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Hosting On The Fly 28/03/2019 at 18:22 #116876
headshot119
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One of the main new features of Loader 4.11 is the ability to covert a single player game into a hosted session, and also end a hosted session and continue as a single player session. It also allows you to change the sim to a different port without reloading.

This option can be accessed through Multiplayer > Network Control

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Hosting On The Fly 29/03/2019 at 10:57 #116903
madaboutrains
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Will it be possible in the future to be able to save a multiplayer simulation whilst you are connected as a client?
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Hosting On The Fly 29/03/2019 at 11:10 #116905
JamesN
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That might be a little harder. It’s complex but in layman’s terms the client isn’t running the simulation, they’re just sending inputs/receiving indications from the host so has nothing to save as such.

It would be very expensive in network traffic to pull all the necessary data to save the simulation; and given the host would have no control over it you could potentially cause issues for people hosting on internet connections that are data-capped.

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Hosting On The Fly 29/03/2019 at 11:57 #116906
pedroathome
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JamesN in post 116905 said:
That might be a little harder. It’s complex but in layman’s terms the client isn’t running the simulation, they’re just sending inputs/receiving indications from the host so has nothing to save as such.

It would be very expensive in network traffic to pull all the necessary data to save the simulation; and given the host would have no control over it you could potentially cause issues for people hosting on internet connections that are data-capped.
To add to this, as someone with very poor upload speeds, I'd also be very cautious about clients being able to save a session if I was hosting. This could easily result in clients regularly being dropped - Especially with large sims with a lot of trains, such as New Street and London Bridge.

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Hosting On The Fly 29/03/2019 at 12:48 #116907
Edgemaster
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madaboutrains in post 116903 said:
Will it be possible in the future to be able to save a multiplayer simulation whilst you are connected as a client?
I suspect asking the host for a copy of the save will be the only option possible for quite a while.

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