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6G64-1 and Coventry Yard - sorted 18/08/2020 at 20:26 #130847 | |
mallard82
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Issue fixed.
mallard82 Last edited: 18/08/2020 at 20:29 by mallard82 Reason: None given Log in to reply |
6G64-1 and Coventry Yard 12/10/2020 at 20:51 #133069 | |
mallard82
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I'm not sure if it says this in the manual, but I was routeing 6G64 from Cov platform 2 into the yard, and had to wait for the train to come to a stand at the signal at the end of platform 2 before setting the route into the yard. I'm not sure this is covered in the manual, so is it just me?
mallard82 Log in to reply |
6G64-1 and Coventry Yard 12/10/2020 at 21:25 #133070 | |
Steamer
![]() 3464 posts |
The overlap of the signal (I assume P2 was a typo, as you can't bring anything into it on a main aspect) won't swing towards the yard, likely because the crossover is low speed relative to the main line and very close to the signal. This is quite a common situation, and examples aren't generally noted in the Wiki. There's an explanation on the route setting pages. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following user said thank you: mallard82 |
6G64-1 and Coventry Yard 15/10/2020 at 18:04 #133118 | |
mallard82
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Thanks Steamer. It was a typo (just checked the TT and the scoring and it was platform 3)
mallard82 Last edited: 15/10/2020 at 21:51 by mallard82 Reason: Added clarity Log in to reply |