Confirm added to cancel on right-click

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Confirm added to cancel on right-click 05/10/2019 at 19:06 #120743
trolleybus
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Simsig has just updated itself to 4.15. It happens that I'm half-way through running East Coastway, a simulation with large areas without TORR. I can no longer cancel a route right-click then cancel, I now need to right-click, click Cancel then move my mouse to the right to select Confirm.

It's very, very annoying!

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Confirm added to cancel on right-click 05/10/2019 at 19:16 #120744
--miki--
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You can hold Shift down and then right-click the signal, which cancels the route immediately.
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Confirm added to cancel on right-click 05/10/2019 at 19:49 #120745
KymriskaDraken
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trolleybus in post 120743 said:
Simsig has just updated itself to 4.15. It happens that I'm half-way through running East Coastway, a simulation with large areas without TORR. I can no longer cancel a route right-click then cancel, I now need to right-click, click Cancel then move my mouse to the right to select Confirm.

It's very, very annoying!
Indeed it is. Quite unnecessary.

Kev

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Confirm added to cancel on right-click 05/10/2019 at 20:24 #120746
y10g9
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It has been noted on Mantis (27549)

I believe that the confirmation has been added to prevent stacked routes being cancelled without a confirmation.

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Confirm added to cancel on right-click 05/10/2019 at 20:39 #120747
KymriskaDraken
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y10g9 in post 120746 said:
It has been noted on Mantis (27549)

I believe that the confirmation has been added to prevent stacked routes being cancelled without a confirmation.
So in order to safeguard two sims we cause extra hassle for every other sim. Great idea.

Kev

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Confirm added to cancel on right-click 05/10/2019 at 22:54 #120748
VInce
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Couldn't agree more.

Just unnecessary.

Vince

I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me
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Confirm added to cancel on right-click 05/10/2019 at 23:49 #120750
jc92
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if right click cancels route is selected, no option to confirm is offered on cancelling the route this way. is this something that should exist where required?
"We don't stop camborne wednesdays"
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Confirm added to cancel on right-click 06/10/2019 at 11:14 #120756
andyb0607
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jc92 in post 120750 said:
if right click cancels route is selected, no option to confirm is offered on cancelling the route this way. is this something that should exist where required?
If you hold down shift key when you right click it will bring up the context menu. Same applies if you don't have "right click cancels route" selected. If you hold down shift and right click it will just clear the route without bringing up the context menu

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Confirm added to cancel on right-click 06/10/2019 at 11:22 #120757
postal
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Edit: Deleted; added nothing to the core topic.
“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 06/10/2019 at 11:31 by postal
Reason: None given

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Confirm added to cancel on right-click 07/10/2019 at 18:38 #120806
GeoffM
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Such is life. You add something that's in the real world to a simulation of the real world, and now people don't like the realism!

It has been logged for consideration (27587).

SimSig Boss
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Confirm added to cancel on right-click 07/10/2019 at 18:58 #120809
jc92
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GeoffM in post 120806 said:
Such is life. You add something that's in the real world to a simulation of the real world, and now people don't like the realism!

It has been logged for consideration (27587).
I don't think the issue is with the realism (although out of interest are you saying the AUS systems have this confirm option too? How is that implemented?) I think it's more that for every other sim it isn't realistic (ie there's no confirm option when pulling an NX panel entry button or putting a lever back in a frame) so it might be better as either an option or a sim specific option.

I have to say having tried the new test version of Moss Vale and having used the stacked routes option the confirm option absolutely makes sense because the screen can get quite confusing with multiple stacked routes set and the extra check has prevented at least one ACOA where I wanted to cancel a stacked route and almost picked to cancel the signal completely.

"We don't stop camborne wednesdays"
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Confirm added to cancel on right-click 07/10/2019 at 19:15 #120810
GeoffM
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jc92 in post 120809 said:
GeoffM in post 120806 said:
Such is life. You add something that's in the real world to a simulation of the real world, and now people don't like the realism!

It has been logged for consideration (27587).
I don't think the issue is with the realism (although out of interest are you saying the AUS systems have this confirm option too? How is that implemented?) I think it's more that for every other sim it isn't realistic (ie there's no confirm option when pulling an NX panel entry button or putting a lever back in a frame) so it might be better as either an option or a sim specific option.
People seem to be getting hung up on Australian sims here. Yes, Moss Vale was one factor with stacked routes, but confirming a route cancel is not unique to Australian control system by any means - far from it. There's at least one mainline system in use in the UK that has it, plus a not certain on another system. That was the realism I was pointing out.

It was asked for, it was given, and some people don't like it. Hence the idea of it being an option.

SimSig Boss
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Confirm added to cancel on right-click 07/10/2019 at 21:06 #120816
postal
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GeoffM in post 120810 said:
It was asked for, it was given, and some people don't like it. Hence the idea of it being an option.
Perhaps that has flagged up a gap in the process about how a request should be made for a new innovation?

