Upcoming Games

Upcoming Events

We are not planning any more in-person events until the COVID-19 situation has improved.

Reverse Direction Intended Functionality

You are here: Home > Forum > General > General questions, comments, and issues > Reverse Direction Intended Functionality

Page 1 of 1

Reverse Direction Intended Functionality 19/09/2020 at 14:05 #132599
RoastedFanta
Avatar
8 posts
So, I've been playing the Kings Cross simulation and conveniently, a train breaks down at Finsbury Park SL. A train is just infront of the pointwork that lets it cross onto the FL. I therefore tell it to Reverse Direction to get behind the pointwork. It stops when there is a train infront (unsure how to stop it early) and I then tell it to reverse direction again so that it can cross onto the FL however the direction doesn't change and each time I do it, the train says that a train is infront (direction never changed so a train being infront is correct.)

What would be the best way to solve this and does reverse direction change the direction it currently is in or does it just make the train reverse in the line direction as it currently seems to be doing?

Log in to reply
Reverse Direction Intended Functionality 19/09/2020 at 14:43 #132600
postal
Avatar
4374 posts
RoastedFanta in post 132599 said:
So, I've been playing the Kings Cross simulation and conveniently, a train breaks down at Finsbury Park SL. A train is just infront of the pointwork that lets it cross onto the FL. I therefore tell it to Reverse Direction to get behind the pointwork. It stops when there is a train infront (unsure how to stop it early) and I then tell it to reverse direction again so that it can cross onto the FL however the direction doesn't change and each time I do it, the train says that a train is infront (direction never changed so a train being infront is correct.)

What would be the best way to solve this and does reverse direction change the direction it currently is in or does it just make the train reverse in the line direction as it currently seems to be doing?
Saved game so that people can see what is happening and work out the best advice for you?

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Log in to reply
Reverse Direction Intended Functionality 19/09/2020 at 14:51 #132601
RoastedFanta
Avatar
8 posts
Here's the SSG
2C44 - Broke down at Finsbury Platform 7

9S44, train in question that wont reverse, behind 2C44

2Y44 - train behind all, working as intended

Post has attachments. Log in to view them.
Log in to reply
Reverse Direction Intended Functionality 19/09/2020 at 15:15 #132602
Dick
Avatar
291 posts
First of all you can't just reverse trains willy nilly on a non-bidirectional line just to get around a failed train. Secondly 9S44 isn't where you think it is, the TD hasn't stepped up as it is not a proper move, and if you set the route to the Down Fast it will proceed.
Log in to reply
Reverse Direction Intended Functionality 19/09/2020 at 16:45 #132605
RoastedFanta
Avatar
8 posts
Alright I get what I did was not the ideal response to the incident, but what would have been?
Log in to reply
Reverse Direction Intended Functionality 19/09/2020 at 16:56 #132606
Dick
Avatar
291 posts
For 9S44 to sit it out. You could re-route 2Y44 via the Down Fast after 1T50 and then back to the Down Slow at Alexandra Palace.
Log in to reply
Reverse Direction Intended Functionality 19/09/2020 at 17:52 #132611
TUT
Avatar
294 posts
Dick in post 132602 said:
First of all you can't just reverse trains willy nilly on a non-bidirectional line just to get around a failed train. Secondly 9S44 isn't where you think it is, the TD hasn't stepped up as it is not a proper move, and if you set the route to the Down Fast it will proceed.
Well that is indeed the key point, reversing a train is certainly not like reversing a car and not something you do lightly.

However (and I say this without having had a chance to look at the save file, so I pass no comment on the specific situation in RoastedFanta's (sounds disgusting ) game) a failed train is absolutely an acceptable reason for carrying out a wrong-direction move. This is not a trivial matter, but depending upon the length of the failure you could definitely make arrangements for a wrong-direction movement to be carried out due to a failed train:

Quote:
A wrong-direction movement for which no signal or signalled route is provided may be authorised only in the following circumstances.

[...]

- A train is to make a movement to return from or proceed towards a line blocked by an accident, failure, obstruction, or other exceptional incident.
I would say this has only become more true recently with the latest periodical operating notice:

Quote:
The signaller's instructions have been enhanced so that when told that a train has stopped out of course, or is moving so slowly that it may come to a standstill, any action must be taken that will prevent other trains approaching that location, including telling other signallers and Operations Control. This follows an incident in which the situation was not fully appreciated, and trains became stranded for long periods in poor conditions.
The incident referred to actually resulted in uncontrolled evacuations from several trains, with more than 30 passengers exiting trains onto the track. Some passengers self-detrained onto lines that were still open to traffic and electrically live. RAIB's report can be read here:

https://assets.publishing.service.gov.uk/media/5c94e85ce5274a48ead27ad4/R022019_190325_Lewisham.pdf

Log in to reply
The following user said thank you: ajax103