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Creating a Timetable with blocked lines

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Creating a Timetable with blocked lines 01/06/2024 at 04:12 #156441
Giantray
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How is a timetable created so that when it is first loaded up and run, there are lines already collared up and blocked, ie an Engineeer's Possesseion, so the player knows the lines are out of use (blocked)? Points and Signals reminders in place, line block indications in place, etc.

I am looking at creating weekend timetables for London Bridge ASC that have lines blocked and trains diverted.

Professionalism mean nothing around a bunch of Amateur wannabees!
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Creating a Timetable with blocked lines 01/06/2024 at 05:40 #156442
JamesN
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Giantray in post 156441 said:
How is a timetable created so that when it is first loaded up and run, there are lines already collared up and blocked, ie an Engineeer's Possesseion, so the player knows the lines are out of use (blocked)? Points and Signals reminders in place, line block indications in place, etc.

I am looking at creating weekend timetables for London Bridge ASC that have lines blocked and trains diverted.
At present, there’s no way to save isolations etc as a part of a timetable.

The only workaround I could suggest would be to bundle a savegame at 00:00 or whatever your start time is where you’ve already set them up for the player.

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Creating a Timetable with blocked lines 01/06/2024 at 09:19 #156443
bill_gensheet
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A messy alternative, which does not really set it up as you want with reminders, would be seeding trains with TD's of 'BLOK' or '-T3-' on the relevant lines. See how possessions look on OTT for ideas.

Arguably no need to supply the timetable, as that is as likely to cause problems when folks try running it.
Users would be safer with just the starting position save. However mods could need to know what is going on or the submission might get rejected for not containing a .wtt

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Creating a Timetable with blocked lines 01/06/2024 at 09:57 #156444
eps125
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bill_gensheet in post 156443 said:
Arguably no need to supply the timetable, as that is as likely to cause problems when folks try running it.
Users would be safer with just the starting position save. However mods could need to know what is going on or the submission might get rejected for not containing a .wtt
At the moment saved games would have to go in the "Saved Simulations" section of the user contributed website library here.

They would not be suitable to be included on the "User Content" browser of the loader however.

Kind Regards,

Last edited: 01/06/2024 at 09:59 by eps125
Reason: None given

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