ACI & ARS

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ACI & ARS 24/11/2017 at 09:14 #103268
jem771
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102 posts
how easy is it to add ACI & ARS to existing sims that dont have it?
that would be a good feature to assist players who want to do the busy sims on their jack jones

Jezz
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ACI & ARS 24/11/2017 at 10:23 #103273
Sacro
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Depends on the complexity of the sim.
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ACI & ARS 24/11/2017 at 12:39 #103279
clive
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jem771 in post 103268 said:
how easy is it to add ACI & ARS to existing sims that dont have it?
It's a significant job. Not impossible, but not trivial and difficult to automate.

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ACI & ARS 24/11/2017 at 16:04 #103289
GeoffM
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It also depends on whether the layout lends itself to ARS operation. Hard to explain but some layouts are not so suitable.

ACI can be easier but the completely different style at Manchester Piccadilly, for example, also rules that one out for the time being.

SimSig Boss
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ACI & ARS 24/11/2017 at 16:07 #103291
Steamer
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GeoffM in post 103289 said:
It also depends on whether the layout lends itself to ARS operation. Hard to explain but some layouts are not so suitable.
I'm guessing that the horrific layout on Tyneside is the exception that proves the rule?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 24/11/2017 at 16:44 by Steamer
Reason: None given

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ACI & ARS 24/11/2017 at 19:22 #103293
GeoffM
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Steamer in post 103291 said:
GeoffM in post 103289 said:
It also depends on whether the layout lends itself to ARS operation. Hard to explain but some layouts are not so suitable.
I'm guessing that the horrific layout on Tyneside is the exception that proves the rule?
Tyneside was designed with ARS in mind so probably not a good example. Lots of shunt signals without TD berths, or incomplete timetables (signaller understands but ARS needs a bit more help) are factors.

SimSig Boss
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