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Steam 11/12/2020 at 20:31 #134619
Table 52
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Quick question, think this is going to be one for the management.

Has any thought been given to putting Simsig on Steam or anything like it? I assume they would take a cut of each sale (and I dread to think how much of a cut) but presumably being on a service like this increases the likelihood of downloads more than word of mouth or Google hits?

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Steam 11/12/2020 at 20:57 #134621
agilchrist
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The current architecture of the program would not be suitable for deployment using something like Steam.
Given the changes taking place to the loader it may at some point be able to use such a service.

I wonder if everyone would be happy with a 35% price hike though.

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Steam 12/12/2020 at 11:34 #134632
ajax103
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agilchrist in post 134621 said:
The current architecture of the program would not be suitable for deployment using something like Steam.
Given the changes taking place to the loader it may at some point be able to use such a service.

I wonder if everyone would be happy with a 35% price hike though.
A 35% price hike? No thanks!

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Steam 12/12/2020 at 12:18 #134634
JWNoctis
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Chances are there would be a bunch of confused negative reviews saying how this is not actually a game, or where are my trains, or how you couldn't replicate rail disasters, or filled with memes, et cetera.

That, and an "eternal September" type effect to the community here, should it manage to get enough attention.

Which may, or may not, be a good thing.

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Steam 12/12/2020 at 16:27 #134642
bugsy
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agilchrist in post 134621 said:
The current architecture of the program would not be suitable for deployment using something like Steam.
Given the changes taking place to the loader it may at some point be able to use such a service.

I wonder if everyone would be happy with a 35% price hike though.
A 35% price hike? Hells bells, for those of us on a pension (me at any rate) that could possibly put the brakes on our ability to purchase new simulations

Everything that you make will be useful - providing it's made of chocolate.
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Steam 12/12/2020 at 17:17 #134645
danners430
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bugsy in post 134642 said:
agilchrist in post 134621 said:
The current architecture of the program would not be suitable for deployment using something like Steam.
Given the changes taking place to the loader it may at some point be able to use such a service.

I wonder if everyone would be happy with a 35% price hike though.
A 35% price hike? Hells bells, for those of us on a pension (me at any rate) that could possibly put the brakes on our ability to purchase new simulations :(
That's the cut Steam takes for purchases on their platform... so more than likely it wouldn't have to be replicated on the SimSig website. Not that I think it's something worth pursuing personally!

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Steam 23/06/2021 at 11:08 #140150
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I’m going to bump this, but there’s a good reason (honest!)

I’m aware of a game being released today that focuses on signalling, although it’s certainly different to SimSig, in that most of the maps being made are fictional and it seems to be more about keeping all trains moving for a short (under 1 hour) shift rather than regulating a whole day’s timetable. Saying that, someone has already made what looks like a fairly accurate map of the Leeds station area.

Anyway, reason for the bump is I’m on their discord server and they mentioned a wish list of around 20,000 people. While that won’t necessarily translate to the same number of purchases, there have been comments such as “this is the game I didn’t realise I needed”

Yes there’s still the issue of the 35% cut. But presumably, if say twice as many people but a sim, could the price end up reduced, as I’d guess more sales means your costs of putting a sim together are more easily covered?

As before, just a suggestion.

(Note, I’ve purposely not put the name of said game here as I don’t think it’s quite right to advertise such a thing on this forum!)

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Steam 24/06/2021 at 05:06 #140168
JWNoctis
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That one played more like a love child between Mini Metro and...one of the older-generation signalling sims of another practice like, say, Train Dispatcher 2, and put the player closer to the role of an infrastructure manager as opposed to the signaller, at least back when I tried.

Indeed, not nearly the same!

I stand by my point: Most of those who wanted something as solid as SimSig right now had probably at least already heard about it. It's hardly mass appeal - Though I guess at least some of those being introduced to that game right now might find the signalling aspect more interesting, want for something more complex and realistic, and end up here as well.

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