Sidings going to Nardia

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Sidings going to Nardia 03/08/2013 at 15:39 #47877
Ray
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This may have been mentioned before.
When I try to regulate the running by shunting a goods train out of the way and into a suitable siding the siding does not have any buffers and the goods train just runs on and on and off to some unknown place ! I have noticed this at a few locations.

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Sidings going to Nardia 03/08/2013 at 16:02 #47879
Peter Bennet
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If a siding is a single line then it's not normally a Sim exit point. If there are multiple sidings then it is an exit point and the train will fall off the Sim. That's pretty much standard for SimSig as far as I am aware, certainly for my Sims. If a multiple siding was not an exit then you'd only get one train in.

Generally single sidings are the correct length but fall-off sidings are a standard 100m (I think), on occasions there maybe a timetable "reversing" location immediately behind the entrance signal so timetabled trains will remain in sim, provided they are not too long and don't reach the end of the line.

Peter

I identify as half man half biscuit - crumbs!
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Sidings going to Nardia 03/08/2013 at 16:34 #47881
Ray
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Thanks for your explanation. However, having a siding that allows a train to fall out of the simulation just defeats the purpose of having the siding in the first place. All I want these sidings to do is work as they would in real life. Hold the slow goods train for a short time until fast traffic has passed. Then I should be able to retrieve the goods train to continue on its journey.
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Sidings going to Nardia 03/08/2013 at 17:16 #47882
John
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" said:
having a siding that allows a train to fall out of the simulation just defeats the purpose of having the siding in the first place.
Sidings are more for stabling wagons and rolling stock until needed, aren't they (?), not for regulating traffic.

Similarly, I'm not sure Yards would normally be used ad hoc unless the train was booked to recess there, as there might not be room for an unscheduled train.


" said:
All I want these sidings to do is work as they would in real life. Hold the slow goods train for a short time until fast traffic has passed. Then I should be able to retrieve the goods train to continue on its journey.
What you are alluding to are goods/passing loops, such as the ones at Greenloaning.

Last edited: 03/08/2013 at 17:17 by John
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Sidings going to Nardia 03/08/2013 at 18:00 #47887
Peter Bennet
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What you can do is knock up a quick entry train with next working the train that's exited - you might need some fiddling with "current/next location", or once its entered tell it to run to the previous timetable- it should take less than a minute to resolve with practice.

If it's a short train you maybe able to instruct it to reverse before it falls off.

As John says if they are booked to recess then there will be a re-entry in the timetable - what the above suggestion does is create more or less that situation.

Peter

I identify as half man half biscuit - crumbs!
Last edited: 03/08/2013 at 18:01 by Peter Bennet
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Sidings going to Nardia 03/08/2013 at 18:59 #47888
guyh
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Ray,

Good initiative using sidings in this way, and if you want to then you can edit the tt / add the next working in the way that Peter describes.

In real life, if you're reversing the train at all (and assuming that there is only a loco on one end), the driver would then have to "propel" the train (driver in the loco at the rear with unpowered vehicles in front of the loco). This would require a shunter to be present on the ground to act as the "viewer" at the leading (non-loco) end of the train and to constantly confirm to the driver that he can continue safely without running over trespassers, staff, wrongly set points, buffer stops etc.

Where freights actually do this, a shunter will be present. However on an ad-hoc basis you'd probably find no-one there to carry out the duties of the shunter, so you wouldn't be able to reverse the train.

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Sidings going to Nardia 03/08/2013 at 19:07 #47890
Late Turn
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" said:
What you are alluding to are goods/passing loops, such as the ones at Greenloaning.

There aren't many (or any?) in regular use nowadays, but single-ended refuge sidings used to be found all over the railway. It would have been easier to shove a train back inside in those days though, with a Guard at the back!

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Sidings going to Nardia 04/08/2013 at 09:36 #47918
jc92
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" said:
" said:
What you are alluding to are goods/passing loops, such as the ones at Greenloaning.

There aren't many (or any?) in regular use nowadays, but single-ended refuge sidings used to be found all over the railway. It would have been easier to shove a train back inside in those days though, with a Guard at the back!
It's all largely Dependant on era. In an early 70s timetable, most trains would still be wagonload with a brakevan on the rear, whilst even into the 80s, and to an extent the early 90's certain trains would have a trainman riding on the loco to perform the duties of secondman, guard and shunter.

most Recessing sidings/Lie-byes are gone nowadays or exist as tamper/CE sidings. most freight nowadays has a sufficient line speed to be pathed inbetween passenger services safely.

"We don't stop camborne wednesdays"
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Sidings going to Nardia 05/08/2013 at 14:22 #47968
clive
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The convention is that if a single track is shown, or all tracks are track-circuited, then they really exist in the sim. If multiple non-track-circuited tracks are show, then this is a yard with invisible internal movements, so trains will disappear from the sim when they enter it.
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