all boxes have a pen and paper and/or magnetic dry wipe stickers to hand
Magnetic stickers? Dry wipe? Not in my old paleolithic days we didn't. The backs of old notices & traffic circulars, on a bulldog clip next to the train register. Why do you need owt else?

<Grumble, grumble. Kids these days. Grumble>

:-) :-)

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Scratch pad 10/07/2020 at 09:58 #129421
Jan
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agilchrist in post 129404 said:
UKTrainMan in post 129399 said:
The issue with having to rely on sticky notes is that, unless things have changed very recently with V5, too many sticky notes or too much content in sticky notes across the panel can cause a brief lag/pause when you edit just one sticky note even if that one sticky note you edit contains a single character.
This is already on the wish list.

As is the performance issue regarding sticky notes: 14894.

Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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Scratch pad 10/07/2020 at 10:32 #129423
bugsy
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Phil-jmw in post 129408 said:
Stephen Fulcher in post 97695 said:
I tend to use sticky notes on the screen, which like a scratch pad allows clickable train descriptions
Me too.
And me. When you have a fading memory bank like mine, they're a bonus. Probably use too many really.

Use them especially for departure times at stations.

Your life can have a thousand different meanings or maybe just one....I'd recommend more than one in case you got it wrong - (Rezende)
Last edited: 10/07/2020 at 10:34 by bugsy
Reason: Added text

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