Upcoming Games

No games to display

Full list
Add a game

Upcoming Events

No events to display

Who's Online

Entry and Exit Locations

You are here: Home > Forum > Simulations > Released > West Yorkshire > Entry and Exit Locations

Page 1 of 1

Entry and Exit Locations 21/01/2024 at 15:31 #155146
0D07
Avatar
62 posts
Afternoon,

Currently in the process of putting together a Timetable for the West Yorkshire Sim. Could the powers that be have a look into some minor changes.
Kellingley Colliery Bunker Line could this be a entry and exit location. The colliery sidings are but the bunker line is not and this was the location used most once the Colliery Sidings ceased being used from 1992.

Monk Bretton Redferns Glass Works could this also be made a Entry/Exit location please will assist timetabling trains.

Thanks,
Zero Delta Zero Seven

Log in to reply
Entry and Exit Locations 21/01/2024 at 15:56 #155147
DaveHarries
Avatar
1267 posts
0D07 in post 155146 said:
Afternoon,

Currently in the process of putting together a Timetable for the West Yorkshire Sim. Could the powers that be have a look into some minor changes.
Kellingley Colliery Bunker Line could this be a entry and exit location. The colliery sidings are but the bunker line is not and this was the location used most once the Colliery Sidings ceased being used from 1992.

Monk Bretton Redferns Glass Works could this also be made a Entry/Exit location please will assist timetabling trains.

Thanks,
Zero Delta Zero Seven

Just been having a look. In reply:

Kellingley Colliery Bunker Line:
Entry Point: Kellingley Colliery
Exit Points: Kellingley Colliery / Kellingley Colliery (FLHH) / Kellingley Colliery (GBRf)

For Monk Bretton GW I don't know what the entry point would be but:
- Monk Bretton Loop (as a timing point)
- Monk Bretton Redfearns would probably be one exit point
- Monk Bretton Redfearns (GBRf) would probably be the other exit point
- Monk Bretton Loop (WK6819 Rev) & Monks Bretton Loop (WK6822 Rev) would be for the loop between the stop boards

those locations are all on the timetable list. Rev = Reversing point

Hope this is of some use: I look forward to playing the TT.
Dave

Last edited: 21/01/2024 at 15:57 by DaveHarries
Reason: None given

Log in to reply
Entry and Exit Locations 21/01/2024 at 16:15 #155148
jc92
Avatar
3629 posts
Monk bretton is captive because of the OTW arrangements on the branch. What goes up must come down. Technically you could leave a train inside the loop there but that probably complicates the OTW logic.
"We don't stop camborne wednesdays"
Log in to reply
Entry and Exit Locations 21/01/2024 at 16:39 #155150
eps125
Avatar
65 posts
jc92 in post 155148 said:
Monk bretton is captive because of the OTW arrangements on the branch. What goes up must come down. Technically you could leave a train inside the loop there but that probably complicates the OTW logic.
In addition to this changing Monk Bretton to Entry/Exit now would break the existing timetables.

Log in to reply
Entry and Exit Locations 21/01/2024 at 17:40 #155153
0D07
Avatar
62 posts
Afternoon,

No Sadly they they are not any great help.

Thanks
0D07

Log in to reply
Entry and Exit Locations 21/01/2024 at 18:43 #155154
jc92
Avatar
3629 posts
Looking at Kellingley - the Bunker line is a terminal siding according to the manual so a train should be timetabled to go in and come out without exiting the sim. Just timetable to it, form the next service then timetable it out. That isn't possible though by the look of things as it doesn't have a location.

Edit: use kellingley colliery with platform BKR. Tested and the train will go in. Stop and then come back out. It works for both bunker and colliery line.

"We don't stop camborne wednesdays"
Last edited: 21/01/2024 at 18:49 by jc92
Reason: None given

Log in to reply
The following user said thank you: sunocske