Upcoming Games

No games to display

Full list
Add a game

Upcoming Events

No events to display

New game with different settings

You are here: Home > Forum > Simulations > Timetables > Warrington PSB > New game with different settings

Page 1 of 1

New game with different settings 13/04/2024 at 10:29 #156031
bugsy
Avatar
1696 posts
Having just completed another run of Pascal's 1992 timetable, I decided to start a new game with a few adjustments to the failure settings as well as potentially causing chaos by closing the fast lines between Springs Branch Junction and Goldbourne Junction.
This should be fun if I can stand the stress!
.....




Post has attachments. Log in to view them.
Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 05:37 #156041
lazzer
Avatar
605 posts
Easy :-)
Log in to reply
New game with different settings 14/04/2024 at 11:40 #156042
bugsy
Avatar
1696 posts
Yes, so far it has been.
I shall have to restart with one of the other, more difficult settings.

Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 11:55 #156044
bugsy
Avatar
1696 posts
OK.
I have restarted this game and selected the random 2 scenarios setting. These are the fast between Springs Branch Junction and the Main lines between Warrington Bank Quay and Acton Grange Junction closed.
Also the failures setting are as per the screenshot.

Do you think that this is a bit over the top?
.....


Post has attachments. Log in to view them.
Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 12:18 #156045
Splodge
Avatar
702 posts
Online
I started a similar scenario and got the lines between Winwick and Golborne closed and the mains between Warrington and Acton Grange. Whilst the diversions via Newton le Willows are OK, I had to remove the T3 around Warrington as so many shunts and crew changes made the TT nearly unplayable with delays, especially as so many of the trip workings have rules so they struggle to pull the time back once late
There's the right way, the wrong way and the railway.
Log in to reply
New game with different settings 14/04/2024 at 12:59 #156046
lazzer
Avatar
605 posts
bugsy in post 156044 said:
OK.
I have restarted this game and selected the random 2 scenarios setting. These are the fast between Springs Branch Junction and the Main lines between Warrington Bank Quay and Acton Grange Junction closed.
Also the failures setting are as per the screenshot.

Do you think that this is a bit over the top?
.....

Move those sliders up to about half way or so and then you're talking :-)

Log in to reply
New game with different settings 14/04/2024 at 15:50 #156048
bugsy
Avatar
1696 posts
lazzer in post 156046 said:
bugsy in post 156044 said:
OK.
I have restarted this game and selected the random 2 scenarios setting. These are the fast between Springs Branch Junction and the Main lines between Warrington Bank Quay and Acton Grange Junction closed.
Also the failures setting are as per the screenshot.

Do you think that this is a bit over the top?
.....

Move those sliders up to about half way or so and then you're talking :-)
If you mean as far as 'Medium', wouldn't that make it extremely difficult?
However, I'll move them further to the right but maybe not as far as you suggest.

Having said that, isn't it's the case that you can adjust these settings at any time anyway?
I think that I'll see how I get on with the current settings to start with.

Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 16:51 #156049
58050
Avatar
2650 posts
I must have written a boring TT for once as you feel its necessary to run it with a scenario. Most users tend to tell me that it's hard enough to keep everything running to time without any faults & failures on in my TTs without making the job almost impossible running it with scenarios. Still I guess there's always one to slip through the net.
Log in to reply
New game with different settings 14/04/2024 at 19:09 #156050
bugsy
Avatar
1696 posts
58050 in post 156049 said:
I must have written a boring TT for once as you feel its necessary to run it with a scenario. Most users tend to tell me that it's hard enough to keep everything running to time without any faults & failures on in my TTs without making the job almost impossible running it with scenarios. Still I guess there's always one to slip through the net.
No. It isn't a boring timetable at all. I just thought that after running it 3 times already and really enjoying it so much, that it would be interesting to see what happens with different settings.

Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 19:36 #156051
jc92
Avatar
3629 posts
58050 in post 156049 said:
I must have written a boring TT for once as you feel its necessary to run it with a scenario. Most users tend to tell me that it's hard enough to keep everything running to time without any faults & failures on in my TTs without making the job almost impossible running it with scenarios. Still I guess there's always one to slip through the net.
Its not boring, but I would say it manageable if you stick to reading and understanding each timetable. I've run through it now with low failures and a realistic level of delays and been ok. I don't personally think its on par with the night shift at Carlisle though. that first 6 hours is still probably the best part of any SimSig timetable written.

