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Failures Sliders Settings

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Failures Sliders Settings 16/08/2021 at 14:03 #141171
bugsy
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Phil-jmw in post 141119 said:


The sliders allow you to manage the probability of infrastructure failures occurring and the potential length of time they will last, the potential for delays and the severity of those delays. As a general rule I have signal, point and track circuit failures set 3 clicks each from zero (using the arrow button to the right of each slider), in my experience this gives a realistic level of failures (albeit on some of the largest and busiest I set them at 2 clicks to make it manageable). Depending on the sim (how large and busy) I select a max of 2 or three concurrent failures (small window, bottom left). I normally set all the delay and failure probability and time sliders (the bottom four) at mid-way between low and medium to give, again in my experience, a representative picture of what a fairly average day would look like.

The F11 menu allows you to manage failures to some degree (read the wiki for more info). A MOM is a Mobile Operations Manager, normally the first person a controller calls to attend a failure such as you have here to get trains moving before the S&T or P-Way arrive to attend to the actual failure.
I find the information regarding the failure settings quite useful as I've often wondered where to set the sliders for a realistic level of failures.
I also find the F11 feature comes in handy from time to time.

I expect that others could use your settings as well.

Thanks

Everything that you make will be useful - providing it's made of chocolate.
Last edited: 16/08/2021 at 14:05 by bugsy
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Failures Sliders Settings 16/08/2021 at 14:27 #141172
jrr
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Thank you for the outline of slider settings. The one bugbear I have is that more often than not as soon as the technician phones to say a problem is cleared, another one immediately takes its place (sometimes before I've answered the call!). I accept that an arbitrary limit is not prototypical, but surely neither is this.

Would it be easy to program it to an 'average' number of failures with a maximum as well, so just occasionally we might drop to none for a few minutes, or does that never happen IRL?

Last edited: 16/08/2021 at 14:30 by jrr
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Failures Sliders Settings 16/08/2021 at 17:38 #141174
Dionysusnu
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jrr in post 141172 said:
Thank you for the outline of slider settings. The one bugbear I have is that more often than not as soon as the technician phones to say a problem is cleared, another one immediately takes its place (sometimes before I've answered the call!). I accept that an arbitrary limit is not prototypical, but surely neither is this.

Would it be easy to program it to an 'average' number of failures with a maximum as well, so just occasionally we might drop to none for a few minutes, or does that never happen IRL?

I've been told that realistically, most areas only have 0 or 1 failures at any time. As much as it's fun to manage issues in SimSig, most signalling in real life is more repetitive, with less delays.
Anyways, what I usually do, is set the arbitrary failure limit to 10 (the maximum), because as you say, an arbitrary limit is unrealistic. To compensate, my failure sliders are usually only at 1 or 2 clicks. This gives an average of up to 3 concurrent failures, depending on the area size.

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Failures Sliders Settings 16/08/2021 at 19:56 #141175
Phil-jmw
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jrr in post 141172 said:
Thank you for the outline of slider settings. The one bugbear I have is that more often than not as soon as the technician phones to say a problem is cleared, another one immediately takes its place (sometimes before I've answered the call!). I accept that an arbitrary limit is not prototypical, but surely neither is this.
With my failure settings set as in Bugsy's repost of my comment from an earlier thread, I can go for hours without a failure, or I may get 2 almost at once, that's the luck of the draw, just like in real life (many things can influence this, such as time of day/year, prevailing weather conditions, location, infrastructure with a repeat failure history, to name but a few). Many years of Simsig use have enabled me to tailor my failure and delay settings to mirror my real life experiences. If you're often getting a new failure occur almost as soon as an existing failure has been given back in order, maybe your failure sliders are set too high.

Last edited: 16/08/2021 at 20:03 by Phil-jmw
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Failures Sliders Settings 17/08/2021 at 07:58 #141177
kbarber
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Phil-jmw in post 141175 said:
jrr in post 141172 said:
Thank you for the outline of slider settings. The one bugbear I have is that more often than not as soon as the technician phones to say a problem is cleared, another one immediately takes its place (sometimes before I've answered the call!). I accept that an arbitrary limit is not prototypical, but surely neither is this.
With my failure settings set as in Bugsy's repost of my comment from an earlier thread, I can go for hours without a failure, or I may get 2 almost at once, that's the luck of the draw, just like in real life (many things can influence this, such as time of day/year, prevailing weather conditions, location, infrastructure with a repeat failure history, to name but a few). Many years of Simsig use have enabled me to tailor my failure and delay settings to mirror my real life experiences. If you're often getting a new failure occur almost as soon as an existing failure has been given back in order, maybe your failure sliders are set too high.
I would echo this. During my signalling days, I could go several weeks without a failure (admittedly in a mechanical box, with a correspondingly limited area of control). One or two boxes had known trouble spots. (There was a track circuit on the up at North Pole that would drop arbitrarily several times a night, every night, forcing the block from Mitre Bridge to Train on Line - and would pick up equally arbitrarily but commonly after it had been necessary to accept a train under 25(a)(iii). A friend tells of a track circuit at Euston that was better as a weather indicater than a track circuit - it would SOWC every time it rained.) Otherwise a failure was a rare and roundly-cursed nuisance.

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