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Carlisle Issues 25/01/2019 at 21:34 #115047
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P*Funk in post 115046 said:
So I'm having an issue using the 79-80 TT where several trains departing Carlisle in either direction are losing their headcodes on the way out. I can't pin down any pattern. I thought it might only be seeded headcodes but I just had the 1M10 on the Wednesday schedule go blank as it departed P3 and I'd manually reinputed that one after the loco swap.

This is my first run on both the loader Carlisle and the new version of the 79-80TT.
Are you routing them to the white shunt arrows rather than the main signals? It's easily done, and the TD won't step if the train leaves on a shunt aspect.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Carlisle Issues 25/01/2019 at 21:34 #115048
jc92
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P*Funk in post 115046 said:
So I'm having an issue using the 79-80 TT where several trains departing Carlisle in either direction are losing their headcodes on the way out. I can't pin down any pattern. I thought it might only be seeded headcodes but I just had the 1M10 on the Wednesday schedule go blank as it departed P3 and I'd manually reinputed that one after the loco swap.

This is my first run on both the loader Carlisle and the new version of the 79-80TT.
Are they departing on shunt aspects (white triangles)? If so you need to set the route to the next main signal rather than the triangle to give a full aspect.

The triangles are there for trains to shunt within the station and as such don't carry the train description forward.

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Carlisle Issues 26/01/2019 at 00:21 #115055
P*Funk
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If that's what causes it then its likely I have been accidentally hitting them. I'm just gonna put a collar on them unless I need them. I just glanced at an old screenshot of the exe version and I note that these are a new feature, hence my surprise.

Is there anywhere a full list of the changes in the loader version can be read?

Thanks guys.

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Carlisle Issues 26/01/2019 at 14:53 #115061
postal
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Edit to delete as Steamer has already given the suggestion.
"The truth about your own life is not always easy to accept, and sometimes hasn't even occurred to you." - Anna Quindlen (Born 08/07/1952) American Journalist
Last edited: 26/01/2019 at 14:54 by postal
Reason: None given

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Carlisle Issues 26/01/2019 at 19:07 #115068
P*Funk
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So a few things I've noted in my first play through here with the 79-80TT again that I'm not sure if they're operator error or a bug in the loader version of the sim.

With CLST and KDST shunters going into the Upperby run round and the Kingmoor shunt neck I'm finding they aren't resetting the signals after they pass and that I have to manually cancel the routing and incur an approach locking penalty. I definitely don't remember this behavior from the exe version but I'm also aware that maybe I'm not operating things properly. I do have TORR enabled.

I also noticed that at ~2:50 on the wed schedule with the move to have 0T03 (CSTP3D) shunt forward and then reverse into the SA siding from signal CE294 that the points being set with the white triangle rather than the signal for the move out of P1 I believe caused the train to state it was stuck at red, yet canceling this route to reset it so I could try via the signal and not the white triangle caused an adverse change of aspect. The new route permitted the train to move though.

Is there a comprehensive explanation somewhere of how and when and when not you should be using those white triangles?

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Carlisle Issues 26/01/2019 at 19:56 #115073
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P*Funk in post 115068 said:
With CLST and KDST shunters going into the Upperby run round and the Kingmoor shunt neck I'm finding they aren't resetting the signals after they pass and that I have to manually cancel the routing and incur an approach locking penalty.
This may well be a feature of the real box. As long as you don't cause an adverse change of aspect, triggering the approach locking does not penalise you score-wise.

Quote:
I also noticed that at ~2:50 on the wed schedule with the move to have 0T03 (CSTP3D) shunt forward and then reverse into the SA siding from signal CE294 that the points being set with the white triangle rather than the signal for the move out of P1 I believe caused the train to state it was stuck at red, yet canceling this route to reset it so I could try via the signal and not the white triangle caused an adverse change of aspect. The new route permitted the train to move though.

Is there a comprehensive explanation somewhere of how and when and when not you should be using those white triangles?
The white arrows select a shunt route from the signal. They don't require the overlap of the signal ahead to be clear. When you set a route to the arrows, the signal shows a shunt aspect, rather than a Y/YY/G aspect. They should be used for shunt moves, where the outgoing train leaves the station, reverses and goes back in. You don't have to use them- the move will still work if you just use the main signals only. Shunt arrows should not be used for trains that aren't shunting, although you won't be penalised for doing so (the train description won't step though, as described above).

I'm not sure how you go in the scenario you describe- a train will recognise a shunt aspect as a clear signal. Perhaps it was only just ready to depart? Or you checked F2 immediately after clearing the signal, and the driver hadn't noticed yet (trains won't move off instantly)?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Carlisle Issues 26/01/2019 at 20:47 #115080
P*Funk
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Steamer in post 115073 said:

This may well be a feature of the real box. As long as you don't cause an adverse change of aspect, triggering the approach locking does not penalise you score-wise.
Well I guess playing with all sorts of assists gives the experience that its a penalty to have that sort of thing when you have to manually release the route after a train uses it. Of course in the exe version you didn't have to release it manually so from a novice's perspective who has no expectations from reality but only from using the sim for recreation this new functionality is effectively a penalty (meaning reality is penalizing you relative to the assists I'm used to having).

I guess I just want to know what the prototypical truth of it is and what method you're supposed to use. Without observing the small segment of track that tells you its been occupied then is no longer occupied by the train passing how am I to know when I should release the route? There being no indication a train is on either side of that track segment makes it hard to know with certainty if you didn't see it yourself that its time to reset the signal and set it for the shunt back into the yard, not without a phonecall. I also notice that there's nothing stopping my from setting a shunt signal back into the yard with the route set in the opposite direction. Its like the signal goes to red but the interlocking hasn't released. I effectively can have the route locked to both directions at once.

