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How to deal with problems along the line?

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How to deal with problems along the line? 17/12/2018 at 17:15 #114104
Hoggorm
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Hi,

What is the best procedure to work with problems like trains with technical problems, signal and track section failures?

If I have an alternate route, should I use that or should I authorize a train to pass a signal on danger? Or a combination of both? Or something else?

And what if there are no alternatives (for example a train with technical issues) Then I just have to let all trains wait in cue?

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How to deal with problems along the line? 18/12/2018 at 07:34 #114134
flabberdacks
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Always use correctly working signals if you are able (divert), this is the safest option.

If you can safely keep the train moving by passing signals at stop, that is your second option. This requires all points to be set correctly for the passage of the train, and you must make sure the line is clear of trains at least to the next signal before authorising a train to pass a signal at stop. Don't allow 2 trains onto the same piece of track.

If you cannot safely guarantee the train's passage, it must not proceed. Depending on the sim and the location, you can begin to hold passenger trains on platforms and non-passenger trains such as freight in refuges, sidings and goods lines.

You may also have the opportunity to carry out a move called 'turning short' where a train is terminated before it reaches its booked destination and sent back as a new passenger or empty working. Normally you would only do this with the permission of your Controller, however SimSig affords us a little room to play...

Good luck!

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How to deal with problems along the line? 18/12/2018 at 13:09 #114138
belly buster
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Also don't forget that some signal failures impact certain aspects only. So it's always worth where possible testing to see if any aspects are working.

For points failures you can also hand-crank using the F11 menu.

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How to deal with problems along the line? 18/12/2018 at 14:20 #114139
Hoggorm
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Thank you both!

flabberdacks in post 114134 said:
Always use correctly working signals if you are able (divert), this is the safest option.
So this means that it is acceptable, or desired, to run a slow train on the fast line if it is available (when the slow line has a track or signal failure)? That will of course make all trains delayed since the slow train usually stop at stations and run slower.

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How to deal with problems along the line? 18/12/2018 at 14:50 #114143
JamesN
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Hoggorm in post 114139 said:
So this means that it is acceptable, or desired, to run a slow train on the fast line if it is available (when the slow line has a track or signal failure)? That will of course make all trains delayed since the slow train usually stop at stations and run slower.
100% - this approach is generally the preferred workaround in reality - if you can avoid degraded working (talking past signals etc) then that's best.

The general no-no is talking past signals to do a move which isn't signalled - IE running on the wrong line when it's not signalled for wrong-line working.

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How to deal with problems along the line? 18/12/2018 at 15:02 #114144
jc92
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JamesN in post 114143 said:
Hoggorm in post 114139 said:
So this means that it is acceptable, or desired, to run a slow train on the fast line if it is available (when the slow line has a track or signal failure)? That will of course make all trains delayed since the slow train usually stop at stations and run slower.
100% - this approach is generally the preferred workaround in reality - if you can avoid degraded working (talking past signals etc) then that's best.

The general no-no is talking past signals to do a move which isn't signalled - IE running on the wrong line when it's not signalled for wrong-line working.
In reality boxes have route cards for degraded working which confirms which routes are acceptable and a Checklist of criteria (point positions, crossings working etc) that must be met before a train can be talked past so it isn't acceptable to make routes up on the fly.

"We don't stop camborne wednesdays"
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How to deal with problems along the line? 18/12/2018 at 15:27 #114145
KymriskaDraken
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flabberdacks in post 114134 said:
Always use correctly working signals if you are able (divert), this is the safest option.

If you can safely keep the train moving by passing signals at stop, that is your second option. This requires all points to be set correctly for the passage of the train, and you must make sure the line is clear of trains at least to the next signal before authorising a train to pass a signal at stop. Don't allow 2 trains onto the same piece of track.

If you cannot safely guarantee the train's passage, it must not proceed. Depending on the sim and the location, you can begin to hold passenger trains on platforms and non-passenger trains such as freight in refuges, sidings and goods lines.

You may also have the opportunity to carry out a move called 'turning short' where a train is terminated before it reaches its booked destination and sent back as a new passenger or empty working. Normally you would only do this with the permission of your Controller, however SimSig affords us a little room to play...

Good luck!
I'm going to be pedantic here, but it's about Rules & Regulations so it's allowed.

Signals on the railway don't show stop - they show Danger. The only thing that says "Stop" is a Stop Board. However, a signal capable of displaying a Danger aspect is known as a stop signal.

If you want to authorise a train to pass a signal at Danger you must ensure a) that it's for one of the reasons allowed (there are a dozen I think but they boil down to "train failure" or "signalling equipment failure" in most cases) b) the line is clear up to and including the overlap of the next stop signal. c) all points are set for the safety of the movement (check the route itself and any routes that may conflict, and use reminders).

With permission from Control you can run passenger trains through goods loops or along goods lines to get round a problem, but you must ensure that the goods line or loop is clear throughout and only one train at a time is allowed.

As mentioned the safest way is to send trains along other lines or routes under properly working signals. Assuming that the Driver, Guard and trolley lady all sign the alternate route.

Kev

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How to deal with problems along the line? 18/12/2018 at 20:19 #114153
axmh
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Hoggorm in post 114139 said:
Thank you both!

flabberdacks in post 114134 said:
Always use correctly working signals if you are able (divert), this is the safest option.
So this means that it is acceptable, or desired, to run a slow train on the fast line if it is available (when the slow line has a track or signal failure)? That will of course make all trains delayed since the slow train usually stop at stations and run slower.
If needs must, you could adjust the next few trains rostered stops by deleting some stations as to run fast passing booked stations and make other train make additional stops to cover station stops gaps on the affected line via the edit timetable via the train id via train status by editing the stops.