For all users of SimSig there is the option of posting a new topic on the Forum if the user thinks there is an improvement opportunity. That would then place the suggestion firmly in the public arena and open to comment.

For the developers and testers there is the option for posting such ideas or suggestions on Mantis. That gives the chance for others in that group to respond and add their point of view about why such an "improvement" might or might not be a good idea. A more limited arena but still opening up the issue for comment and debate.

I don't recollect seeing this particular change being mooted in any public or semi-public area. Apologies if I've missed it anywhere.

Does this implementation and then the subsequent furore suggest that there is a direct route to the owners of the core code that cuts out the open (or semi-open) assessment of an idea via the Forum or Mantis? If there had been some sort of open process with the opportunity for debate and comment before this change was made we might not be in the awkward place where we now find ourselves.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 07/10/2019 at 21:07 by postal
Reason: None given

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Confirm added to cancel on right-click 07/10/2019 at 21:15 #120817
GeoffM
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postal in post 120816 said:
GeoffM in post 120810 said:
It was asked for, it was given, and some people don't like it. Hence the idea of it being an option.
Perhaps that has flagged up a gap in the process about how a request should be made for a new innovation?

For all users of SimSig there is the option of posting a new topic on the Forum if the user thinks there is an improvement opportunity. That would then place the suggestion firmly in the public arena and open to comment.

For the developers and testers there is the option for posting such ideas or suggestions on Mantis. That gives the chance for others in that group to respond and add their point of view about why such an "improvement" might or might not be a good idea. A more limited arena but still opening up the issue for comment and debate.

I don't recollect seeing this particular change being mooted in any public or semi-public area. Apologies if I've missed it anywhere.

Does this implementation and then the subsequent furore suggest that there is a direct route to the owners of the core code that cuts out the open (or semi-open) assessment of an idea via the Forum or Mantis? If there had been some sort of open process with the opportunity for debate and comment before this change was made we might not be in the awkward place where we now find ourselves.
While I get what you're saying, we'd never get anything done if every idea was up for discussion. The community is so large and broad that you'll never get an agreement. Similarly, what we think is a minor tweak is actually major to other people, and vice versa.

SimSig Boss
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Confirm added to cancel on right-click 09/10/2019 at 09:40 #120842
postal
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There are obviously many more important things than delving into the arcane world of process so this is a comment to bring out an issue rather than to suggest that any action (immediate or in the future) is required.

Over the last few months, considerable time and effort has gone into the testing process for sims and TTs to make sure that the end product has been properly reviewed and that as far as possible bugs and issues found in the product have been corrected before release. This has been achieved by involving people from a wider spectrum rather than the previous system of a developer and his/her mates working through something before release.

If we are satisfied that this is now a viable process for improving the SimSig product, should the same regime be applied to the core code? At the moment, changes are rolled out without any indication of what instigated the changes, what testing has been done to validate the changes and what independence there was about the testing programme. From the outside looking in, it certainly looks like changes are rolled out for test to those who have a stake in the issue (and I have been involved in that process myself) rather than the test going out to a wider group. Clearly the programme works pretty well for most of the time but there is obviously a difference between validation to confirm that something works in regard to a particular issue and testing in a wider context to make sure that things beyond the issue are not disturbed by the change. It would add a separate level of assurance if changes were tested using candidates from a rather wider spectrum of users than those having a direct stake in the updated issues before any release of a new version of the core code.

That sort of process would clearly impinge on the freedom currently enjoyed by the developers of the core code but would the extra time and bureaucracy be a benefit to SimSig in the longer run?

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 09/10/2019 at 09:56 by postal
Reason: None given

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Confirm added to cancel on right-click 09/10/2019 at 10:49 #120844
Albert
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I have just got used to pressing the 'C' key twice to cancel a route. Works quite well, except in areas where signal identities start with a C (Carlisle, Cowlairs, etc.) where you need to press N and then C.
AJP in games
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Confirm added to cancel on right-click 09/10/2019 at 11:27 #120845
Giantray
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It does seem like a strange idea that you have to click twice to replace a signal(route). It is like saying it is an emergency I need to replace the signal quickly, the system then delays things by saying "are you sure?". Would be interesting which systems have this? Westcad doesn't, even using keyboard commands.
Retired Professional Railwayman (1981-2023); Pway & S&T (1981-88); Former Signalman/Signaller/ Signalling Trainer (1989-2023) [AB, TCB, Mechanical, NX, WestCad, Hitachi SARS]; Railway Historian (esp.SER, LCDR); Member of The Permanent Way Institution..
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Confirm added to cancel on right-click 09/10/2019 at 13:58 #120849
metcontrol
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Whilst not on the national network, the new CBTC system being rolled out on the sub-surface London Underground lines is littered with quite a few "are you sure?" type prompts - even when it comes to clearing down a previously called for route (or to give it it's correct term, cancelling the reservation.) Some of the thinking behind it is down to a reduction in time for certain actions. In the "old world" with traditional signalling there would be a delay during the release of signals previously cleared. The new world sees this delay reduced significantly and so maybe the extra prompt is there just to ensure you really want to do it.
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Confirm added to cancel on right-click 09/10/2019 at 16:05 #120853
GeoffM
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Following Postal's excellent suggestion that we discuss changes before implementing them, I am now formally opening a six month consultation period to discuss the merits of altering the behaviour of cancelling routes. Please submit your suggestions by postal (no pun intended) vote by April 9th 2020. A review period will then follow whereupon management will take discuss at the next board meeting. If it is approved then expect the change to be rolled in to the programme with delivery around Q4 2020.

