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Loss of Power

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Loss of Power 27/02/2010 at 08:44 #784
northroad
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Whilst playing Kings Cross last night I got a message that popped up twice that a certain service was suffering with "Loss of Power" but it did not actually fail. Just as a matter of curiousity does this actually slow the service down on the game like it might do in real life, or does it have no effect


Geoff

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Loss of Power 27/02/2010 at 08:44 #6994
northroad
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870 posts
Whilst playing Kings Cross last night I got a message that popped up twice that a certain service was suffering with "Loss of Power" but it did not actually fail. Just as a matter of curiousity does this actually slow the service down on the game like it might do in real life, or does it have no effect


Geoff

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Loss of Power 27/02/2010 at 09:04 #6995
Peter Bennet
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I think it slows the train down, you can confirm via f2.

Peter

I identify as half man half biscuit - crumbs!
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Loss of Power 27/02/2010 at 09:39 #6997
Adrian the Rock
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From memory, I think the train runs at 2/3 its normal maximum speed. Its acceleration is probably also affected, but I don't know exactly how.
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Loss of Power 27/02/2010 at 10:02 #6998
leigh
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51 posts
It does run slow on the run it question, but my observation is that when it arrives at the destination and forms a new run then suddenly the problem is fixed, which you wouldn't expect to always be the case. Is this as it was meant to be? or a bug where it should remain running with a loss of power as well on subsequent runs?
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Loss of Power 27/02/2010 at 10:27 #6999
Peter Bennet
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That is also true- not a bug as such, probably best describes as a feature that could be enhanced.

Peter

I identify as half man half biscuit - crumbs!
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Loss of Power 27/02/2010 at 14:44 #7000
northroad
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One for me to watch out for.....I did do a couple of saves on the game so will go back and see if it happens again and monitor what the result is but there is no guarantee it will re-occur.
One of them was as soon as the 0ZXX from Bounds Green North entered the panel I got the message but it did not appear to make any difference. I was expecting it to fail but it got to Bowes Park Rev and back to Bounds Green with it's ECS no problem.

Geoff

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Loss of Power 27/02/2010 at 15:32 #7001
bossman
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It could be enhanced by having the next working run late due to "fitters attention" on the train and then another message to say if the train has been fixed or still running with a fault. It could help with pathing.
cliff cook
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Loss of Power 27/02/2010 at 15:39 #7002
Peter Bennet
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5360 posts
Just found that I've already made the request in the developers board.

Peter

I identify as half man half biscuit - crumbs!
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Loss of Power 28/02/2010 at 02:53 #7013
northroad
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870 posts
The second one that I got was again only a small distance on the panel. Hitchin Down Yard North across to the CE yard so once again I did not really get a chance to see if it made any difference. Hopefully it might happen to something on the main from Biggleswade down to the Cross and then I can really see......but that's the good thing about Sim Sig....your always kept guessing as to what might happen......a bit like my other half really but unfortunaely I cannot save and shut down that one.....

Geoff

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Loss of Power 28/02/2010 at 13:52 #7016
afro09
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Northroad,

Trains 'running loss of power' is common, especially in 'Bad Weather' senario's. A train suffering loss of power does not fail. 1 of the trains electric or deisel motors fail which in turn reduces the trains top speed and accelaration away from platforms. For example, a 3 car EMU running loss of power can only do 2/3 of its top speed, or a 4 car DMU runing loss of power can only do 3/4 of its top speed. But a loco hauled set running loss of power only does 1/2 its top speed.

As said above, the loss of power problem is fixed when the set makes its next working.

Alan.

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Loss of Power 28/02/2010 at 23:37 #7019
lpeters
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Erm, my only issue is that EMUs usually run as 3-4 car units. E.g. Class 313s run as DMOS+PTOS+DMOS so therefore it should run at half power.

And it is possible for an EMU to fail due to loss of power. If the PTOS car develops a fault; there goes your OHLE power supply (C313 example).

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Loss of Power 01/03/2010 at 09:18 #7022
GeoffM
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6282 posts
SimSig could do all of the above but for that it needs to know intimate knowledge of each train's capabilities. I'm certainly not against the idea but anything more than just a generic "loss of power" is going to take some time to get implemented. Recovery or fixing of failed units is also something that the sim needs more geographic knowledge about. Then you start getting into travelling fitters...
SimSig Boss
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Loss of Power 01/03/2010 at 09:28 #7023
kbarber
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IRL if I remember rightly (well it's a long time ago...) loss of power did indeed usually mean slow running. But it wasn't a set amount of power lost and there would come a point where the train sat down (usually during the peak in the most awkward place possible... but that's another one for the developers). It wasn't unknown (although rare) for a driver to shut the train down during a convenient station stop and for that to restore the blessed thing to rude health; more likely with a modern unit where sophisticated electronics might have a strop. Sometimes changing cab would also cure the problem, hence Leigh's experience, but again that was far from guaranteed. Sometimes a fitter could sort it within the turnround time. Sometimes it would be out of service (another "enhancement" - you don't know it's being sent to depot until it's been stood in the platform 10min or so). As Geoff says, rather a lot to implement. OTOH if Control has a spare unit available (and a crew they can use as a ferry set) they might take it OOS even if it does get cured by the fitter. But that was a different thread wasn't it?
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Loss of Power 01/03/2010 at 11:41 #7028
Peter Bennet
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5360 posts
I think the comment by bossman (post 6) has some merit in exploring. At the very least the LOP needs to be carried forward to the next working of the powered element of the trains (we have the ability to drop carriages now). But inserted into the working is a fitter’s delay. That delay could be at an intermediate stop or at the end of the specific working. Maybe we need to code some of the locations as with a FIT=T key as part of the core data so these are the locations where a fitter delay may occur; or if at another location the delay will be longer.

Anyway just some random thoughs, which might be workable development wise.

Peter

I identify as half man half biscuit - crumbs!
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Loss of Power 01/03/2010 at 12:39 #7030
northroad
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870 posts
Peter and all,
Thanks for the responses to my initial query and happy to know that as a result we may be adding something in the future to enhance the Sim Sig experience, all be it something else to catch me out.....me and my big mouth.

Geoff

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