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New Timetable: Cowlairs 1984

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New Timetable: Cowlairs 1984 25/03/2020 at 12:20 #125003
bill_gensheet
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As well as some minor bug fix and adding recent loader enhancements for my Cowlairs timetables there is a 'new' one in Cowlairs 1984.
This is the CSCOT 1984 timetable stripped back to Cowlairs sim.

https://www.simsig.co.uk/File/Details/2341

Enjoy
There is a workaround for the two over-long trains to avoid stopping in the tunnels at a red - see notes.

Bill

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The following users said thank you: jc92, Phil-jmw
New Timetable: Cowlairs 1984 25/03/2020 at 18:08 #125015
jc92
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Great to hear Bill. Will there eventually be a matching NEscot 1984 aswell?
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New Timetable: Cowlairs 1984 01/04/2020 at 18:43 #125275
Albert
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Small TT bug: 0T16 has a rule preventing it from departing until 1M16 arrives. I think this should be 1M15.
AJP in games
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New Timetable: Cowlairs 1984 01/04/2020 at 19:01 #125276
bill_gensheet
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Ok thanks Albert.
Yet more information newly to hand, will be updated again soon and include that fix.

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New Timetable: Cowlairs 1984 02/04/2020 at 10:58 #125294
Albert
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Thanks Bill. Apart from that, the TT appears to work well. I've only had 0A98-1 enter early and then sit at Cadder East (rev) for a long time, I would have appreciated it if it had 'set down' ticked but it's probably my own fault as I should have looped it at Cadder when early.

And as I understand it, 0A98 and 0A98-1 are the locos for both ends of train 6A98 so it's not a problem if both are in sim at the same time?

AJP in games
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New Timetable: Cowlairs 1984 03/04/2020 at 23:30 #125363
bill_gensheet
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0A98-1 will fix.

The idea is that this is a loco change on 6A98. As the new loco has to enter Cadder up/east end and passes 'off-scene', you do not see the attachment at the west end.
The other rules replicate a crew change between 6A98 and 6V21.
Crew from 6V21 take the loco from 6A98 to Eastfield

Bill

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