Upcoming Games


Full list
Add a game

Upcoming Events

We are not planning any more in-person events until the COVID-19 situation has improved.

Who's Online

HS @ Buxton Relief sidings

You are here: Home > Forum > Simulations > Released > Peak District > HS @ Buxton Relief sidings

Page 1 of 1

HS @ Buxton Relief sidings 22/09/2018 at 15:48 #112274
hotwellian
Avatar
162 posts
Running 1987 TT. Despite operating the GF I cannot get a loco (0T88) to move from Relief siding #2 into the headshunt.
Log in to reply
HS @ Buxton Relief sidings 22/09/2018 at 22:05 #112279
Phil-jmw
Avatar
551 posts
hotwellian in post 112274 said:
Running 1987 TT. Despite operating the GF I cannot get a loco (0T88) to move from Relief siding #2 into the headshunt.
Have you checked the box in the ground frame window giving him the handsignal to exit the headshunt?

Log in to reply
HS @ Buxton Relief sidings 23/09/2018 at 09:01 #112285
hotwellian
Avatar
162 posts
I have checked the hand signal from arrival line to headhsunt, train list reports that the train is stopped at BXRR2
Log in to reply
HS @ Buxton Relief sidings 23/09/2018 at 11:55 #112287
KymriskaDraken
Avatar
903 posts
hotwellian in post 112285 said:
I have checked the hand signal from arrival line to headhsunt, train list reports that the train is stopped at BXRR2
BXRR2 is the handsignal from the arrivals road into the headshunt. The loco should move forward if that handsignal is given and the points are set correctly (ie Normal). Can you check that the points are the correct way round, and that the correct handsignal (H/S from arrival road to headshunt - the top one) is given?

When the loco is clear of the points in the headshunt the indicator light will go out.




Post has attachments. Log in to view them.
Log in to reply
HS @ Buxton Relief sidings 24/09/2018 at 17:08 #112309
Phil-jmw
Avatar
551 posts
hotwellian in post 112285 said:
I have checked the hand signal from arrival line to headhsunt, train list reports that the train is stopped at BXRR2
Sounds like you've left the handpoints reverse after a previous movement. You need to normalise the points, handsignal him into the headshunt, uncheck the 'Handsignal from Arrival line to Headshunt' box, pull the points then check the 'Departure from Headshunt' box.

Last edited: 24/09/2018 at 17:10 by Phil-jmw
Reason: None given

Log in to reply