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Logging 07/08/2014 at 18:25 #63619 | |
belly buster
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This post is just for information. I've done some experimenting with logging as there's not much I could find on the wiki. This is the write-up of my findings. By logging I mean keeping track on other user's actions during a multiplayer host. Logging can be enabled by the host on the network control panel during a multiplayer session. Under client commands you have the option of log and display (plus none or both). Display means actions will be posted to the message box; log means actions will be posted to a file. None and both should be self-explanatory. None is always the default - I can't find a method of setting the default to anything different. Log files are posted to C:\Users\Public\Documents\SimSig\SimSig Loader0.log (on Windows 8 - others may vary). Logging will report routes set, autos set/cancelled, emergency replacements applied/restored, points movements and reminders set/cancelled. It does not report routes cancelled. Log file entries look a bit like this: 13:16:42 Client BUST: Signal set auto S288 13:16:45 Client BUST: Signal set auto S283 13:17:43 Client BUST: Route request from S136 via {} to S142 13:20:07 Client BUST: Points left click P328A 13:20:31 Client BUST: Route request from S338 via {} to S344 13:20:32 Client BUST: Route request from S337 via {} to S338 13:20:33 Client BUST: Route request from S310 via {} to S337 13:21:28 Client BUST: Signal cancel auto S322 13:21:30 Client BUST: Signal cancel auto S334 13:21:32 Client BUST: Signal set auto S312 13:21:33 Client BUST: Signal set auto S322 One observation is the when using via buttons it does not record this in the log. Log in to reply |
Logging 07/08/2014 at 18:45 #63620 | |
Temple Meads
![]() 308 posts |
Is there a particular reason why cancelling routes does not show in the log? I ask this because cancelling a route in front of a train, thus causing an ACOA, is one of the common suspected misdeeds in MP games. Username TIM in multiplayer Log in to reply |
Logging 07/08/2014 at 18:50 #63621 | |
KymriskaDraken
![]() 963 posts |
Odd that it doesn't log cancelled routes. That would be very helpful in Multiplayer. Kev Log in to reply |
Logging 07/08/2014 at 18:51 #63622 | |
headshot119
![]() 4871 posts |
" said:Is there a particular reason why cancelling routes does not show in the log?Why it does not I'm not sure, however I've logged it as a feature request (11337 applies to those who can see it) "Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Log in to reply The following users said thank you: Temple Meads, belly buster |
Logging 08/08/2014 at 00:36 #63628 | |
BarryM
![]() 2158 posts |
" said:" said:Would not cancelling a signal, indicate that a route may have been cancelled?Is there a particular reason why cancelling routes does not show in the log?Why it does not I'm not sure, however I've logged it as a feature request (11337 applies to those who can see it) Barry Barry, Sydney, New South Wales, Australia Log in to reply |
Logging 08/08/2014 at 00:46 #63629 | |
Aurora
![]() 183 posts |
" said:" said:" said:Would not cancelling a signal, indicate that a route may have been cancelled?Is there a particular reason why cancelling routes does not show in the log?Why it does not I'm not sure, however I've logged it as a feature request (11337 applies to those who can see it) Yes, but they're referring to the actual setting of auto mode on or off a signal, not necessarily the cancellation of a signal and its subsequent route. Nil. Last edited: 08/08/2014 at 00:48 by Aurora Reason: clarification Log in to reply The following user said thank you: BarryM |