Hope you get the drft and hope someone explain better than me .

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How to deal with problems along the line? 18/12/2018 at 23:58 #114158
Hoggorm
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Thank you all for helping.

I'm currently running Rugby South in Normal mode and started at 0445. Now the time is 0847 and I'm currently experiencing two Track section failures. One on the fast up and the other on the slow up. In addition, I have a signal lamp failure on the up slow line.

In total, since the sim started at 0445, I've had 9 Track Section or Signal lamp failures. Once a failure has been fixed a new one appears somewhere on the line within minutes. It just appears overwhelming.

My Score is dropping all the time since it is not possible for me to keep the timetable when I have to tell a lot of trains to pass a signal at danger.

It is ok with a few failures, but this can't be realistic?

Can this be adjusted somehow?

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How to deal with problems along the line? 19/12/2018 at 00:04 #114159
JamesN
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Hoggorm in post 114158 said:
Thank you all for helping.

I'm currently running Rugby South in Normal mode and started at 0445. Now the time is 0847 and I'm currently experiencing two Track section failures. One on the fast up and the other on the slow up. In addition, I have a signal lamp failure on the up slow line.

In total, since the sim started at 0445, I've had 9 Track Section or Signal lamp failures. Once a failure has been fixed a new one appears somewhere on the line within minutes. It just appears overwhelming.

My Score is dropping all the time since it is not possible for me to keep the timetable when I have to tell a lot of trains to pass a signal at danger.

It is ok with a few failures, but this can't be realistic?

Can this be adjusted somehow?
Certainly - if you open the options dialogue (F3) - failures tab there are some sliders. These are the probability of different types of failures happening. There's also a counter at the bottom for the maximum number of simultaneous equipment failures.

EDIT:- to add - reducing the number of failures in options window won't clear the failures you currently have.

Last edited: 19/12/2018 at 00:05 by JamesN
Reason: None given

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How to deal with problems along the line? 19/12/2018 at 00:30 #114161
Hoggorm
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JamesN in post 114159 said:

Certainly - if you open the options dialogue (F3)
Thank you! I've adjusted the failures probability down and selected a maximum of one failure at a time. I think I'll start there

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How to deal with problems along the line? 19/12/2018 at 04:36 #114165
flabberdacks
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KymriskaDraken in post 114145 said:

Signals on the railway don't show stop - they show Danger.
Signals on the UK railway show Danger ;)


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How to deal with problems along the line? 19/12/2018 at 13:22 #114169
sorabain
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KymriskaDraken in post 114145 said:

I'm going to be pedantic here, but it's about Rules & Regulations so it's allowed.

Signals on the railway don't show stop - they show Danger. The only thing that says "Stop" is a Stop Board. However, a signal capable of displaying a Danger aspect is known as a stop signal.
The trouble with being pedantic is that it makes others pedantic as well. What about SPAD indicators?

"Where provided, SPAD indicators are normally positioned about 50
metres (55 yards) beyond certain signals.
The indicator has a three-aspect signal head which is fitted with a
blue backplate.
Indications and meanings
The indicator is not normally lit. If a signal is
passed at danger, the indicator will be
activated. It will then display:
• a flashing red light in the top and bottom
aspect
• a steady red light with the word STOP in
the centre aspect."

or possession limit boards?

ready to hand over the pedantic wand to someone now

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How to deal with problems along the line? 21/12/2018 at 00:02 #114194
BarryM
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Currently, SPAD Indicators are not displayed in Simsig. Simsig drivers do not SPAD illegally!

Barry

EDIT: I stand corrected! Manchester South's Cheadle Hulme does display a SPAD Indicator. A first for a Simsig panel?

Barry, Sydney, New South Wales, Australia
Last edited: 21/12/2018 at 00:48 by BarryM
Reason: None given

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How to deal with problems along the line? 21/12/2018 at 00:18 #114195
Splodge
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Actually, the one at Cheadle Hulme is represented in the Manchester South sim. Though I don't think it does anything other than show that it exists - in theory if you authorise a train to pass one of the relevant signals at danger it should go off (though some SPAD indicators have overrides) - though this may not be repeated on the panel, or could be done by a separate SPAD alarm in the real world.
There's the right way, the wrong way and the railway.
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How to deal with problems along the line? 21/12/2018 at 05:06 #114196
headshot119
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BarryM in post 114194 said:
Currently, SPAD Indicators are not displayed in Simsig. Simsig drivers do not SPAD illegally!

Barry

EDIT: I stand corrected! Manchester South's Cheadle Hulme does display a SPAD Indicator. A first for a Simsig panel?
No the first was on Port Talbot, A Panel, and it does go off if you talk a train by.

Manchester south at Cheadle Hulme isn't repeated back onto the real workstation.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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How to deal with problems along the line? 21/12/2018 at 09:36 #114198
Sacro
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headshot119 in post 114196 said:
BarryM in post 114194 said:
Currently, SPAD Indicators are not displayed in Simsig. Simsig drivers do not SPAD illegally!

Barry

EDIT: I stand corrected! Manchester South's Cheadle Hulme does display a SPAD Indicator. A first for a Simsig panel?
No the first was on Port Talbot, A Panel, and it does go off if you talk a train by.

Manchester south at Cheadle Hulme isn't repeated back onto the real workstation.
No, the first were on Euston, labelled as 'Train running away'.

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How to deal with problems along the line? 21/12/2018 at 09:47 #114199
headshot119
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A SPAD indicator is not the same as a train running away alarm.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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