"We don't stop camborne wednesdays"
Log in to reply
New game with different settings 14/04/2024 at 20:06 #156052
58050
Avatar
2650 posts
jc92 in post 156051 said:
58050 in post 156049 said:
I must have written a boring TT for once as you feel its necessary to run it with a scenario. Most users tend to tell me that it's hard enough to keep everything running to time without any faults & failures on in my TTs without making the job almost impossible running it with scenarios. Still I guess there's always one to slip through the net.
Its not boring, but I would say it manageable if you stick to reading and understanding each timetable. I've run through it now with low failures and a realistic level of delays and been ok. I don't personally think its on par with the night shift at Carlisle though. that first 6 hours is still probably the best part of any SimSig timetable written.
Obviously it's all down to the user as to how they run a TT & when I choose to write a TT it's all based on what official documentation[for BR era you need quite alot to get it right] I have for any given area to decide if I write a TT for a specific sim or not. The only thing I'd say is that BR era TTs are more complex covering the the 1980s than the 1990s. For me personally I prefer the 1980s over owt else.

Log in to reply
New game with different settings 14/04/2024 at 20:17 #156053
bugsy
Avatar
1696 posts
are any of the earlier Doncaster Sth. and Nth. timetables yours?
Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 20:30 #156055
58050
Avatar
2650 posts
bugsy in post 156053 said:
are any of the earlier Doncaster Sth. and Nth. timetables yours?
No the 3 Doncaster TTs I've written & not all are complete cover the summer of 1991 so it will also chain to my West Yorks & York n/s summer 1991 TTs after they have been updated. The next 1980s era TT that'll be released should be Crewe summer 1988 which I'm updating now & finishing prior to testing can start, but that's a couple of months away yet as it's a big & complex TT to write & run. Both the Doncaster station summer 1991 & Crewe summer 1988 may end up too much for 1 user to play on their own & would be best run as a multiplayer only due to the complexities of the TT & the sim. Both are different animals of Warrington 1992 & of each other. In time I will write a set of Doncs 1987 TTs, but won't be starting work on those for another year at least, too many other projects in front of that in the queue.

Log in to reply
New game with different settings 14/04/2024 at 20:43 #156056
bugsy
Avatar
1696 posts
58050 in post 156055 said:
bugsy in post 156053 said:
are any of the earlier Doncaster Sth. and Nth. timetables yours?
No the 3 Doncaster TTs I've written & not all are complete cover the summer of 1991 so it will also chain to my West Yorks & York n/s summer 1991 TTs after they have been updated. The next 1980s era TT that'll be released should be Crewe summer 1988 which I'm updating now & finishing prior to testing can start, but that's a couple of months away yet as it's a big & complex TT to write & run. Both the Doncaster station summer 1991 & Crewe summer 1988 may end up too much for 1 user to play on their own & would be best run as a multiplayer only due to the complexities of the TT & the sim. Both are different animals of Warrington 1992 & of each other. In time I will write a set of Doncs 1987 TTs, but won't be starting work on those for another year at least, too many other projects in front of that in the queue.
My goodness. So many timetables you're writing. You must get quite a lot of satisfaction writing and then testing them.

Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
New game with different settings 14/04/2024 at 21:07 #156057
58050
Avatar
2650 posts
bugsy in post 156056 said:
58050 in post 156055 said:
bugsy in post 156053 said:
are any of the earlier Doncaster Sth. and Nth. timetables yours?
No the 3 Doncaster TTs I've written & not all are complete cover the summer of 1991 so it will also chain to my West Yorks & York n/s summer 1991 TTs after they have been updated. The next 1980s era TT that'll be released should be Crewe summer 1988 which I'm updating now & finishing prior to testing can start, but that's a couple of months away yet as it's a big & complex TT to write & run. Both the Doncaster station summer 1991 & Crewe summer 1988 may end up too much for 1 user to play on their own & would be best run as a multiplayer only due to the complexities of the TT & the sim. Both are different animals of Warrington 1992 & of each other. In time I will write a set of Doncs 1987 TTs, but won't be starting work on those for another year at least, too many other projects in front of that in the queue.
My goodness. So many timetables you're writing. You must get quite a lot of satisfaction writing and then testing them.
It's kept me busy since leaving the railway industry & passend the time over the past 17 years. I no longer play any of my TTs apart from testing them. I get more enjoyment writing them as opposed to actually playing them.

Log in to reply
The following user said thank you: mldaureol
New game with different settings 15/04/2024 at 02:13 #156060
AndyG
Avatar
1834 posts
lazzer in post 156046 said:
bugsy in post 156044 said:
OK.
I have restarted this game and selected the random 2 scenarios setting. These are the fast between Springs Branch Junction and the Main lines between Warrington Bank Quay and Acton Grange Junction closed.
Also the failures setting are as per the screenshot.

Do you think that this is a bit over the top?
.....

Move those sliders up to about half way or so and then you're talking :-)
I'm with Lazzer. I've been running a Wednesday with delays+durations at about 50% (but no failures) to validate (ie checking rules) the TT with disrupted running, also Winwick-Golbourne closed to see if Newton-le-W can cope.
No real issues, couple of minor TT tweaks to pass to Pascal, with performance at about 77% be 2100. So of the trippers up to 90 mins late.

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
Log in to reply
The following user said thank you: 58050