All in jest, of course. It's clearly unpopular and will be altered by the next release.

SimSig Boss
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Confirm added to cancel on right-click 09/10/2019 at 16:44 #120854
Albert
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If there were a vote, I would vote to change the keyboard shortcut for cancelling to C for all sims, including signal numbers that start with a C. I like to use the keyboard to select items from tooltip menus, and on the keyboard one C or two C's is not a huge difference.

I'll happily open a new thread to discuss this though, as I came across a few more issues when trying to navigate menus using the keyboard.

AJP in games
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Confirm added to cancel on right-click 09/10/2019 at 17:50 #120855
jc92
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GeoffM in post 120853 said:
Following Postal's excellent suggestion that we discuss changes before implementing them, I am now formally opening a six month consultation period to discuss the merits of altering the behaviour of cancelling routes. Please submit your suggestions by postal (no pun intended) vote by April 9th 2020. A review period will then follow whereupon management will take discuss at the next board meeting. If it is approved then expect the change to be rolled in to the programme with delivery around Q4 2020.

All in jest, of course. It's clearly unpopular and will be altered by the next release.
have you thought about holding a referendum on the matter? no harm can come from it.

"We don't stop camborne wednesdays"
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Confirm added to cancel on right-click 09/10/2019 at 19:11 #120860
Ar88
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GeoffM in post 120853 said:
Following Postal's excellent suggestion that we discuss changes before implementing them, I am now formally opening a six month consultation period to discuss the merits of altering the behaviour of cancelling routes. Please submit your suggestions by postal (no pun intended) vote by April 9th 2020. A review period will then follow whereupon management will take discuss at the next board meeting. If it is approved then expect the change to be rolled in to the programme with delivery around Q4 2020.

All in jest, of course. It's clearly unpopular and will be altered by the next release.
What if you reach the agreed deadline without a deal?

The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr.
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Confirm added to cancel on right-click 09/10/2019 at 19:59 #120863
GeoffM
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Let's try to keep politics off the forum, please.
SimSig Boss
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Confirm added to cancel on right-click 10/10/2019 at 07:17 #120870
Peter Bennet
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GeoffM in post 120853 said:
Following Postal's excellent suggestion that we discuss changes before implementing them, I am now formally opening a six month consultation period to discuss the merits of altering the behaviour of cancelling routes. Please submit your suggestions by postal (no pun intended) vote by April 9th 2020. A review period will then follow whereupon management will take discuss at the next board meeting. If it is approved then expect the change to be rolled in to the programme with delivery around Q4 2020.

All in jest, of course. It's clearly unpopular and will be altered by the next release.
I'm not sure whether every word of this repost is jest but I think there's merit in Postal's excellent suggestion. Testers recently had an advance copy of what became 4.15 which was helpful, though the point raised in this thread was not noted as far as I'm aware. However, it might be clearer if we knew the parameters of the consequences of raising tickets in Mantis for anything wrong with it.

Peter

I identify as half man half biscuit - crumbs!
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Confirm added to cancel on right-click 10/10/2019 at 22:37 #120891
GeoffM
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Peter Bennet in post 120870 said:
GeoffM in post 120853 said:
Following Postal's excellent suggestion that we discuss changes before implementing them, I am now formally opening a six month consultation period to discuss the merits of altering the behaviour of cancelling routes. Please submit your suggestions by postal (no pun intended) vote by April 9th 2020. A review period will then follow whereupon management will take discuss at the next board meeting. If it is approved then expect the change to be rolled in to the programme with delivery around Q4 2020.

All in jest, of course. It's clearly unpopular and will be altered by the next release.
I'm not sure whether every word of this repost is jest but I think there's merit in Postal's excellent suggestion. Testers recently had an advance copy of what became 4.15 which was helpful, though the point raised in this thread was not noted as far as I'm aware. However, it might be clearer if we knew the parameters of the consequences of raising tickets in Mantis for anything wrong with it.

Peter
All core code changes are recorded in Mantis so the information was indeed there, just not priority headlined in big bold letters, and as you correctly state, the exe with it in was available to testers before release, though I realise it was a late tweak.

We are not going to be discussing every single feature change for reasons I have already explained.

I'm not sure I fully understand your last sentence.

SimSig Boss
Last edited: 10/10/2019 at 22:38 by GeoffM
Reason: None given

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