I have to do more testing to see if I'm not crazy but I've had more issues doing these little shunt moves than I ever had in the exe version. I feel like maybe I'm not understanding how its meant to be used and relying on my experiences with the old version confounds this. The new loader version clearly has new features in it but I fear some of the documentation in the wiki is a bit mute on it. I would like to know what the intent and prototypical operation of these two areas with these kinds of operations are so I can know if its user error or what with my struggles here. Expectation does a lot to confuse me and once I release that I can operate it better.

Maybe I'll figure it out myself after a few more tries.

Quote:
I'm not sure how you go in the scenario you describe- a train will recognise a shunt aspect as a clear signal. Perhaps it was only just ready to depart? Or you checked F2 immediately after clearing the signal, and the driver hadn't noticed yet (trains won't move off instantly)?
This is the message I received to tell me that there was a problem with the route I'd set, because from CE301 to CE365 I'd set the route for the shunt but via the white arrow. The rout was white, the interlocking set properly.

02:49:59 0T03 waiting at red signal CE301 (Carlisle area)

I cancelled the route to reset it via the main signal and not the arrow at CE365 and got this message.

02:50:26 0T03 received an adverse change of aspect at signal CE301

After the usual song and dance of waiting to resolve that the shunt finally went through successfully on the new route using the signal and not the arrow.

Last edited: 26/01/2019 at 20:49 by P*Funk
Reason: None given

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Carlisle Issues 26/01/2019 at 20:58 #115082
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The shunts at upperby and kingmoor prototypically don't return to danger and yoh can set both conflicting routes at the same time. This is to reduce signalman workload where shunting would be frequent.

Personally I set both upperby and kingmoor shunts up at the start and leave them all off normally, only returning them to danger when a train rings to depart or a train is approaching requiring entry.

When one the KDSL or UDSL shunts takes place I don't need to get involved at all beyond authorising it via phone call.

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Carlisle Issues 26/01/2019 at 20:58 #115083
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P*Funk in post 115080 said:
I also notice that there's nothing stopping my from setting a shunt signal back into the yard with the route set in the opposite direction. Its like the signal goes to red but the interlocking hasn't released. I effectively can have the route locked to both directions at once.
That's definitely prototypical. The idea is that the signaller can leave the signals cleared between the yard and the headshunt, so the yard staff can shunt to their heart's content without bothering the signaller.


Quote:
Quote:
I'm not sure how you go in the scenario you describe- a train will recognise a shunt aspect as a clear signal. Perhaps it was only just ready to depart? Or you checked F2 immediately after clearing the signal, and the driver hadn't noticed yet (trains won't move off instantly)?
This is the message I received to tell me that there was a problem with the route I'd set, because from CE301 to CE365 I'd set the route for the shunt but via the white arrow. The rout was white, the interlocking set properly.

02:49:59 0T03 waiting at red signal CE301 (Carlisle area)

I cancelled the route to reset it via the main signal and not the arrow at CE365 and got this message.

02:50:26 0T03 received an adverse change of aspect at signal CE301

After the usual song and dance of waiting to resolve that the shunt finally went through successfully on the new route using the signal and not the arrow.
The shunt signal only clears after the train has come to a stand at the signal, hence the waiting at red signal message. The train will remain stopped for a few moments while the driver reacts to the change and releases the brakes.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 26/01/2019 at 20:59 by Steamer
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Carlisle Issues 26/01/2019 at 21:34 #115085
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jc92 in post 115082 said:
The shunts at upperby and kingmoor prototypically don't return to danger and yoh can set both conflicting routes at the same time. This is to reduce signalman workload where shunting would be frequent.

Personally I set both upperby and kingmoor shunts up at the start and leave them all off normally, only returning them to danger when a train rings to depart or a train is approaching requiring entry.

When one the KDSL or UDSL shunts takes place I don't need to get involved at all beyond authorising it via phone call.
So basically these signals when the route is set would change to permit the movement of the shunt repeatedly regardless of them being left set for conceivably hours, and if you receive a call to authorize a move that would require a different route you authorize it and then cancel the routing and set the new route once the approach locking releases?

This definitely could be mentioned in the wiki I think now as I had no idea about this kind of operation before this updated version of the sim.

Steamer in post 115083 said:
The shunt signal only clears after the train has come to a stand at the signal, hence the waiting at red signal message. The train will remain stopped for a few moments while the driver reacts to the change and releases the brakes.
I guess waiting nearly 30 seconds wasn't sufficient. Good to know, probably another thing that would be nice to see in the wiki.

Thanks both of you for the help.

Last edited: 26/01/2019 at 23:33 by P*Funk
Reason: terrible redundancies in my sentences :P

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Carlisle Issues 26/01/2019 at 22:44 #115086
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Notes added to the Wiki.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Carlisle Issues 30/01/2019 at 15:06 #115207
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P*Funk in post 115046 said:
So I'm having an issue using the 79-80 TT where several trains departing Carlisle in either direction are losing their headcodes on the way out. I can't pin down any pattern.
Can you see if the train departed on a green or yellow aspect, or a white subsidiary aspect?
If you send a train out on a subsidiary aspect (shunt signal), the headcode doesn't step out. That is intended behavior.

Notice the white triangles near the signals to get a train out of a platform? If you route a train by clicking on the signal, it will get a main aspect (green / yellow), if you route a train by clicking on the white triangle, it will get a subsidiary aspect (white).

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